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Home Strategy Guides Buildings

A Review of Mech Dimension Special Buildings Part 2

A Closer Look at the costs and functions of Special Buildings in the Mech Dimension

Cinder by Cinder
October 30, 2020
in Buildings, Intermediate, Mech, Strategy Guides
Reading Time: 16 mins read
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Contents

  1. A Quick Recap 
  2. Special Building Eight: The Commander’s Quarters
    1. Cost and Benefits of this building
    2. Do I need to unlock my Commander’s Quarters? 
  3. Special Building Nine: Development Center
    1. Costs and Benefits of this Building
    2. Do I Need to unlock my Development Center? 
  4. Special Building Ten: Monument
    1. Costs and Benefits of this building
    2. Do I need to Unlock and Level up this building? 
  5. Special Building Eleven: Assault Vehicle Hangar
    1. Building benefits include:
    2. Combat Stats 
    3. Building Costs are as follows: 
    4. What Assault Vehicles are currently available? 
      1. Defensive Assault Vehicles
      2. Attack Assault Vehicles
      3. Control Point Assault Vehicles
    5. Assault Vehicle Costs
      1. Black Widow Costs
      2. Colossus Costs
      3. Banshee Costs
      4. Mecha Costs
      5. Ripper Costs
      6. Chopper Costs
    6. Do I need this Building?

In the Mech Dimension, there are a variety of buildings that fall outside what we may consider our “normal buildings.” These buildings have special functions and special costs when leveling them up. In the previous article, we began to discuss these buildings and covered the first Seven buildings on our list of Fifteen. If you did not get a chance to read this article make sure you do. 

A Review of Mech Dimension Special Buildings Part 1 

This week we will continue to cover what each of these buildings does and the benefit of this building for different types of players. Also, if applicable and available we will cover costs for each of these buildings. However, before we get started we are going to give you a quick recap. 

A Quick Recap 

Special Buildings are defined as buildings that are not a part of our basic base setup. These buildings have special uses and functions. In the Mech Dimension, we currently have 15 special buildings. 

  1. Portal
  2. Mech’s Station
  3. Memorial
  4. Black Market
  5. Shooting Gallery 
  6. Nuclear Forge
  7. Titan Training Grounds
  8. Commander’s Quarters
  9. Development Center
  10. Monument
  11. Assault Vehicle Hangar
  12. Master Supply Depot
  13. Biotech Lab
  14. Troop Academy 
  15. Combat Lab

While each of these buildings has a special function, not every one of these buildings provides stats. Last week we covered buildings one to seven and this week we will be covering more. 

Special Building Eight: The Commander’s Quarters

Commanders Quarters

The Commander’s Quarters is where you can manage your three Mech Dimension Commanders from. The Commander’s Quarters maxes out at level one. 

Cost and Benefits of this building

Your Commander’s Quarters only goes to level one but it does require that you have an unlock. This is the only cost associated with the building. However, we are not addressing the cost of leveling your Commanders here as the building is what we are focusing on. The Commander’s Quarters allows you to switch between your three Commanders. Without a Commander’s Quarters, you are only able to access Commander number one. With that knowledge, we will continue to our next question. 

Do I need to unlock my Commander’s Quarters? 

A couple of months ago I may have said that if you are comfortable with only having and using Commander One then this is not a necessary unlock. However, with the advent of Steadfast skills that apply whether or not you have that Commander equipped the Commander’s Quarters has become very important to have unlocked. So, YES, this is a building that you need. 

Where can I find out more about my Commanders? 

For more information about your Commanders be sure to check out this article, 

Mech Dimension Commander Guide and Beyond 100 The Mech Dimension Commander

Special Building Nine: Development Center

Development Center

The Development Center sits next to your Black Market. TheDevelopment Center maxes out at level 1. 

Costs and Benefits of this Building

TheDevelopment Center does require an unlock. However, that is the only cost for the building since it does max at level one. Inside the building, you can activate various permanent boosts that can help you to strengthen your stats. These have various costs to unlock as well. 

There are three tabs in your development Center:

  1. Rewards- this provides a combination of Combat and Econ stats that can be obtained by unlocking the various boxes using Rewards Boost Development Component. However, this component has been very difficult to find and most players only have a limited amount of these boosts unlocked. 
  2. Economics- Economics has multiple boosts for various econ functions including gathering, capacity (RSS), Production (RSS), Construction, and Research. Each of these functions has its Development Component to unlock the boosts and they can be obtained in packs and events. 
  3. Combat- this provides type stats, defender stats, attacker stats, and Control Point stats. There are a ton of helpful stats in this tab that you should take a closer look at. For some of the older boosts, you will only need the Combat Boost Development Component and Boost Development Material. However, as you get into the newer boosts you will need Superior Combat Boost Development Component. 

Do I Need to unlock my Development Center? 

The Development Center is essential as well. This building contains a ton of stats that are important for Traps, Leads, and Control Point players. So unlocking this building is important for all players. 

Special Building Ten: Monument

Monument

The monument is where your various Insignias are housed. This building currently goes to level 4. 

Costs and Benefits of this building

The monument goes to level 4 and unlocks with the purchase of a pack. After that, each level requires a special unlock that will open the next level. By leveling up this feature you can increase the number of insignia slots available in your base. 

Level 2 Unlock Insignia Slot
Level 3 Unlock Extra Insignia Slot
Level 4 Key to the Monument

Do I need to Unlock and Level up this building? 

I will not discount the fact that Insignias do provide a nice boost. It is a great feature to unlock and to level up. However, if you are working on a budget then currently it is not the first place I would go looking for stats because it is not a gamechanger and you can get more stats from other places. The best Insignias for people on budgets include some of the economy Insignias to help with building and research costs. However, as you can snag the items you need it will not hurt to upgrade and equip Insignias with some extra stats. 

Special Building Eleven: Assault Vehicle Hangar

Assault Vehicle Hanger

The Assault Vehicle Hangar is our newest special building and brings with it a wealth of stats. This building currently goes to level 30. 

Building benefits include:
  1. Combat Stats from the actual building levels
  2. At Level 7 you can unlock the Wall Slot for your Assault Vehicle 
  3. At Level 10 you can unlock the ability to be able to use your Assault Vehicles in the Control Point
  4. Just by unlocking the building, you can use your Assault Vehicles in Attack Deployments
  5. +2 Assault Vehicle Deployments
  6. +1 Assault Vehicle on Deployments
  7. +1 Assault Vehicle Defense Slot- Unlocks at level 11
Combat Stats 
  • 62,000% Base Defending Troop Attack
  • 70,000% Base Defending Troop Defense
  • 52,000% Base Defending Troop Health
  • 62,000% Base Assault Troop Attack
  • 70,000% Base Assault Troop Defense
  • 52,000% Base Assault Troop Health
  • 54,000% Control Point Rally Attack
  • 54,000% Troop Attack Bonus While Occupying the Control Point
  • 46,000% Control Point Holding Troop Health
  • 56,000% Troop Attack Bonus
  • 65,000% Troop Defense Bonus
Building Costs are as follows: 

AV Hangar Costs

Please note that these costs are community gathered and please let Cin know if any of these costs need to be updated. 

What Assault Vehicles are currently available? 

There are various Assault Vehicles that are currently available to use and each has a different function. We have created tables dividing these up by Function, however, not priority. 

Defensive Assault Vehicles

MS Assault Vehicles

Attack Assault Vehicles

Attack Assault Vehicles

Control Point Assault Vehicles

Control Point AV Vehicles

Assault Vehicle Costs

Do not forget that there will also be costs associated with the Assault Vehicles and leveling them up. There are current costs for each Assault Vehicle being gathered. We will provide the information that has been community gathered thus far, however, please feel free to let us know if you can help fill in the blanks!

Black Widow Costs
Level Cost Level Cost Level Cost
1 Chest Unlock 11 80k 21 250k
2 10k 12 90k 22 250k
3 10k 13 100k 23
4 20k 14 120k 24
5 20k 15 25
6 30k 16 150k 26
7 30k 17 170k 27
8 50k 18 28
9 50k 19 29 420k
10 70k 20 30 520k
Colossus Costs
Level Cost Level Cost Level Cost
1 Chest Unlock 11 48k 21 150k
2 6k 12 54k 22
3 6k 13 60k 23
4 12k 14 72k 24
5 12k 15 80k 25
6 18k 16 90k 26
7 18k 17 102k 27
8 30k 18 120k 28
9 30k 19 126k 29
10 42k 20 150k 30
Banshee Costs
Level Cost Level Cost Level Cost
1 Chest Unlock 11 120k 21
2 15k 12 135k 22
3 15k 13 23
4 30k 14 180k 24
5 30k 15 195k 25
6 45k 16 225k 26
7 45k 17 27
8 70k 18 28
9 75k 19 29
10 105k 20 30
Mecha Costs
Level Cost Level Cost Level Cost
1 Chest Unlock 11 64k 21
2 8k 12 72k 22
3 8k 13 80k 23 208k
4 16k 14 80k 24
5 16k 15 104k 25
6 24k 16 120k 26 232k
7 24k 17 136k 27 256k
8 40k 18 28 288k
9 40k 19 29 336k
10 56k 20 30 416k
Ripper Costs
Level Cost Level Cost Level Cost
1 Chest Unlock 11 64k 21
2 8k 12 72k 22
3 8k 13 80k 23
4 14 24 208k
5 15 25
6 16 26
7 17 27
8 18 28
9 40k 19 29
10 56k 20 30
Chopper Costs
Level Cost Level Cost Level Cost
1 Chest Unlock 11 64k 21
2 8k 12 72k 22 200k
3 8k 13 80k 23
4 16k 14 96k 24
5 16k 15 104k 25
6 24k 16 120k 26
7 24k 17 27
8 40k 18 28
9 40k 19 29
10 56k 20 30

Do I need this Building?

If not just for the stats you are getting from the building it is worth it to unlock the Assault Vehicle Hangar and work on leveling it up. However, your Assault Vehicles continue to give added benefits when unlocking them and leveling them up and using them in various battle functions. This is a feature that is worth investing in. 

This week we have taken a closer look at four more special buildings in the Mech Dimension. In the next article, we will cover the final three, in the meantime if you have any questions or there is anything you would like to see added join us on our social media and let us know! 

Line: Add thatcinder and request an invite to the Mobile Strike HQ room (please specify Mech, Cyber or both)

Discord: click here

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Tags: CommanderEssentialsFeaturedMech DimensionSpecial Buiildings
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Cinder

Cinder

Cinder rocks the Mech side. She has a wealth of experience in mobile strategy games and is excited to bring that attention to detail to Mobile Strike HQ. Her favorite events to play are Kill Events. Cinder is a member of !SS!.

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