The Arsenal has arrived in the Mech Dimension! Are you ready to power up your base with these new boosts? We have seen a lot of questions about this new feature and our goal today will be to answer those questions. While we have done an initial overview in video today we want to show you how to troubleshoot any problems you may be having, make sure you have a deeper knowledge of how this feature works, and discuss the stats we are seeing with this feature.
Update to the Arsenal, New Levels, and Munitions
Hey Mech Dimension friends, we have our first update to the Arsenal since it was released. New Arsenal Levels have arrived, our Arsenal now goes to level 60, and with those new levels, we are seeing new Munitions. New Munitions focus on type stats! These boosts are relevant to every type of player so check them out. As you upgrade your Arsenal further you can start looking for these new Munitions:
Munition: Heatseeker
Unlocks at Arsenal Level: 39
Bullets Required: Bullets and Defender Bullets
Stats Boosted: Infantry Health, Attack, and Defense
Munition: Corrosive Shell
Unlocks at Arsenal Level: 40
Bullets Required: Bullets and Defender Bullets
Stats Boosted: Tactical Health, Attack, and Defense
Munition: Compressed Ammo
Unlocks at Patheon Level: 41
Bullets Required: Bullets and Defender Bullets
Stats Boosted: Armored Vehicle Health, Attack, and Defense
Remember that while these Munitions unlock at lower Arsenal levels you will start seeing them really impact your gameplay as you level up your Arsenal. Leveling up your Arsenal increases the stats you are receiving from various Munitions. Essentially by leveling up your Arsenal you are leveling up your Munitions.
When choosing your Munitions to activate be sure you are using the Munition with the stats that best meet your purpose, Bullets can sometimes feel like they are going fast so you want to use them wisely. Remember!!! Turn off your Arsenal when you are not actively using it!! You do not want to use up all your Bullets hitting Cyborgs or one trooping Billy Joe Bob!
What is the Arsenal?
The Arsenal is a new special building that can be found directly behind your Combat Lab. This building brings new boosts to the Mech Dimension that have the potential to pack a punch. This building uses Munitions which are powered by bullets to boost your stats up. We are going to break down each of the components of this building to help you be prepared to use it to your maximum advantage.
What is a Munition?
There are currently 9 types of Munitions that can be found in your Arsenal. Each of these Munitions is unlocked at various levels of the Arsenal and carries a different boost. Once activated they will be automatically used and consume bullets when used (more on bullets later). In this section let’s talk about each munition type and the boost it carries as well as the requirements.
Full Metal Jacket
- Unlock: Level 2 Arsenal
- Consumes: Bullets
- Boosts: Bunker Attacking Troop Attack, Bunker Attacking Troop Armor, Bunker Attacking Troop Health
- Use: Use this Munition when attacking bunkers in Bunker Battles or other Bunker Events
High Explosive
- Unlock: Arsenal Level 2
- Consumes: Defender Bullets
- Boosts: Bunker Defending Troop Attack, Bunker Defending Troop Armor, Bunker Defending Troop Health
- Use: Use this Munition when defending bunkers in Bunker Battles or other Bunker Events
Incendiary
- Unlock: Arsenal Level 5
- Consumes: Bullets and Defender Bullets
- Boosts: Troop Attack Bonus While Attacking the Control Point
- Use: Use this Munition when Attacking the Control Point to help kill off more of your opponent’s troops
Flat Point
- Unlock: Arsenal Level 5
- Consumes: Bullets and Defender Bullets
- Boosts: Troop Attack Bonus while occupying the Control Point
- Use: Use this Munition when you are defending the Control Point to help kill off more of your opponent’s incoming deployment.
Armor Piercing Rounds
- Unlock: Arsenal Level 5
- Consumes: Bullets and Defender Bullets
- Boosts: Troop Defense Bonus
- Use: Use this Munition when you are looking to defend your troops in various situations.
Silver Tip
- Unlock: Arsenal Level 30
- Consumes: Bullets and Defender Bullets
- Boosts: Troop Attack Bonus
- Use: Use this Munition when you are looking to kill off more of your opponent’s march in various situations.
Diamond Tip
- Unlock: Level 30 Arsenal
- Consumes: Bullets and Defender Bullets
- Boosts: Troop Health Bonus
- Use: Use this Munition when you are looking to strengthen the Health of your troops in various situations.
Hollow Point
- Unlock: Level 1 Arsenal
- Consumes: Bullets
- Boosts: Base Assault Attack, Base Assault Defense, and Base Assault Health
- Use: Use this Munition when you are looking to attack other player’s bases.
Depleted Uranium
- Unlock: Level 1 Arsenal
- Consumes: Defender Bullets
- Boosts: Base Defender Attack, Base Defender Defense, Base Defender Health
- Use: Use this Munition when defending your base against incoming attackers.
What about Bullets?
When you activate your different Munitions those will provide the boosts, however, each time the action within the boost is performed and Bullets are used, the bullets will be consumed. This means that this is a consumable Boost.
We currently have two types of Bullets:
- Bullets
- Defender Bullets
Each Munition is powered by one or both of these types of bullets as you can see in our Munition breakdown above. When the boost is active the bullets will be used automatically until you deactivate the boost or run out. Bullets can be obtained from the Gold Store or various challenges.
Do I need an Arsenal?
The Arsenal sounds like just something else we need to invest time into. So when it comes down to it, do I really need this building? The Arsenal is useful because of the stats it gives to every type of player. While we have had a big push towards type stats with the recent debuffs added into the game it makes play specific stats even more important. This means that those Base Defender, Base Assault, and Control Point Stats are going to be even more important.
If you are considering whether or not you really need or want to invest in this building these are the questions you should ask yourself:
- Is there somewhere else within the game I can increase my stats the same amount or more for less?
- Do I have the ability to ensure I have the bullets I will need to supply my munitions?
- Am I willing to ensure that my Headquarters is the level required to upgrade the arsenal?
- Am I willing to increase my power to level up this building?
If you can answer these questions then that will help you when you determine whether or not this is a building that you need or want to invest in.
What about the Arsenal Building Levels?
The Arsenal Building Levels come with their own benefits. If you look under the different Munitions in the more intel sections you will see that as you level up your Arsenal the boosts you are getting will increase as well.
Currently, the Arsenal Building level maxes out at level 50. In order to level up your Arsenal your Headquarters does need to meet prerequisite levels. A Level 2 Arsenal will require a Level 42 Headquarters and that cost will likely continue to escalate as you increase your Arsenal Level.
Other benefits include level 40 of the Arsenal allowing you to activate not just one but two munitions at the same time. As you increase your Arsenal level you will also see a power increase and gain Commander XP.
What is the Cost to Increase the Arsenal?
In order to increase your Arsenal level, you will need resources, speeds, and Arsenal Upgrade Components. We have begun to collect costs early on, these costs are community gathered and some of the costs have been extrapolated based on patterns seen within the data. Please let us know if you can help us fill in any costs or if any of the below costs are incorrect by contacting Cinder (thatcinder) on Line with screenshots of the cost if possible.
Arsenal Upgrade Costs |
|||
Arsenal Level | Cost | Arsenal Level | Cost |
1 | Free Unlock | 26 | |
2 | 42k | 27 | 374k |
3 | 56k | 28 | |
4 | 66k | 29 | |
5 | 78k | 30 | |
6 | 90k | 31 | |
7 | 100k | 32 | |
8 | 114k | 33 | |
9 | 126k | 34 | |
10 | 138k | 35 | |
11 | 150k | 36 | |
12 | 162k | 37 | |
13 | 174k | 38 | |
14 | 186k | 39 | |
15 | 198k | 40 | |
16 | 41 | ||
17 | 42 | ||
18 | 43 | ||
19 | 44 | ||
20 | 45 | ||
21 | 46 | ||
22 | 47 | ||
23 | 48 | ||
24 | 49 | ||
25 | 50 | ||
Mobile Strike HQ |
Troubleshooting the Arsenal
Since the release of the Arsenal, we have seen a few reoccurring questions. We want to address those here to help you get a handle on your Arsenal.
Question: I hit activate on my munition, now what do I have to do?
Nothing, once you have hit activate your Munition is prepared to be used. When you next attack or defend then your bullets will automatically be deducted based on the bullet cost for that action.
Question: Why can I not see the stat increases in my overall stats?
A few players have activated their boosts and then been confused because they have not seen an increase in their stats. Like the vehicles in our walls, the boosts do not reflect in our stats but we are still getting the benefit of them. Remember that even though the boost is active it does not trigger until you are doing that action which is why we do not see that boost in our stats.
Question: Why am I getting this pop up when I try to send a Deployment?
If you try to send a deployment and get this message:
There are not enough Ingredients to fully supply this Deployment. If you continue not all Bullet boosts may be applied. Do you wish to continue?
it means that you are trying to send a deployment but you do not currently have enough bullets to supply the march. At this point, you do have the option to hit okay or cancel. If you do not want to see this message then make sure you deactivate the Munition until you have a new supply of bullets to put towards these boosts.
What’s Next?
We have even more great content for you! Be sure to check out some of our older articles talking about how to build your stats and get in some of that more in-depth reading.
Mech Dimension Special Buildings
There are tons of different buildings within the Mech Dimension to bring you boosts that help keep you going when it is time for battle. Check out some of the information on these buildings in our Special Buildings series.
A Review of Mech Dimension Special Buildings Part 1
A Review of Mech Dimension Special Buildings Part 2
A Review of Mech Dimension Special Buildings Part 3
Stay Tuned
Stay Tuned for more great information from our MSHQ Team as the Mech Dimension continues to evolve.
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