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Home Strategy Guides Player Expertise Beginner

Prepare to Fire in the Mech Dimension Arsenal

Everything you Need to Know about the Mech Dimension Arsenal

Cinder by Cinder
January 28, 2022
in Beginner, Buildings, Mech
Reading Time: 9 mins read
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Contents

  1. What is the Arsenal? 
  2. Arsenal Level 110
    1. The Details
      1. Level 10 Sky-Burst Spiral (2) 
      2. Level 10 Torrent-Burst Spiral (2) 
    2. The Costs
  3. What is a Munition? 
    1. Munitions for Control Point
    2. Munitions for Attack
    3. Munitions for Defense
    4. Munitions for Bunkers
    5. Notes About Choosing Munitions
  4. What about Bullets? 
    1. Notes About Arsenal Bullet Names
  5. Do I need an Arsenal? 
  6. What about the Arsenal Building Levels? 
    1. What is the Cost to Increase the Arsenal?
  7. Troubleshooting the Arsenal
    1. Question: I hit activate on my munition, now what do I have to do? 
    2. Question: Why can I not see the stat increases in my overall stats? 
    3. Question: Why am I getting this pop-up when I try to send a Deployment?
  8. What’s Next? 
    1. Mech Dimension Special Buildings
  9. Stay Tuned

The Arsenal continues to evolve in the Mech Dimension. As this building continues to get upgrades, we are not only seeing higher stats, but new stats added. 

Are you getting the most out of your Arsenal? Keep reading to find out everything you need to know from costs to stats. 

What is the Arsenal? 

The Arsenal is a new special building that can be found directly behind your Combat Lab. This building brings new boosts to the Mech Dimension that have the potential to pack a punch. 

This building uses Munitions which are powered by bullets to boost your stats up. We are going to break down each of the components of this building to help you be prepared to use it to your maximum advantage. 

Arsenal Level 110

More upgrades have made their way to the Mech Dimension and your Arsenal now maxes at level 110. As usual, with new Arsenal levels, we are seeing new New Munitions with stats to help your gameplay. 

The new Munitions associated with level 110 are Debuff focused. That means these stats will be beneficial to anyone who opens them and uses them. Remember, we always recommend boosting your own stats before you start working towards debuffing your opponent’s stats. 

The Details

The stats you will receive from new Munitions and the bullets required are listed below. Remember, that you only get the max level stat when you max the building levels. 

Keep this in mind when you’re deciding which Munitions to turn on. 

Level 10 Sky-Burst Spiral (2) 

  • Unlocks at Level: 101
  • Maxes at Level: 110
  • Bullets Required: Prime Bullets and Bullets
  • Stat Given: 808,000% Combat Shielding

Level 10 Torrent-Burst Spiral (2) 

  • Unlocks at Level: 101
  • Maxes at Level: 110
  • Bullets Required: Prime Bullets and Bullets
  • Stat Given: 540,000% Accuracy

The Costs

To upgrade your Arsenal you will need an Arsenal Upgrade Component (101 to 110). We currently believe that upgrade costs will follow past patterns. You can review previous costs in the table lower in this article.
Remember, your Munitions start at level one with lower stats and as you upgrade your Arsenal you will upgrade them to level ten. At level ten these Munitions will be at their most powerful. 

Choose the Munitions you activate wisely for the most impact as your bullets will often go quickly. 

What is a Munition? 

There is currently a variety of Munitions that can be found in your Arsenal. Each of these Munitions is unlocked at various levels of the Arsenal and carries a different boost. 

Once activated they will be automatically used and consume bullets when used (more on bullets later). We have broken down the recommended boosts to use for each style of player.
The number of munitions you can use at once is dependent on your Arsenal level. 

We have created tables that outline the munitions you should be looking at depending on your playstyle. 

Munitions for Control Point

Control Point

Munitions for Attack

Attack

Munitions for Defense

Defense

Munitions for Bunkers

Bunkers

Notes About Choosing Munitions

When choosing your Munitions to activate be sure you are using the Munition with the stats that best meet your purpose. Bullets can sometimes feel like they are going fast so you want to use them wisely. 

Remember!!! Turn off your Arsenal when you are not actively using it!! You do not want to use up all your Bullets hitting Cyborgs or one trooping Billy Joe Bob! 

What about Bullets? 

When you activate your different Munitions they will provide the boosts; however, each time the action within the boost is performed and Bullets are used, the bullets will be consumed. This means that this is a consumable Boost. 

We currently have two types of Bullets:

  1. Prime Bullets
  2. Bullets

Each Munition is powered by one or both of these types of bullets as you can see in our Munition breakdown above. 

When the boost is active the bullets will be used automatically until you deactivate the boost or run out. Bullets can be obtained from the Gold Store or various challenges. 

Notes About Arsenal Bullet Names

The names of our bullets changed shortly after the release of the Arsenal. If you missed this change, here’s what you need to know. 

Previously we had two types of Bullets:

  1. Bullets
  2. Defender Bullets

The names of these have been changed. The following changes have been updated throughout this article; however, in case you missed the change, we wanted to make sure you understood the old names versus the new.

  1. What was previously known as Bullets are now known as Prime Bullets
  2. What was previously known as Defender Bullets are now known as Bullets

Do I need an Arsenal? 

The Arsenal sounds like just something else we need to invest time into. So when it comes down to it, do I really need this building? The Arsenal is useful because of the stats it gives to every type of player. 

While we have had a big push towards type stats with the recent debuffs added into the game it makes play-specific stats even more important. This means that those Base Defender, Base Assault, and Control Point Stats are going to be even more important. 

If you are considering whether or not you really need or want to invest in this building these are the questions you should ask yourself:

  1. Is there somewhere else within the game I can increase my stats the same amount or more for less? 
  2. Do I have the ability to ensure I have the bullets I will need to supply my munitions? 
  3. Am I willing to ensure that my Headquarters is the level required to upgrade the arsenal? 
  4. Am I willing to increase my power to level up this building?

If you can answer these questions then that will help you when you determine whether or not this is a building that you need or want to invest in. 

What about the Arsenal Building Levels? 

The Arsenal Building Levels come with their own benefits. If you look under the different Munitions in the more intel sections you will see that as you level up your Arsenal the boosts you are getting will increase as well. 

Currently, the Arsenal Building level maxes out at level 100. In order to level up your Arsenal, your Headquarters does need to meet prerequisite levels. A Level 2 Arsenal will require a Level 42 Headquarters and that cost will likely continue to escalate as you increase your Arsenal Level. 

Other benefits include that at level 70 of the Arsenal you can activate not just one but six munitions at the same time. As you increase your Arsenal level you will also see a power increase and gain Commander XP.

What is the Cost to Increase the Arsenal?

In order to increase your Arsenal level, you will need resources, speeds, and Arsenal Upgrade Components. We have begun to collect costs early on, these costs are community gathered and some of the costs have been extrapolated based on patterns seen within the data. 

Please let us know if you can help us fill in any costs or if any of the below costs are incorrect by contacting Cinder (thatcinder) on Line with screenshots of the cost if possible.

Arsenal Costs

Troubleshooting the Arsenal

Since the release of the Arsenal, we have seen a few recurring questions. We want to address those here to help you get a handle on your Arsenal.

Question: I hit activate on my munition, now what do I have to do? 

Nothing, once you have hit activate your Munition is prepared to be used. When you next attack or defend then your bullets will automatically be deducted based on the bullet cost for that action. 

Question: Why can I not see the stat increases in my overall stats? 

A few players have activated their boosts and then been confused because they have not seen an increase in their stats. Like the vehicles in our walls, the boosts do not reflect in our stats but we are still getting the benefit of them. Remember that even though the boost is active it does not trigger until you are doing that action which is why we do not see that boost in our stats.

Question: Why am I getting this pop-up when I try to send a Deployment?

Arsenal

If you try to send a deployment and get this message:

There are not enough Ingredients to fully supply this Deployment. If you continue not all Bullet boosts may be applied. Do you wish to continue? 

it means that you are trying to send a deployment but you do not currently have enough bullets to supply the march. At this point, you do have the option to hit okay or cancel. If you do not want to see this message then make sure you deactivate the Munition until you have a new supply of bullets to put towards these boosts.

What’s Next? 

We have even more great content for you! Be sure to check out some of our older articles talking about how to build your stats and get in some of that more in-depth reading. 

Mech Dimension Special Buildings

There are tons of different buildings within the Mech Dimension to bring you boosts that help keep you going when it is time for battle. Check out some of the information on these buildings in our Special Buildings series. 

A Review of Mech Dimension Special Buildings Part 1

A Review of Mech Dimension Special Buildings Part 2

A Review of Mech Dimension Special Buildings Part 3

Stay Tuned

Stay Tuned for more great information from our MSHQ Team as the Mech Dimension continues to evolve.  

In addition, be sure to join our community on the Line App for more on the go tips! 

Line: Add thatcinder and request an invite to the Mobile Strike HQ room (please specify Mech, Cyber or both)

Subscribe to our Youtube channel!

Tags: ArsenalBulletsFeaturedMunitionsUpdated
Previous Post

A Review of Mech Dimension Special Buildings Part 3

Next Post

Cyber Commander Guide – Part 2

Cinder

Cinder

Cinder rocks the Mech side. She has a wealth of experience in mobile strategy games and is excited to bring that attention to detail to Mobile Strike HQ. Her favorite events to play are Kill Events. Cinder is a member of !SS!.

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Cyber Commander Guide - Part 2

Comments 1

  1. José Henrique Borba says:
    2 years ago

    Ok obrigado ????

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