Welcome to How to build your Mech War Dimension Stats as a Control Point Playe. Are you prepared to Conquer your State? What about winning Nexus and becoming the Supreme Commander? Knowing how to build your stats is important for every type of Mobile Strike Player. If you aspire to earn the title of Head of State or Supreme Commander the smallest things can make the biggest difference.
So far we have been able to cover The Trap and The Lead. We will continue this series with the Control Point Player. This is a very unique type of player and we know that many people love their Control Point Battles. However, before we dive into this topic make sure that you are caught up on the rest of this series.
Stats in the Mech War Dimension A Recap
Before we head into a closer look at Control Point Players be sure that you have taken a chance to review our short dictionary of Combat Terminology. Some of these stats only apply to certain types of players so be sure you know which ones are needed for your build. In addition, we have added some of the new to the Mech War Dimension Stats that have come into play.
The Control Point Player
Let’s be honest as a Control Point Player you want your stats to be as max as possible. However, when it comes down to the nitty-gritty and the things that are customizable there are some things that you will need to focus on. We covered a list of those things in the first part of this series. However, as a review, we will put that list here again.
As we have looked at other players we have reviewed some of these stats and where to find them. Today we will be talking about prioritization of stats as a Control Point Player and functionality of stats.
As a Control Point Player, it is essential that you understand stats and how they work. There is a lot of adjustments that will go on as you play and you will need to know not only what is important when you are attacking the Control Point but what is important when you are defending it as well.
Today we will work on helping you prioritize your stats as a Control Point Player and we will also discuss some of those Control Point Specific stats that are available to you.
Control Point Specific Stats
Before we dive into the prioritization it is important to discuss Control Point Stats. If you have read our Control Point Quick Guide we talked some about Mod Sets that are for Holding and Mod Sets that are for Attacking. When you look at Control Point Specific Stats they can be divided into three categories:
- Holding Stats
- Attacking Stats
- Holding and Attacking Stats
These stats include things such as:
- Troop Attack While Occupying the Control Point
- Control Point Troop Health
- Control Point Rally Troop Attack
- Control Point Holding Troop Attack
Note that a couple of those stats are the same thing but simply worded differently. It is important to read the stats and understand what they do. For example, Control Point Rally Troop Attack only works while Rallying the Control Point but Control Point Holding Troop Attack works for only holding. In addition, stats such as Control Point Troop Health that do not specify an action work both for holding and attacking. Taking note of the stats you are using is important to make sure you are set right whether you are holding or attacking.
Let’s Talk Stats
When we look at Stats for Control Point it is very difficult to prioritize them because it is dependent on a number of factors including whether you are defending or attacking and who you are up against. At times it is knowing whether you need to add more attack or more health. For this reason, we really like to prioritize Health and Attack as having very similar importance. Without the attack, you cannot kill off enough of your opponent’s Deployment and without the Health you lose too many of your own troops. However, when it comes to debuffs we recommend building your own stats and then working on debuffing your opponent with defense taking the lowest priority in Control Point.
Let’s Talk Attack
Attack is going to help you kill off more of your opponent’s Troops. There are several forms of Attack we will talk about here. We will put these in order of prioritization to help you when you are looking at your account. We include Deployment Size in Attack however, we are not going to list it in the prioritization list because it is something that you should overall look to increase as a Control Point Player.
- Control Point Specific Attack Stats (Remember to pay attention to the wording of these stats and check whether the stat is holding or attacking specific)
- Rally Attack- This is only good in attacking circumstances however, it will be helpful when Rallying the Control Point and Rally Attack is not debuffed.
- Type Attack- Type Attack cannot be debuffed and that makes this type of attack very valuable.
- Troop Attack- This Type of Attack can be debuffed so while it is important we list it as the last priority because initially, we want to focus on the type of Attack that is not being debuffed.
Let’s Talk Health
Health is going to help protect your troops and keep them from dying as quickly. We will talk about several types of health and how to prioritize here. Health and Attack are two of your top stats when it comes to the Control Point. Check out our prioritization list and why we prioritize this way.
- Control Point Specific Health Stats- Watch these stats to make sure you are using them in the right circumstances. These stats are not debuffed making them very valuable to Control Point Players.
- Type Health- Type Health also is not debuffed. This makes this stat super valuable and we prioritize it over our next stat because of it not being debuffed.
- Troop Health- Troop Health is able to be debuffed. However, in high enough levels you are able to exceed the level of debuff. However, due to its ability to be debuffed, it is the last stat on our priority list for Health.
Let’s Talk Debuffs
Now we come to Debuffs! Debuffs are going to help reduce the stat you are debuffing of your opponent’s. If they do not prioritize correctly then these stats can help you to be able to hit them even harder because they do not have enough of the stats that are unable to be debuffed. Once again when we are looking at Control Point our two most important stats are Health and Attack. Which means that our two most important Debuffs are going to line up with that.
- Combat Shielding- This is an Attack Debuff.
- Accuracy- This is our Health Debuff.
- Armor Piercing- This is our Defense Debuff.
Let’s Talk Defense
Defense is the lowest on our list of priorities for Control Point. You will notice there are no defensive Control Point Specific stats and that’s really because Health and Attack are our Highest priorities in this type of gameplay. However, extra stats never hurt anyone. So if you have maxed out everything you can on Health, Attack, Debuffs, and Deployment Size then you can toss in some extra defense. Your priorities here will be:
- Type Defense- This type of defense cannot be debuffed.
- Troop Defense- This type of defense can be debuffed, however, once again if you do have enough you can exceed the level of debuff.
There are a ton of articles you can find on our site to help you with your set up. We want to make sure that you get the knowledge you need when it comes to Mobile Strike! Check out some of these past articles we have released!
How to Build Your Stats
We have already been discussing how to build your stats. Check out the first articles in the series to get a closer look at some other play styles.
Mech Control Point Quick Guide
Check out our recommendations for different features such as Insignia, Mods, Serums, and more to use on your Control Point Based account.
Stay Tuned for more great information from our MSHQ Team as the Mech Dimension continues to evolve.
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