TEN HUT!!! A new commander has arrived so fall in and be prepared to give your troops new marching orders! This new Commander comes with its own unique set of skills and it is one that is definitely worth checking out. As each of your Commanders come with their own unique abilities to command your army we want to spend some time breaking down Commander 4 and what is unique about it. We will also address costs and skills different types of players should be looking at. Are you prepared for battle? March ahead with me as we explore the combat capabilities of Commander Four.
Enter the Commander’s Quarters
The Commander Quarters are a little more crowded this week as a new Commander has moved in. As you prepare to choose the Commander to lead your troops this is what you will see:
- Commander One (max level 300)
- Commander Two (Max level 300)
- Commander Three (Max level 300)
- Commander Four (Max level ???)
First up let’s talk about Commander One. Commander One has historically been known to be a more versatile commander with a focus on type stats, economy stats, deployment size, and debuffs.
Next, we were introduced to Commander two. Commander two is well known for being an attack hero with Base Assault stats, Type stats, Rally time reductions, poison, and more stats that are geared specifically towards our attacker community.
Then Commander Three joined the game. Commander three has been well known for being a Control Point and Defender Commander with stats such as Base Defender Stats and Control Point Specific stats, in addition, commander three brings into play other stats that support both of those functions.
Now we also have Commander Four. Commander Four has been introduced as a Commander that is unique and has boosts and skills that are unlike any commander before. These stats are able to be specialized so you can choose to focus on Infantry, Tactical, or Armored Vehicle stats. This Hero for the first time ever also brings our Mech Stats into play with the opportunity to combat against synergy. Let’s dive in and start breaking down the stats and how each player type will benefit from this Commander.
Commander IV Gets Its First Update
Commander IV has been out for a while now and is now seeing its first update. Along with the first update we are seeing some stats for Commander IV that Commander IV did not previously have.
If you are leveling up Com four and reaping the benefits please help out with costs. As we are able to get costs we will update this guide with them.
New Commander IV levels go to level 250. This is quite the increase but does help Commander IV begin to catch up with our older Coms. The next question of course being, will Com four Mastery be next?
That remains to be seen. However, for now, check out the stats that Commander IV has brought with this update:
- 800% Commander Attack vs Raid Boss (new to Com IV)
- 434,000% Enemy Control Point Defending Troop Attack Debuff (NEW STAT!!)
- 434,000% Enemy Control Point Rally Troop Attack Debuff (NEW STAT!!!)
- 361,000% Type Attack
- 445,000% Type Defense
- 242,000% Type Health
- 1,335,000% Artillery Defense
- 1,083,000% Artillery Attack
- 756,000% Artillery Health
- 289,000% Enemy Type Attack Debuff
- 356,000% Enemy Type Defense Debuff
- 193,000% Enemy Type Health Debuff
Com four continues to give some great Artillery stats that could be helpful when combatting cyborgs during Days of War. In addition, this com is shaping up to be more and more of a Control Point Com. For the first time ever we are seeing control point stat specific debuffs. This com is definitely one to keep your eye on with this update.
Commander Four Stats Explained
Some of the stats we will see in Commander Four are stats that we are familiar with. However, some new stats are coming into play as well with this new Commander. Let’s take a quick look at the skill tree that opens up with Commander Four.
As we look at this tree we can see that the type stats are divided out per column. This is where the specialization of this Commander comes into play. By choosing a column to skill you are able to focus on the troop type you are utilizing.
These stats are going to strengthen your troop types. Remember each troop type has its own column.
- Infantry Defense (Max: 60,000%)
- Tactical Defense (Max: 60,000%)
- Armored Vehicle Defense (Max: 60,000%)
- Infantry Attack (Max: 100,000%)
- Tactical Attack (Max: 100,000%)
- Armored Vehicle Attack (Max: 100,000%)
- Infantry Health (Max: 50,000%)
- Tactical Health (Max: 50,000%)
- Armored Vehicle Health (Max: 50,000%)
Artillery Stats are divided a little differently on this commander tree than your other type stats. Artillery stats are divided between all three columns so if you are looking to utilize these skills be sure you are being wise with your skilling.
- Artillery Defense (Max: 180,000%)
- Artillery Attack (Max: 300,000%)
- Artillery Health (Max: 150,000%)
Deployment and Rally Size Boosts
We all love our deployment size boosts so be sure to check out the stats offered by this Commander when it comes to that feature.
- Deployment Size (1) (Max: 700,000)
- Deployment Size (2) (Max: 700,000)
- Deployment Size (3) (Max: 700,000)
- Rally Capacity (1) (Max: 2,050,000)
- Rally Capacity (2) (Max: 2,050,000)
- Rally Capacity (3) (Max: 2,050,000)
Rebel Target Stats
Commander four also comes with some maximum energy limit stats that allow you to have a higher amount of commander energy available when you are off hunting rebels.
- Maximum Energy Limit (1) (Max: 58,000)
- Maximum Energy Limit (2) (Max: 58,000)
- Maximum Energy Limit (3) (Max: 58,000)
This is where things get really exciting. We have stats that have never been seen in the Mech Dimension of Mobile Strike before that are being introduced. Let’s take a look at these and discuss what makes these new stats so significant.
Debuff Stats for Commander Four
We are used to seeing debuffs when it comes to Accuracy, Armor Piercing, and Combat Shielding. However, for the first time ever we have Type Stats being debuffed in the Mech Dimension. With a huge move towards type stats, this was bound to happen eventually, however, what this means is that players who wisely utilize these debuffs can do some damage.
While the numbers are not yet high enough to be able to fully debuff type stats we will see this making an impact and it is something to keep an eye on.
- Enemy Armored Vehicle Defense Debuff (Max: 50,000%)
- Enemy Infantry Defense Debuff (Max: 50,000%)
- Enemy Tactical Defense Debuff (Max: 50,000%)
- Enemy Armored Vehicle Attack Debuff (Max: 83,000%)
- Enemy Infantry Attack Debuff (Max: 83,000%)
- Enemy Tactical Attack Debuff (Max: 83,000%)
- Enemy Armored Vehicle Health Debuff (Max: 41,500%)
- Enemy Infantry Health Debuff (Max: 41,500%)
- Enemy Tactical Health Debuff (Max: 41,500%)
Mech Synergy Disruption
Mech Synergy Disruption is another new stat we are seeing with this Commander. This stat is the first counter beyond just increasing stats and countering troop types that we have seen for Synergy. Synergy has made a big impact on the game and Commander Four gives us the ability to disrupt that impact. This is a defender stat according to the blog definition. Because of this many believe this Commander is mostly for defenders and control point players, however, this hero definitely has uses for attackers as well. We have included the blog definition of each of these stats below.
- Terra Mech Synergy Disruption – reduces the attack synergy between your enemy’s Terra Mech and their Armored Vehicle Troops while you’re defending.
- Inferno Mech Synergy Disruption – reduces the attack synergy between your enemy’s Inferno Mech and their Infantry Troops while you’re defending.
- Hydro Mech Synergy Disruption – reduces the attack synergy between your enemy’s Hydro Mech and their Tactical Troops while you’re defending.
Presets for Commander Four
Skill presets will be significant when working to specialize this Commander. Early on the availability to unlock presets for Commander four has been announced to be available by completing a challenge where you collect 200 Special Inventory Rewards Crate Keys. However, currently, this challenge is only available for a short amount of time.
Commander Four Costs
In order to level this Commander you will need unlocks and commander XP. We have begun gathering some of the costs within the community. If you are able to add to the costs tracking or adjust any that may be inaccurate please let us know.
Commander Four Costs
Commander Four for Your Playstyle
Every playstyle can get some unique use out of Commander four. We are going to cover each playstyle and where the benefit lies for these players.
Commander Four for Defenders
This Commander will bring its own unique aspect for defenders. The Synergy disruption is a stat that defenders really want to keep an eye on. However, beyond that, this commander brings a plethora of type stats that are becoming increasingly important for defenders. With the new debuffs, these type stats are even more important and if you are able to skill the debuffs in this tree it will also help to debuff your attacker.
Traps are cautious when unlocking and leveling this commander. Remember it will add power to your set up and some attackers may be less likely to hit you if they see this commander active.
When skilling be sure to focus on the type stat you need for the attacker you are going against. This is where it will be important to be able to switch skills quickly. If you are unable to get a scout on your attacker being ready when they start marching and you can see what troops are headed your way will be important.
Commander Four for Attackers
Some attackers have brushed this commander off as a defense and CP commander due to the disruption stat. However, with the focus on type stats, this Commander can help you focus even more. Not only will this Commander allow you to strengthen the troop type you are attacking with but with the new type debuffs, you will also be able to debuff your victims… I mean targets stats as well.
Commander Four for Control Point Players
Finally, our control point players. The blog does not specifically state that the disruption stat is only for defending a base. So at this point in time, it is quite possible that you can also use this stat for defending CP. In addition, the type stats and debuffs will help strengthen the missiles you may be sending at Control Point. This is a Commander that is worth testing and playing within the Control Point as you level it up.
There is much to discover about this Commander as players are leveling it up and testing out, we hope to continually bring you more information so that you can be at your best as you march into battle.
Looking for more great content to read? We have hundreds of helpful guides to help you on your way as you build up and prepare to engage in War. Make sure you are keeping up with all the information you need on your Commanders.
A Mech Dimension Commander Guide
This Guide will walk you through your first three commanders until level 100. For more information about your commanders at lower levels be sure to take a look at this guide.
This Guide takes a closer look at your first three Commanders beyond level 100. This guide will also take a closer look at steadfast skills and what they offer for players of all types.
This Guide takes a closer look at your first three commanders beyond level 200.
Stay Tuned for more great information from our MSHQ Team as the Mech Dimension continues to evolve.
Click here to sign up for email alerts when the new guides are posted
In addition, be sure to join our community on Line, Facebook, and Discord for more on the go tips!
Line: Add thatcinder and request an invite to the Mobile Strike HQ room (please specify Mech, Cyber or both)
Discord: click here
Facebook: click here