What is CP?
The CP or Control Point is in the middle of each state. It is located in the “forest” where everything moves slowly. The CP is covered by alliances, and having a CP puts you in power over that state. It also may bring you a lot of hate mail, certain people tile hit or whine about things going wrong in the state. Sometimes being Head of State isn’t the best title to have.
The CP is where most of the titles are issued. If you are wondering what those crowns on top of bases are, it’s a title. This title indicates that your team is the owner of the CP, or you were a pest to the CP controlling team and they gave you a bad title.
Good titles are blue, and they can consist of attack and defense boost, research and construction boost and resources boost. You can stack good titles from different states. This helps with the positive boosts for your base.
Bad titles are yellow, and they are opposite of the positive boosts, they are negative. Decreases on resource production, research boost, defense boost, and decrease in attack boost. Most people do not want a yellow title.
There are “Home” states and alliances who think they own the CP. These alliances can be friendly if you leave their state alone or can become deadly if you bother their CP. Being a CP rallier/ holder, you learn who to respect. Most of the CP holders respect each other, hence you don’t see a lot of issues with most of the alliances who fight for cp. Respect between the alliances and the players is key.
Who is a CP Rally Base?
Usually, in alliances, there are a few bases who are stronger than other bases. They may purchase more packs, and/or they may be active in all the challenges, but they are close to being maxed out.
What is a maxed base? A maxed base is someone who is at the maximum research power, maximum VIP, maximum construction levels, and their gear, commander, insignias are the best that is offered. Being maxed can cost quite a bit of money. There are only a handful of CP holding bases in all of Mobile Strike.
A CP holder knows what gear to wear, what insignias to hold, and what troops need to be used to fill a CP. They are able to set a proper rally for CP. Proper meaning, they read scouts on the cp and they know what troops will contradict the troops in the cp. They need to be able to change gear from speed gear to attack gear to holding gear. They need to make sure the correct troops are sent to the rally. They need to watch their boosts, ask for commander support, and to ask for reinforcements. CP players are very aware of their surroundings while rallying the CP and while holding the CP.
Number one thing you need to become a CP base?
Teammates. Alliance members. You can’t rally a CP by yourself, however, you can get and hold a CP by yourself). Your alliance members are fillers, and they follow your suggestion on what troops to send to the CP in your rally.
Your alliance members will also:
- Reinforce your base
- Give you Commander Support
- Fill your rally
Rallying a CP
Here are the steps you need to take to rally a CP.
- Scout the CP to see what troops are in the CP, you will want to counter those troops in your rally.
- Set the Rally. Depending on the number of players who are on the game at that time, this can be set as a 5-minute rally or an 8-hour rally.
- Mark the base who is holding the CP.
- Boost yourself, and ask for a Commander boost that is maxed
- Change your Gear to SPEED GEAR (Divine Swift Invasion gear is the best)
- Call out for OT’s (Old Titans)
- Try to fill the CP rally as quickly as you can.
- As the CP lead, check the surrounding areas to make sure you are ok to rally. IF you have alliance members who cannot take a rally, please have them move outside the forest. If they get hit. They will bounce out of the forest, and their troops in your rally will bounce with them.
- After you begin to march to the CP, you as the leader need to:
- Change gear from Speed gear to attack gear
- Speed the rally up
- Once you hit the CP, you will either have won the rally and taken the CP or lost, in which you analyze your hit, and try again.
- If you won the rally, you need to send in your second set of vehicles and change into your CP holding gear.
Scouting the CP
Why do you want to Scout the CP? You need to know what your troops will be hitting. You need to know what is inside. Sometimes a scout will reveal there is only one troop in the CP (this is called the Trap CP, where the OT’s will kill the 1 troop, but the OT’s that die will be 7 and the holder only loses 1 so they retain the CP). This is seen at GCP where solos are not allowed.
Scouting will also reveal the number of troops, or if there are trap killers in the CP. This will all reflect on the number of troops and which kind to send. Scouting is good.
Setting the Rally
Setting the rally will determine the troops, traps, and Titans and the time of the rally. Most rallies give 5 minutes to fill the rally, however, some people set the rally fill for longer if it is during a time that not a lot of fillers available.
Marking the base who holds the CP
Normally the CP lead is close to maxed research, which means they have their Battlemark Research complete. This will give you a boost if you mark the current holder of the CP. Marking the base also helps when holding and someone comes up to challenge the CP. Mark that base to receive a boost.
Boost yourself
The boosts you should turn on are:
- Cybernetic Attack (75,000%)
- Cybernetic Defense (75,000%)
- Cybernetic Rally Health (45,000%)
- Cybernetic Rally Attack (45,000%)
- Cybernetic Control Point Holding Health (45,000%)
- Cybernetic Control Point Holding Attack (45,000%)
You will also need to ask your alliance for the maxed Commander Support. The boosts are:
- Debuff to Enemy Cybernetic Health support
- Debuff to Enemy Cybernetic Defense support
- Debuff to Enemy Cybernetic Attack Support
- Base Defender Cybernetic Health support
- Base Defender Cybernetic Defense support
- Base Defender Cybernetic Attack support
All of these boosts will help when rallying and holding the CP.
Change Gear to Speed Gear
In all reality, there is only a two-minute difference when starting a rally with Speed Gear or with Attack Gear. BUT when you are in a major event like GCP, Bunker Wars, and Vanquisher, time is essential, so you want to get to the CP as quickly as you can.
Speed Gear can vary from person to person, I use the Divine Swift Invasion gear.
Call out for OT’s
What is an OT’s? It stands for Old Titans, and they assist in making your rally faster than it would be without them. With OT’s, the rally is a 5-minute march; without it, the rally is 5 hours. OT’s are a combination of Old Titans (pre-cyber) which helps your rally move through the forest as fast as it can. Some OT’s are:
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- Champions Dreadnaught
- Hypersonic Recon
- Explosive Rocketzilla
- Champions Goliath
- Killer Bee
- Heavyweight Protector
- Titan 9999
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These are extremely important in a CP rally.
Marching to the CP
Once your rally is filled, and you begin the march to the CP, you need to:
- Speed your rally up (I usually use 75% boost but it depends on who else is rallying the CP)
- Change your Gear from Speed Gear to Attack Gear
If you forget to change your Gear and hit in Speed Gear you most likely will lose your rally.
Winning the CP Rally
Once you win the CP rally, you will need to immediately send the extra set of vehicles into the CP. Some of your alliance members may jump the gun and send in reinforcements (rein) but ask them to pull or wait until you get your second set of vehicles into the CP. Sending in rein for the fillers means to add additional troops to the CP because some troops died during the hit.
You will also need to change your gear from attack gear to holding gear.
Vehicles for the CP
Six vehicles are good for the CP:
- Cybernetic Banshee 02
- Cybernetic Predator
- Cybernetic StR-1Kr
- Cybernetic Stealth Bomber
- Cybernetic D1GY Tank
- Cybernetic Crawler
Gear for the CP
Gear changes frequently, so being up to date on Gear is a plus. Currently (July 2020) the CP rally Attack Gear is Elite Ruiner (Augments: Cybernetic Vulpes, Mods: Partisan Mods)
The best Holding Gear is Elite Calamity gear. I use the same Augs and Mods as my Attack Gear.
Serums for CP
Your Serum should be based on what your base is. Depending on your build and your Commander Skill tree. The Serum should work with the build and skill tree together.
Unfortunately, Serums are my downfall, and I find that my team knows more about Serums than I do, so I rely on my team for advice.
Insignias for CP
Insignias are also beneficial in rallying and holding the CP. The best Insignias are usually the “Ones”; these are the Insignias that improve upon how many packs you purchase. The gold “Ones” Insignia is usually the best.
Insignias would also go with the build of your base, whether it’s all banks for attack or hospitals for defense, everything in the CP rally and hold is determined by the build of your base, skill tree, Serums, etc. Being a CP rally lead isn’t something you can wake up one day and say this is what I am going to be, you need to know your base and what your base is capable of doing and use the Insignia, Serums, etc. to boost your base positively.
There is some strategy with Mobile Strike.
In conclusion, there are several steps to being a successful CP rally lead. I’ve outlined the majority of the things you need to know before deciding whether or not CP is for you. There are a lot of things I did not mention, due to the fact I am a CP holder and have to keep some tricks up my sleeves.
The majority of the CP holders have those tricks. They are successful due to time, strategy, and teamwork. Being a CP rally base is expensive because you need to be up to date with the drops, but it is manageable if you know how your base works.
What’s Next?
If you’re looking for more information about CP and GCP in order to become better, we’d suggest reading these articles below:
Where to Find Stats as a Control Point Player
Conquer the Global Control Point
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