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Home Strategy Guides Player Expertise Beginner

Cyber Commander Guide – Part 2

Our Comprehensive Guide to Understanding Your Commanders in the Cyber Dimension

Carol Burchett by Carol Burchett
January 30, 2021
in Beginner, Commander, Strategy Guides
Reading Time: 5 mins read
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Contents

  1. Skilling Your Commander
    1. DEFENSE
    2. RALLY
    3. Control Point
      1. CONTROL POINT RALLY / HOLDING
  2. Importance of Your Commander’s Stats
    1.  RALLY STAT PRIORITIES
    2. CONTROL POINT PRIORITIES
    3. DEFENSE STAT PRIORITIES
  3. Looking Ahead
  4. Where to Look Next?
  5. Conclusion

Are you strong enough to lead your army, or a smart enough tactician to defend your Stronghold? Every battle has a Commander that stands out and rises above the rest. Above all, does your Commander have what it takes? Let’s continue to take a look at the new Cyber Commander Guide.

If you have not done so, take a look at Part One of the Cybergod Commander Guide. The first part reviews the stats associated with each Commander, including combat and economic sections. For this second part, we will dive a bit deeper and take a look at skilling the Commanders, and the stat importance.

Skilling Your Commander

This is the recommended skilling based on the Commander for the combat situation. So you may notice important stats not included in the list, and that is because it is not available on the com to skill.  In the next section, there will be a list of stats to prioritize, but this section is only about the selected com. 

DEFENSE

Use Basher Hero.  Other Options: Corsair

  1. Defense, Health, and Attack at the top and bottom that are usually one skill point.
  2. Type Defense
  3. Defender Defense
  4. Type Health
  5. Defender Health
  6. Type Attack
  7. Defender Attack
  8. Attack Debuff
  9. Health Debuff
  • If you are filling rallies and you don’t burn, you can forgo debuffs and use skill points for march size increase. 
  • If you are using the Corsair hero, follow the same general skill priority. If you are not using lower-tier traps then you do not need to prioritize the trap stats at all. 

RALLY

Use Basher Commander or Alternative: Guerilla Commander, 

  1. Troop Attack, Troop Defense and Troop Health (usually 1 point)
  2. Base Rally Attack
  3. Base Rally Health
  4. March size increase
  5. Rally size increase
  6. Defense Debuff
  7. Health Debuff
  8. Attack Debuff
  9. max any other skills you choose

Control Point

USE Corsair

Control Points have the biggest differences in small changes in features such as com skills. Usually, CP leads have enough additional skill points to max all skills, but not the beginning stages of new Commanders such as the Basher. 

CONTROL POINT RALLY / HOLDING

  1. Skill Troop Attack, Troop Defense, and Troop Health (usually 1 point)
  2. CP Health/ Holding Health
  3. CP Attack / Holding Attack
  4. Rally Attack
  5. CP Defense 
  6. CP Health Debuff & CP Holding Health Debuffs
  7. CP Attack Debuff  & CP Holding Attack Debuffs
  8. Type Attacks
  9. Any extra defenses and Defense Debuffs

Importance of Your Commander’s Stats

This is a refresher, more about the stats and not the skills. Not every Commander will have every stat on the list, but you can see the order of importance. From there, you can decide what you need to skill for your com and your base. 

 RALLY STAT PRIORITIES

  1. Attack
  2. Health
  3. Base Rally Attack
  4. Base Rally Health
  5. Type Attack 
  6. Defense
  7. Health Debuff 
  8. Attack Debuffs
  9. Defense Debuff
  10. Type Health

CONTROL POINT PRIORITIES

  1. CP Rally Attack
  2. CP Holding Attack
  3. Troop Attack
  4. Control Point Rally Health
  5. CP Holding Health
  6. Health
  7. Defense
  8. Type Attack
  9. Control Point Holding / Control Point Rally Health Debuffs
  10. Health Debuff
  11. Control Point Holding / Control Point Rally Attack Debuffs
  12. Attack Debuff
  13. Defense Debuff
  14. Defense Debuff and Type Attack Debuff

DEFENSE STAT PRIORITIES

  1. Defense
  2. Attack
  3. Health
  4. Type Defense
  5. Type Health
  6. Base Defender Stats where available
  7. Type Attack
  8. Attack Debuff
  9. Health Debuff
  10. Type Attack Debuff & Defense Debuff
  11. Type Health & Defense Debuffs
  12. All other stats

Looking Ahead

Coming in June,  you will continue to see more of the basics about the game covered. So much in the game has changed since the start of Cybernetics, and now with trap busters, and I want to make sure that all of you have the most up to date info!

If You haven’t already, make sure that you sign up on the MSHQ website so that you get notified as soon as new content is released! In addition, you will also have the ability to leave comments and notify us when an article needs to be updated.

Where to Look Next?

If you haven’t seen the beginning of the Commander Guide, check out Part One!

Commander Guide Part 1

Now that your Commander is skilled, let’s check out the gear!

Cyber Gear Basics

Conclusion

In short, your Commander is the most important part of your city. Therefore, if not used correctly, you could be missing out on a ton of useful stats that are needed in combat! Join us in Line, Discord, and Facebook and connect to Mobile Strike players just like yourself. We, certainly, look forward to seeing you there!

Tags: Attack SkillsCommanderControl Point SkillsDefense SkillsFeaturedUpdated
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