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Home Strategy Guides Player Expertise Beginner

Cyber Commanders Guide Part One

Reviewing Combat Stats and Economic Stats in the Commanders

Carol BurchettbyCarol Burchett
February 5, 2021
in Beginner, Commander, Research, Strategy Guides
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Contents

  1. Combat Commanders
    1. Basher – Level 150
    2. Launcher – Level 150
    3. Demolition – Level 150
    4. Viper – Level 150
  2. Steadfast Skills
    1. Cyber Viper Steadfast Skills
    2. Cyber Launcher Steadfast Skills
    3. Cyber Demolition Steadfast Skills
  3. Economic Commander Guide
    1. Training
    2. Construction
    3. Research
    4. Upkeep Reduction
    5. Miscellaneous
    6. 1st Commander
  4. Looking Ahead
  5. Where To Look Next?
  6. Conclusion

This is the first in a two-part series where we look in-depth at the most recent commanders for combat and economics. The first part today will cover the combat stats of the top four combat commanders. It will also touch on the economics skills and which Commander they belong to. In the second part of the series, we will talk about the uses of each Com, and the importance of stats, and how to skill in each scenario. So, let’s just jump right in!

Combat Commanders

For the Combat portion of the Cyber Realm, we have 4 commanders to choose from; Viper, Launcher, Demolition, and Basher. Their overall stats are very close, however, it’s the specialty stats in each skill tree that make it useful to certain situations.

Basher – Level 150

  • Attack 65,500%

  • Health 60,000%

  • Defense 95,000%

  • Type Attack 75,00%

  • 2nd Type Attack 50,000%

  • Type Defense 90,000%

  • Type Health 110,000%

  • Base Rally Attack 55,000%

  • Base Rally Health 60,000%

  • CP Rally/Holding Attack 40,00%

  • Control Point Rally/Holding Health 75,000%

  • Defender Attack 100,000%

  • Defender Health 85,000%

  • Defender Defense 100,000%

  • Health Debuff/Type Health Debuff 50,000%

  • Defense Debuff/Type Defense 55,000%

Launcher – Level 150

  • Attack 52,700%

  • Health 39,600%

  • Defense 47,800%

  • Type Attack 27,000%

  • Type Defense 25,500%

  • Type Health 18,200%

  • Rally Attack 20,500%

  • Base Rally Attack 28,375%

  • Rally Health 21,500%

  • Base Rally Health 28,375%

  • HD 22,200%

  • DD 34,500%

  • Type HD 30,000%

  • Type DD 34,500%

  • Lava/Storm/Whirlpool Attack  21,500% each

Demolition – Level 150

  • Attack 72,800%

  • Health 60,600%

  • Defense 97,000%

  • Type Attack 76,700%

  • Type Defense 94,400%

  • Type Health 114,900%

  • AD 73,200%

  • HD 47,200%

  • DD 54,900%

  • Type HD 47,200%

  • Type DD 94,400%

  • Trap Defense 81,200%

  • Trap Health 52,,200%

  • Trap Attack 75,400%

  • Rally Attack 48,000%

  • Rally Health 101,500%

  • Control Point Holding Health 60,200%

  • Rally Defense 73,200%

Viper – Level 150

  • Attack 52,400%

  • Health 39,200%

  • Defense 45,800%

  • AD 46,000%

  • HD 27,600%

  • Control Point Rally Attack 60,000%

  • Control Point Rally Health 60,000%

  • Control Point Holding Attack 90,100%

  • Control Point Holding Health 90,100%

  • Control Point Rally Attack Debuff 36,000%

  • Control Point Rally Health Debuff 36,000%

  • Control Point Holding Attack Debuff 33,750%

  • Control Point Holding Health Debuff 33,750%

  • Cyber Rally Attack/Health 34,500%

Steadfast Skills

Steadfast skills are a new feature that packs a punch. They are definitely more costly, but the amount of stats is worth it. The way that the steadfast skills work, instead of applying only when the Commander is activated, they apply at all times. So, no matter which Commander you have activated, you receive the benefit of any steadfast skills you have opened and skilled. If an account does not have the Steadfast skills activated, it is losing a large portion of stats!

Cyber Viper Steadfast Skills

  • Troop Attack 16,000%

  • Troop Defense 24,000%

  • Troop Health 10,000%

  • Attack Debuff 20,000%

  • Defense Debuff 30,000%

  • Health Debuff 12,000%

  • Control Point Rally / Hold Attack 28,000%

  • Control Point Rally / Hold Health 24,000%

  • Control Point Rally / Hold Attack Debuff 21,000%

  • Control Point Rally / Hold Health Debuff  21,000%

  • Mega Debuff 15,000%

Cyber Launcher Steadfast Skills

  • Troop Attack 16,000%

  • Troop Defense 24,000%

  • Troop Health 10,000%

  • Attack Debuff 20,000%

  • Defense Debuff 30,000%

  • Health Debuff 12,000%

  • Type Attack 18,000%

  • Type Defense 26.000%

  • Type Health 11,000%

  • Type AD 25,000%

  • Type DD 35,000%

  • Type HD 15,000%

  • Base Rally Attack 18,000%

  • Base Rally Health 15,000%

Cyber Demolition Steadfast Skills

  • Troop Attack 26,500%

  • Troop Defense 33,450%

  • Troop Health 16,300%

  • Attack Debuff 28,000%

  • Defense Debuff 36,400%

  • Health Debuff 16,500%

  • Control Point Rally Attack 31,600%

  • Control Point Hold Attack 40,000%

  • Control Point Rally Health 31,600%

  • Control Point Hold Health 36,600%

  • Control Point Rally Attack Debuff 32,340%

  • Control Point Hold Attack Debuff 28,560%

  • Control Point Rally Health Debuff 27,300%

  • Control Point Hold Health Debuff  26,670%

  • Mega Debuff 18,780%

Economic Commander Guide

Here is a quick guide to which Commanders have economic skills, and what they are for,

Training

  • T2/3 Cyber Troop Food Upkeep Reduction 20% Cyberian

  • T1/2/3 Cyber Troop Food Upkeep Reduction 25% Cybernetics Commander Chief

  • T1/2/3 Cyber Food Upkeep Reduction II- 25% Cybernetics Commander Chief 100+

  • T1/2/3/4 Cyber Troop Upkeep Food Reduction- 25% Cybernetic Specialist

  • Cyber Food Upkeep Reduction-50% White Wolf Commander

Construction

  • Cyber Construction Speed I 10% White Wolf Commander

  • Cyber Construction Speed II 15% White Wolf Commander

  • T1/2/3/4 Cyber Construction Cost Reduction 5000% Cybernetics Commander Chief

  • T1 Cyber Construction Cost Reduction II 1000% Cybernetics Commander Chief 100+

  • T2/3 Cyber Construction Cost Reduction II 1000% Cybernetics Commander Chief 100+

Research

  • Cyber Research Speed I 10% White Wolf Commander

  • Cyber Research Speed II 15% White Wolf Commander

  • Cyber Research Cost Reduction Econ 50% Cyberian

  • Cyber Research Cost Reduction Defense 50% Cyberian

  • Cyber Research Cost Reduction Combat 50% Cyberian

  • Cyber Research Cost Reduction Overlimit 50% Cyberian

  • Cyber Research Cost Reduction Gathering 50% Cyberian

  • Cyber Research T1 Cost Reduction Debuffs 300% Cyberian

  • Cyber Research T2 Cost Reduction Debuffs 200% Cyberian

  • Cyber Research T3 Cost Reduction Debuffs 100% Cyberian

  • Cyber Research T1/2 Cost Reduction Restorative 5000% Cybernetics Commander Chief

  • Cyber Research T1/2 Cost Reduction Battle Mark 500% Cybernetics Commander Chief 100+

  • Combat/Defense Research T2 Rss Cost Reduction -Cyber Field Commander

  • Combat/Defense Research T3 Rss Cost Reduction -Cyber Field Commander

  • Combat/Defense Research T4 Rss Cost Reduction -Cyber Field Commander

Upkeep Reduction

  • Cyber Upkeep Reduction 50% White Wolf Commander

  • T2/3 Upkeep Reduction 20% Cyberian

  • T1-3 Upkeep Reduction 25% Cybernetics Commander Chief

  • T1-3 Upkeep Reduction II 25% Cybernetics Commander Chief 100+

  • T1-4 Upkeep Reduction  25% Cybernetic Specialist

Miscellaneous

  • Core High Range Boost 25% White Wolf Commander

  • Crafting Core High Range Boost, Duration, and Luck 500% Cyberian

  • Econ Blessing Modifier 2500% Cyberian

  • Combat Blessing Modifier 2500% Cyberian

  • T6 Cyber Rss Capabase Increase – Launcher

  • T7 Cyber Rss Capabase Increase- Demolition

  • T456 Gathering Speed Increase- Viper

  • T123 – Gathering Speed Increase- Viper

  • Commander attack Vs Raid Boss – 10,000,000%- Basher

  • Energy Cost Reduction- 20%- Basher

1st Commander

The original Pre Cyber level 550 Commander has many uses, as new releases come out, players are very resourceful at finding a way to apply the original Commander.

  • Blessing Duration – helps extend Cyber blessings

  • Power Up Efficiency- Use original Commander when powering up pieces of gear and it will reduce the cost of the materials required to power up each level.

  • Rebel Skills- depending on your Commander situation, the original Commander could be more beneficial to use when killing rebels and for Raid Boss (The Basher does have the new Raid Boss skill, however, we have yet to see it work properly)

  • Serum Duration- Use this skill to make your Serums extend from ten days to two weeks.

  • Training- The original Commander can provide reductions for training higher-tier troops.

Looking Ahead

For the month of March, we are going to continue to go over the basics of the game, while adding the newest releases in our Quick Guides. Next week, as I previously mentioned, part two of the Commander guide will be all about choosing the best Commander for different scenarios and how to skill them.

If You haven’t already, make sure that you sign up on the MSHQ website so that you get notified as soon as new content is released! You will also have the ability to leave comments and notify us when an article needs to be updated.

Where To Look Next?

One of the most important things that can help you save resources and speedups is correctly setting up your Commander when training troops. In the Cyber Realm, different tiers require different Commander setups. The Cyber Training Guide goes through each tier, step by step, and tells you which Commander and which gear saves you resources and speeds.

Training Troops Effectively in the Cyber Realm

If you are struggling to understand what the stats in the Commander skills actually DO for your Base, it’s ok. A lot of players have the same questions. MSHQ has a list of some of the most used stats and their meanings, along with which stats are more important for each build.

Understanding Cyber Stats: The Foundation 

Finally, in the Cyber Realm, there are often places that players overlook when trying to improve their Cyber stats. With such a variety of features, it is easy to forget some of the less prominent places. This last article will go through all the places that add stats to your base and ends with a checklist that will help you make sure you have everything ready to go!

Finding Stats in the Cybernetic Dimension

Conclusion

Your Commander is the most important part of your base. If not used correctly, you could be missing out on a ton of useful stats that are needed in combat! Join us in Line, Discord, and Facebook and connect to Mobile Strike players just like yourself. We look forward to seeing you there!

Make sure to like our content and if you want to stay up to date with our new releases, connect with us on Facebook or chat with us on our Discord and Line channels!

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Tags: BasherCommander ChiefFeaturedField CommanderGuerillaLauncherSpecialistUpdatedViperWhite Wolf
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