If you were not around much before Cybernetics was released in Mobile Strike, then you may not fully understand just exactly what the Arsenal is. Today we will take a look back at the original purpose, and then see how it has evolved into the Cybernetic Arsenal it is today.
Cybernetic Arsenal – What is it?
“The arsenal is a new building in your base that allows you to activate various ammo in your rallies and deployments against targeted enemies. Ammo provides a unique bonus that will allow you to flatten your enemies’ bases in exchange for bullets.” If you look up the general description of the Arsenal, that quote is exactly how the building is explained to us. So, what does that translate to in-game?
Ammo and Bullets
Bullets
Essentially the tip of the ammo is called the bullet. So, when you send a rally, you need each troop to have a bullet. If each troop has a bullet, then they enhance the ammo and will give you extra stats to help you in your rallies. So, if your rally size is 3 billion, then you need 3 billion bullets to send as well. Where do you find these bullets? They are sold in almost every single pack.
After that, you can check the bullet bar at the top of the Arsenal main page to see how many bullets you have. There are Cybernetic bullets and then Bullets listed under those. The Cybernetic Bullets are the only ones that matter because we only send Cybernetic troops in rallies. If you do not have enough bullets listed, you can press the blue + button to open more bullets in your items. If you press a blue + and the screen does not show any, then you need to buy more bullets.
Pro Tip: If you do not have bullets then the Ammo boost WILL NOT be active during a rally, even if your Ammo is shown as activated in the main Arsenal page.
Ammo
Ammo is the stat bonus that you will have added to your rallies in lieu of each troop exchanging a bullet. Each Ammo gives a specific Cybernetic stat that makes rallies more powerful. You are able to improve these stats in two different ways. Upgrading Arsenal building levels, or completing Arsenal related research trees. When the Arsenal was first released, the number of Ammo available far exceeded the amount that you were allowed to have activated.
For instance, at the initial release, there were 8 Ammos but rally leads were only allowed to have 2 activated at once. You could switch them back and forth depending on which stats you wanted to boost in your rally. This is in stark contrast to the current Cybernetic Arsenal. There are around 17 Ammos that provide Cybernetic stats, while rally leads are allowed to have 18 activated at once. So, the need to constantly change Ammo to suit the rally lead is not there. A player can activate pretty much all Cybernetic Ammo and forget about it until a new tree or new levels are released.
Cybernetic Arsenal Research
So far we have two research trees that are geared towards the Arsenal itself. These research trees both unlock and improve new Ammo.
Cybernetic Arsenal
The Cybernetic Arsenal tree now brings the Arsenal into the Cybernetic era. This three-part Arsenal tree offers research to increase the usual combat stats, but also adds two new deities to the Arsenal for players to activate. This is also the first tree that we will see “Base Defender” stats come into play.
In the Arsenal research tree:
- Unlock Hyperstatic Bolt
- Increase Hyperstatic Bolt
- Unlock Corrosive Shell
- Increase Corrosive Shell
Cybernetic Prestige Arsenal
The Cybernetic Prestige Arsenal tree brings us quite a few new bullets into the mix. The three sections of research mainly focus on increasing the new Bullet stats, along with increasing the number of Active Ammo you can activate as well. The prestige Arsenal tree also increases the stats of the previous Arsenal tree bullets, Hyperstatic and Corrosive.
The research tree includes:
- Sky Burst Spiral unlock and increase
- Earth Burst Spiral unlock and increase
- Torrent Burst Spiral unlock and increase
- Increased Active Ammo Slots I II and III
Pro Tip: Do not forget that the building itself gives you control point stats when you upgrade levels!
For more information on any of our other research trees, you can check out the Cyber Research Guide Part 2
Ammo in the Arsenal
Now we will take a look at all Ammo that will flatten our enemies’ bases. They are divided for you into Cyber Ammo and Non-Cyber Ammo
Cyber Ammo
- Defensive Ammo Stores
- Defensive Shielded Ammo
- Defensive Medic Supply
- Advanced Decay Shot
- Bionetic Powered
- Pyronetic Powered
- Hydronetic Powered
- Wall Buster
- Assassin Ammo
- Premium Slug
- Hyperstatic Bolt
- Corrosive Shell
- Compressed Ammo
- Ignition Bullet
- Acid Tip
- Drill Tip Shot
- Heatseeker
- Overpiercer
- Sky-Burst Spiral
- Earth-Burst Spiral
- Torrent-Burst Spiral
Non-Cyber Ammo
- Hollow Point
- Depleted Uranium
- Full Metal Jacket
- High Explosive
- Amor Piercing
- Incendiary
- Flat Point
- Silver Tip
- Diamond Tip
Current Arsenal Max Benefits
The Cyber Realm upgrades frequently, but the Arsenal itself is not on a per usual rotation like the trinity of base-commander-VIP. The Arsenal also does not fall under the auxiliary building instant upgrade list. It is a building with its own stats and materials to level up. Therefore, the building will have its own instant leveling items as well, so make sure you always search for those items when purchasing packs. This section will update with every new Arsenal release, so do not forget to check back frequently for all new information.
Arsenal Building
The Arsenal maxes out at level 1235 and adds on the following boost: (the amount in the parentheses is the increase from the last release)
- 58k CP Holding Attack (4k)
- 38k CP Holding Health (2k)
- 60k Debuff to CP Holding Health (3k)
- 186k Debuff to CP Holding Attack (15k increase, which is only one-third of the last increase)
Cyber Ammo
These are the current highest benefits from Ammo after maxing the Arsenal and completing all associated research. (the amount in the parentheses is the increase from the last release)
- Defensive Ammo Stores- 420k Base Defender Attack
- Defensive Shielded Ammo- 462k Base Defender Defense
- Defensive Medic Supply- 384k Base Defender Health
- Advanced Decay Shot- Health and Defense Debuff 217.728k
- Bionetic Powered- Bionetic Attack 335.301k
- Pyronetic Powered- Pyronetic Attack 335.301k
- Hydronetic Powered- Hydronetic Attack 335.301k
- Wall Buster- Base Rally Attack 269.983k
- Assassin Ammo- CP Rally Attack 308.552k
- Premium Slug- Attack 186.624k
- Compressed Ammo- Rally Health 274.104k
- Ignition Bullet- Debuff to Enemy Rally Health while Holding the CP 270.605k
- Overpiercer- Type Attack 205.286k
- Acid Tip- Flammable Toxins Attack 287.401k
- Drilltip Shot- Sizzling OIl Attack 287.401k
- Heatseeker- Contaminated Sludge 287.401k
Conclusion
Hopefully, by now you all have a deeper understanding of the Arsenal. It’s always important to know the reasoning behind the different buildings spread around our bases. You never know when a feature may get an update, launching it into the Cybernetic era of Mobile Strike.
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