We have had the chance to take a closer look at Research in the Cybernetic Realm and ways you can save money. If you missed Part 1 to this guide make sure you take a second to go back and read it and make sure you have some essential research tools under your belt.
Cybernetic Research Guide Part 1
This week we will be breaking down every research currently available in the Cybernetic Dimension and what benefits it provides for you. As Research continues to increase, having a quick description of what each one does will be helpful as you decide where to invest your time and money.
Mobile Strike Cybernetic Research
With the advent of Cybernetics came a whole new list of Research that has continued to expand. Let’s take a look at some of the newest research that Mobile Strike has offered us and the benefits.
Cybernetic Combat
Cybernetic Combat is your basic research, and very essential to be able to play the game in its current state. Cybernetics brought about a reset of the game. None of your old troops can survive against Cybernetics. This research tree includes:
- Cybernetic Combat Stats
- Cybernetic Troop Unlocks
- Cybernetic Titan Unlocks
- Cybernetic Rally Deployment Speed
- Cybernetic Attack Deployment Speed
- Cybernetic Training Speed
Cybernetic Defense
Cybernetic Defense is similar to our old defense research. It contains many important things that you will need to be able to survive Cybernetics.
This research tree includes:
- Cybernetic Trap Building Speed
- Cybernetic Trap Unlocks
- Cybernetic Combat Stats
- Cybernetic Training Speed
- Cybernetic Trap Stats
Cybernetic Economics
Cybernetic Economics is similar to our economics tree of old, but it contains so much more. You will want this research to boost your production, as well as all of the other benefits it provides.
This research tree includes:
- Construction Time
- RSS Production
- Cybernetic Combat Stats
- Cybernetic Research Speed
- Cybernetic Absolute Power
Cybernetic Overlimit
With the addition of Cybernetic VIP, the size of Cybernetic Deployment leads could send was restricted, based on the defender’s VIP level.
Cybernetic Overlimit Research gives attackers a chance to send more troops by overriding the VIP restriction. For example, my VIP level may restrict my attacker to only 60k troops per Deployment. Depending on the level, the Override research will allow my attacker to send 2.5k more troops instead of just being restricted by my VIP level, the attacker can fight back and send 62.5k troops at me.
This research tree includes:
- Overlimit Troop Deployment Size
- Overlimit Titan Deployment Size
- Overlimit Trap Deployment Size
- Cybernetic Combat Stats
Overlimit Research is split into sections. To unlock the next section, not only do you need to reach a certain level for your research in the prior section, but you also need unlocks for each subsequent section.
Cybernetic Rewards
Cybernetic Rewards Research is reminiscent of Global Rewards. Just like Global Rewards, you can only gather the materials needed in gifts and events. This research does not require RSS. Cybernetic Rewards Speeds are needed for this research, and research gear does not appear to affect the time. Current nodes are seen below:
This research includes:
- Cybernetic Combat Stats
- Cybernetic Construction and Research TIme Efficiency
- Cybernetic Training Speed
Cybernetic Gathering
Cybernetic Gathering Research contains new research to improve the gathering efficiency of Cybernetic RSS. Similar to the Economics tree it also contains combat and defense research, along with over-limit research. There’s a little bit of everything in this tree so be sure not to overlook it.
This research includes:
- Cybernetic Resource Gathering Speed
- Cybernetic Resource Gather Speed
- Cybernetic Base Defender Health, Attack, and Defense
- Cybernetic Troop Attack, Trap Attack, and Titan Attack
- Cybernetic Troop Defense, Trap Defense, and Titan Defense
- Cybernetic Troop Health, Trap Health, and Titan Health
- Overlimit Titan, Trap, and Troop Size
- Cybernetic Rally Attack and Health
- Cybernetic Attacking and Rallying Deployment Speed
- Cybernetic Mega Rally Size
Cybernetic Reduction
Cybernetic Reduction research is one of a kind. It not only offers benefits that help with cost but it also gives other benefits that are valuable to gameplay. This is the first Cybernetic research to offer core benefits which will become increasingly important as cores continue to advance. As with all the other research, it requires unlocks to be able to begin it and then Cybernetic RSS to continue. Because the speed and RSS cost will be different for everyone based on efficiencies, reductions, and gear we are unable to at this time bring you accurate cost charts.
This research includes:
- Training RSS Reductions for level 1 to 4 traps, Titans, and troops
- Overlimit Deployment size benefits for solo and rally
- Cybernetic Combat Benefits
- Cybernetic Core Gear Benefits
- Core Duration and High Range Boost
Cybernetic Debuff Research
The Cybernetic Debuff research tree is the first tree to bring debuffs into the new Cybernetic dimension. None of the Cybernetic research before this tree offered debuffs in any way. The only way to have debuffs up until this point was in gear, and it wasn’t very substantial. This tree also has the standard research to increase combat stats and increase Deployment and rally sizes.
The 3 part research includes:
- Rallying Deployment speed increase
- Attack, Defense, and Health Debuffs
- Type Debuffs
- Control Point Debuffs
- Deployment Debuff on Bases
Cybernetic Battle Marks
Everyone remembers battle marks! The Cybernetic Battle Mark tree updates the battle mark feature to include Cybernetic stats. The battle mark tree is also divided into three sections, which seems to be the trend now with research trees.
The standout points in this tree include:
- Increased Cybernetic attack against a battle marked target
- Increased type Cybernetic attack against a battle marked target
- Battle mark target limit increased
- Duration of battle marked targets are increased
- Cybernetic Training Speed
- Increased Cybernetic Training Capacity
Cybernetic Arsenal
The Cybernetic Arsenal tree now brings the Arsenal into the Cybernetic era. This three-part Arsenal tree offers research to increase the usual combat stats, but also adds two new deities to the Arsenal for players to activate. This is also the first tree that we will see “Base Defender” stats come into play.
In the Arsenal Research Tree:
- Unlock Hyperstatic Bolt
- Increase Hyperstatic Bolt
- Unlock Corrosive Shell
- Increase Corrosive Shell
Cybernetic Control Point Debuff
The Control Point Debuff research tree closely resembles a normal research tree that focuses on combat stat increases. The specialty is the Control Point and debuffing enemies at the Control Point. There are the usual Deployment and rally size increases along with rally attack and rally health. You will also see new debuffs that reduce the attacker or the holder’s stats.
This research includes:
- Debuff to Enemy Rally Health while holding the Control Point
- Debuff to Enemy Control Point Holding Health while rallying the Control Point
- Debuff to Enemy Rally Attack while holding the Control Point
- Debuff to Enemy Control Point Holding Attack while rallying the Control Point
Cybernetic Special Combat
The Cybernetic Special Combat tree goes back and increases all of the basic combat stats in the Cybernetic realm. There are, again, three parts to the research tree. Research includes the basic attack, defense, and health, along with Control Point stats, debuffs, and Deployment and rally size increases.
Although there is nothing out of the ordinary about this tree, it does add a significant increase across the board. There are also reductions for T6 and T7 troop and trap training costs, plus increases on battle mark targets.
This tree includes:
- Basic combat stat increases
- Deployment and Rally size increases
- T6 troop and trap cost reductions
- T7 troop and trap cost reductions
- Type Attack increases versus a battle marked target
Cybernetic Rally Combat
The Cybernetic Rally Combat tree is very self-explanatory. Any stat related to setting a rally against a Base, or the Control Point, is in this research tree. Rally attack and Rally health, Control Point attack and Control Point Health, and debuffs for enemies are all a part of this tree. There are three parts to this research.
This tree includes:
- Rally Attack increases
- Rally Health increases
- Control Point holding attack/health
- Control Point rally attack/health
- Basic combat stats
Cybernetic Prestige Arsenal
The Cybernetic Prestige Arsenal tree brings us quite a few new bullets into the mix. The three sections of research mainly focus on increasing the new Bullet stats, along with increasing the number of Active Ammo you can activate as well. The prestige Arsenal tree also increases the stats of the previous Arsenal tree bullets, Hyperstatic and Corrosive.
The research tree includes:
- Sky Burst Spiral unlock and increase
- Earth Burst Spiral unlock and increase
- Torrent Burst Spiral unlock and increase
- Increased Active Ammo Slots I, II, and III
Cybernetic Expert Economics Research
The Cybernetic Expert Economics Research is divided into three sections. The difference is that each section requires a different material to complete the research.
The three materials to unlock each section are:
- Expert Econ Research Power
- Ultimate Expert Research Power
- Legendary Expert Research Power
This is a short research compared to other research trees. The main focus seems to be improving gathering and capacity. The overall benefits of this research are:
- Type Attack, Defense, and Health
- Troop Load increase
- Gathering speed
- Increase Gathering Speed for T5 T6 and T7
- Resource Capacity Increase
- Production Increase
- Hero Attack, Recovery, Raid Boss Attack
- Rally Attack/Health
- Control Point Holding Attack/Health
Cybernetic Deft Combat
The Cybernetic Deft Combat Research is the newest research released. This research is the first to really focus on combat since the Expert Combat research that was released a long time ago. To put it into perspective, these stats are at least three times the amount of stats offered in that Expert Combat Tree, so they are going to pack quite a punch.
The Cybernetic Deft Combat Research is divided into three sections. The difference is that each section requires a different material to complete the research.
The three materials to unlock each section are:
- Unlock Cybernetic Deft Combat Research
- Unlock Master Cybernetic Deft Combat Research
- Unlock Ultimate Cybernetic Deft Combat Research
This is a very important combat tree and will be a necessity for any type of base. Some of the prominent stats include:
- Attack, Defense, Health
- Base Defender Attack, Defense, and Health
- Troop Deployment increase
- Troop Rally increase
- Base Rally Attack
- CP Holding and Rally Attack
- CP Holding and Rally Health
Cybernetic Cutting Edge Research
This new research came right after the Trap Busters and opened up the Tier 11 troops.
Materials Needed:
- Unlock Cyber Cutting Edge Combat Research
- Unlock Master Cyber Cutting Edge Combat Research
- Unlock Ultimate Cyber Cutting Edge Combat Research
Featured stays in this tree were the basic combat stats, but the added trap stats confused us all because right now we believe traps to be useless
- Attack, Health, Defense
- Defender Attack, Health, and Defense
- Rally/CP Attack and Health
- Trap Attack Health and Defense
It will take about three packs at the current rate to do enough research to allow you to unlock traps, titans, and all troops. Buying only two packs will make you 200k unlocks shy of unlocking the Bionetic Tier 11 troop.
Cybernetics Precision Battle Marks
A third installment of Battle Mark research is now in the Academy. This tree will give you more battle marks to place on enemies for yourself or alliance. As usual, you also get increased stats versus an opponent that is battle marked.
The standout points in this tree include:
- 5 extra Battle Mark slots
- Mercenary, Titan, and Trap attack versus Battle mark target
- Type attack versus battle marked target
- Overall attack versus battle marked target
- Type and 2nd Type Defense
- Type and 2nd Type Attack
Cybernetics Brilliant Economics
Brilliant Economics is similar to our economics tree of old, but it contains so much more relevant reductions. You will want this research to boost your production, as well as all of the other benefits it provides, for the t7 resources and t4 speeds.
This research tree includes:
- Training efficiency for tier 10, 11, and 12 troops and traps
- Increase production for t7 resources
- Efficiency for all construction t4 speeds
- Efficiency for all construction t7 resources
Conclusion
Each research offers a variety of stats and benefits. Not all research trees are essential for every base, but extra research never hurt anyone! Use this guide to help navigate your research with ease.
Where to Look Next
The Defense Quick Guide gives players an all in one spot for all the ‘best’ when it comes to setting up your base.
Also, check out the newest article about Commanders! We go over all the different Commanders, and even show you which Commanders give reductions for which research.
Finally, if you’re thinking about sending a ticket to Customer Support, read how to write an effective message.
Come Share Your Best Tips
Most importantly, you do not be the only one that is not a part of the Mobile Strike community! Add me on Line, ID is slapmesilly, or check out our social media pages (Facebook & Discord) to connect with other MS players and get the best tips on how to play!
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