In our last article for how to Build your Stats in the Mech Dimension we spent a lot of time talking about how stats work as a trap. We looked closely at health, defense, and attack and why all three of these stats are so necessary for our trapping community. This week we want to take some time to really look at which Health, Attack, and Defense stats you should be working towards increasing and how to prioritize that. In addition, we will also take some time to cover the different places you are able to find those stats.
However, if you have not yet had the opportunity to look at the first two articles in this series make sure you catch up and build the foundation to continue this series with TeamMSHQ Tips.
How to Build Your Stats in the Mech War Dimension Part 1
How to Build Your Stats as a Trap in the Mech Dimension
A Quick Recap
In the Mech War Dimension, there are three stats and different forms of those that are very important to traps. Those are Attack, Health, and Defense. Last week we took a closer look at how the stats work. We have also taken some time to cover definitions of the stats so you understand what you are looking at when looking for stats.
However, just for reference, we will include our Stat dictionary here again.
Prioritizing your stats as a Trap in the Mech Dimension
When it comes down to it, how do we prioritize our stats as traps in the Mech Dimension? Well hopefully you read the previous article and know how your stats work. If you did not, then do me a favor, please, please, please go back and read it. By knowing how the stats work you will be able to better understand how to prioritize them.
For those of you who still have not gone back to read the previous guide (seriously?) here is a quick rundown for you.
- Attack helps kill off more of your attacker’s deployment.
- Defense acts as a “shield” for your troops so that not as many can be killed.
- Health makes your troops stronger so they can keep on fighting the good fight.
When to Prioritize the different stats
Now that we know what the stats do how do we know when to prioritize certain stats over others? Part of knowing this is getting out there and playing the game. Let’s run through a couple of scenarios to help you with this question.
Scenario One: You are hit and on fire. You check the report and see that you were not able to kill off all the troops in your attacker’s deployment. What Stat do you prioritize first? Answer: Attack before you move on to Health or Defense make sure that you at least have the ability to kill off your attacker’s deployment.
Scenario Two: You are hit and on fire. You check the report and see that while you killed off the full deployment you still lost too many troops, hence, the fire. What Stat do you prioritize first? Answer: Health and Defense. You are able to kill off your attacker’s deployment so right now adding attack is not needed, Health and Defense will help to minimize your losses more so that even if you do burn it’s a pretty burn. Health is far more effective so if the choice is between Health and Defense choose Health first.
You will notice that we have yet to talk about Combat Shielding or Accuracy. Here is the reason why, while Debuffs will help traps as well, building your own stats should always take first priority over debuffing your attacker’s stats. While Debuffs are great to add on as we are able to focus on the basics before worrying about debuffs.
Which Health, Attack, and Defense Stats should I Prioritize?
At this point we should know a few basic things:
- How our basic stats work
- Which stats are important to traps and why
- When to add what stat
So next, our question becomes which stats we should prioritize. If you look at Attack, Health, and Defense stats there are a ton of them. From Base Assault to Base Defense they run the gamut. In addition, over time with the release of more and more debuffs how we build as traps has changed.
At this point in the game Troop Health and Defense have been tossed out the window for traps. Current, debuffs for attackers look a little something like this:
Combat Shielding | 52,533% |
Armor Piercing | 134,675.65% |
Accuracy | 87,165.93% |
As you can see those debuffs are quite high. This has led to stats prioritizing the following stats in the following order:
- Base Defender Health
- Base Defender Defense
- Base Defender Attack
- Type Stats such as Type Health, Defense and Attack
8 MSHQ Tips on Where to Find Stats as a Trap
We are going to look at the various places you can find stats as a trap and discuss the pros and cons of those areas.
MSHQ Tips One: Research
Research is actually one of our top recommendations on where to find stats as a trap. Research used to look a lot different when it came to trapping. Often we were leary about the power gains and while some of the older Research in the Mech Dimension does come with Power gains more and more of the newer research does not. This makes Research power not as important as it used to be. If you do have high research Leads will be able to see the percentage done on your scout reports so it is not completely hidden but easy to hide by tossing on Anti-Scout.
MSHQ Tips Two: The Development Center
The Development Center is another place to find some great hidden stats. There is no way to tell whether you are toting these boosts or not making this an easy area to grab stats. In addition, frequently we will see the items we need to complete these nodes in events.
MSHQ Tips Three: Buildings
I know what comes to mind here is Hospitals, Training Grounds, and Banks. However, the only one of these three buildings that offer Combat Stats are your Banks which give Troop Defense. This is not as helpful to traps who are likely completely debuffed anyways. In addition, new levels of buildings are starting to provide Base Defender stats. However, many of us as traps prefer to stay at a lower Base level to increase the number of hits we receive and decrease power.
When we are talking about Buildings we are talking about your Master Supply Depot and your Assault Vehicle Hanger. Your Master Supply Depot is going to provide Base Defender Attack, while your Assault Vehicle Hanger provides all three Base Defender Stats.
MSHQ Tips Four: Assault Vehicle and Mechs (oh my)
As Defenders, we have Assault Vehicles that go in our Wall and Mechs that can defend our Bases. These guys have Base Defender and Type Stats that can help when it comes to taking those hits. We have more information about your Mechs in our Mech Articles.
Understanding your Mech Dimension Mech
Understanding your Mech Dimension Mech Part 2
Understanding your Reborn Mech
MSHQ Tips Five: Gear and Set Bonuses
Gear is another great place to get stats this also takes us back to research a little with getting additional stats on our gear from our Manufacturing Tree. We can also get additional stats on our gear using Enchantments and Set Gear Leveling. In addition, the Nuclear Forge gives us set bonuses for full sets of gear that apply even when we are not wearing the gear. All of these are great gear-related places to get stats. However, remember that many but not all of these stats are visible and proceed with caution.
MSHQ Tips Six: Do not forget your Commander
Your Commander is going to give you stats as well. Remember that for Traps Commander three is a current favorite, largely due to the fact that it provides extra hospital beds and Base Defender stats. However, remember when we are looking at the Commanders that they can quickly give us a lot of power gains. If you are looking to stay low power then this is something you need to consider as well as remembering that Commander Level is another visible stat.
MSHQ Tips Seven: Steadfast Skills
Your Commander will also give you stats through Steadfast Skills. These stats apply whether or not that Commander is equipped. There is no power gain with this and Steadfast skills are a hidden stat so this a great place to get points in and utilize for additional stats.
MSHQ Tips Eight: Mods, Insignias, VIP, Serums
Mods, Insignias, and VIP are all other great places you can get stats for your an account. While these stats may seem “small” they do add up. Remember that things like Mods and Serums are hidden stats while VIP and Insignias are our more visible stats and keep that in mind when deciding on leveling your VIP or equipping your Insignias. For more information on all of these features be sure to check out, 8 Things to Remember in the Mech Dimension.
What other questions do you have? Let us know in the comments below.
Line: Add thatcinder and request an invite to the Mobile Strike HQ room (please specify Mech, Cyber or both)
Discord: click here
Facebook: click here