When building your account you need to know how to build and why. If you go looking for this critical information you will find it. There is a ton of info to be found out in the community. Some players can be great teachers, however, there are also some people out there with not so great advice.
When asking a question such as, “What gear should I use? What research should I focus on?” The answer needs to be driven by a reason. It is simple to give an easy blanket statement, such as Siegebreaker is the best defense gear. However, it is quite a different thing to know why you are building your stats the way you are and when it is appropriate to use certain stats. The goal of this series will be to teach you not only what different stats are but how they are important to you as a player.
Also, having this knowledge as a tool underneath your belt will help you ultimately know where you need to prioritize your purchases. Which in the end saves you money so you can get more packs down the road. We do have a short series for Mobile Strike on how to prioritize what you need. To check this series out take a look at the links below:
Prioritize what you Need Part 1
Prioritize what you Need Part 2
Prioritize what you Need Part 3
Stats Defined
There are numerous stats in Mobile Strike. Sometimes players are not quite sure what they mean. So before we kick off this article we want to take some time to familiarize all of you with the stats we see in the Mech War Dimension, what they are for and how to use them.
The Mech War Dimension Stat Dictionary
The stats listed below are not all-inclusive. We did not include stats for Gathering, Economics, Deployment Size, Deployment Speed, etc. What you see below mainly encompasses Combat Skills as that is what we will spend the most time looking at throughout these articles.
Stats that are important for Traps
With this list of stats, there are a few that are very important for Traps. How to prioritize and pick the stats you need as an individual will be covered in a future article. however, we did want to take a moment to look at the stats that are the most important for Traps to be aware of when they are building.
- Attack
- Defense
- Health
- Combat Shielding
- Base Defender Defense
- Base Defender HP
- Base Defender Attack
Where to get these stats and how to know which ones to prioritize will be further discussed later.
Stats that are important for Fillers
For Fillers, they are going to focus on the same stats as traps. When you are filling for rallies or Control Point one of your priorities is ensuring that you consider your safety as well. You will not be able to fill Rallies if you are too busy trying not to burn and you get zeroed. However, players that mainly identify as Fillers will also want to be sure to focus in on Deployment size stats as well.
Stats that are important for Leads
Next up, Leads. We know you want to burn everything! However, while you are out burning everything be sure to focus on your safety as well. Unless you are one of the leads that dislike being hit then you can always flip to Commander-less trap when you inevitably lose your Commander at some point.
However, when we shift our focus to just the Lead aspect the following are the stats we will focus in on.
- Attack
- Health
- Armor Piercing
- Accuracy
- Base Assault Attack
- Base Assault Armor
- Base Assault HP
- Rally Deployment Size
Stats that are important for Control Point Players
Last but not least our Control Point players. More power to you my friends for having the patience to hold that Control Point! While some of the stats you will want to focus on here are obvious once again do not forget that for a large portion of time your Commander is going to be outside of your Stronghold. So be sure that you have a solid Commander-less setup.
- Attack
- Health
- Deployment Size
- Control Point Strike Troop Attack
- Control Point Defender Troop Attack
- Control Point Troop Health
- Control Point Troop Attack
Build Your Stats
Some of the above may seem basic and obvious. However, recall in this article we are simply building the framework for our future articles. We will cover more in-depth in following articles on how to prioritize these stats and the different places you can get them from. The different places we will be looking for these stats are:
- Development Center
- Research
- Commander
- Gear
- Mods
- Insignias
- Buildings
We will also consider where to prioritize first. For example, should you work towards getting the Arbiter Set Bonus first or opening up the Attack Boosts in the Development Center first as a trap? Should you focus on building your attack stats first or your Deployment size first as a lead? These are all questions that are very important when deciding where to buy and where to build first.
However, we also want to be sure that in the process of making this information available to you that you get your questions answered as well.