In Mobile Strike, there are many aspects of the game that we can often come in and be confused about. There are certain things that we learn ourselves or are expected to learn ourselves that sometimes we never fully understand. It is our goal to break those things down for all of you to help you be more successful in not only playing but building your account.
Today we are going to spend some time talking about some basic concepts but ones that often get overlooked when learning to play the game. How to read battle Reports. Knowing how to read these is very important to your gameplay.
The Importance of Knowing How to Read Battle Reports
Why is it important that you know how to read battle reports?
- Knowing how to build your battle reports will help you be able to make adjustments
- Getting a glimpse into your opponents set up will help you as you build your own and you are able to see what works and what does not work.
The Basics of Reading a Report
We are going to go from the very basics to the end. We will cover the different components of an Attack Report and what information you can find there. I have taken a bunch of reports and I will be breaking them down into pieces to show you different components of the report and how they work together.
Understanding the Perspective
When you look at a Report the person who owns the report will always be on the left. This means whether you are attacking or defending your information will be on the left. However, if you are viewing the report your opponent received then your information will be on the right.
Rally or Solo
Starting with the very basics. How do you tell if it is a rally or a solo just by looking at the report?
I have taken the top of two reports here. Note that one says, “Battle at..” and the other says, “War at…” These distinctions are important because they will tell you whether we are looking at a solo or a Rally.
Solo = Battle Report
Rally = War Report
This will help you be able to recognize what went on in that report quickly without needing to ask whether it was a solo or rally.
Getting into the Details
Next up you will be able to see whether you won or lost the battle in question. Then directly below that, you will see two buttons that can be very helpful.
- Battle Details- This will take you to the back of the report. We will cover the information given here shortly.
- Share in Alliance Chat- This button is unlocked with VIP and when you have this feature this will allow you to post the report to Alliance Chat so your Alliance can see the report.
When you go to your Details page you will see the Attacker’s Information at the top. For Solo’s it will look like this:
For Rallies, it will break down what each player sent and the Mech’s that may have been in the Rally as seen in these images:
Below the attacker’s information, you will find the defender’s information. This will show what troops they had home (which means if troops were out marching or in a rally they will not show) and any reinforcements that the player may have received. Who is reinforcing and what they sent will be shown.
The next component of your reports will show your player details. Here you will be able to see the Name of the players involved, their alliance ranks, their VIP, where they were when the battle took place (you can also click on these coordinates to be taken there), and power lost (note this includes “mech power” so you may not visibly see that big of a power drop). With rallies, you will see the attacker have a little red banner above their information that says, “War Attacker.”
This is the part that everyone really wants to hear about. The battle is the reason we play the game, to burn and be burned. This section of the report contains a lot of information. So we are going to break it down into pieces. Often from this part of the report and the troop counts, we can make good educated guesses on what went down even if we do not have any more information.
- Total Lost: let’s start at the very top. This section will combine Mech HP and Troops Lost for a total number. It is not until we get into the lower sections that we see this broken down more.
- The next section continues to break down for both individuals involved in this battle:
- Troops: The total number of troops the player had involved in the battle. For attackers, it will show how many troops they sent. For defenders, it will show how many troops they had home.
- Wounded: this shows how many troops went to the hospital. If the player had troops going to the hospital then that means they were defending at home.
- Killed: These are the troops that were killed and are gone forever.
- Survived: This is how many troops the player has left after the hit occurs. For attackers, you will only see troops listed here if the defender was unable to kill off your full march. Defenders who are not zeroed you will see their remaining Troop Count.
- Mech HP (green): this is remaining Mech HP after the hit
- HP Lost (red): This is the amount of HP lost total from all mechs involved in the battle
- The next section of this report will break down your Mechs that were involved in the Battle; it will show how much HP each Mech has remaining how much each one lost in battle.
- Directly below this, you will be able to see the mech’s present in battle.
- Next, you will see any troop boosts that a player was using. Unfortunately, we are unable to see synergy here but we are able to see things such as attack, defense, and march boosts.
- Finally, in this section, we will be able to see our Commander Information. This will include the name of the commander, the level, the XP gained from the hit, and the Set Gear XP gained from the hit.
When you break down all of those components and put them together you will be able to better read reports and understand what specifically happened. In addition, not shown in this image you will sometimes see, “Troops Poisoned” Commander 2 has a poison skill and when players have that skilled and are utilizing this it will appear on your reports.
Vehicle Support Bonuses
Vehicle Support Bonuses will break down the Assault Vehicles a player is either defending with or attacking with. It will not only show you the names of the vehicles but the stats that they give. While it will not give you specific stats it does help give a general idea of how your opponent is set up.
Commander Skills will show you what skills on the Commander have points and are being utilized. This will only show nodes that have skills in them so it does give you some idea of how your opponent is skilled without giving full stats or details.
The final section you will see is Research Bonuses. This is far from comprehensive and does not give you amounts, however, it will give you a general idea of the kind of bonuses players are getting from their Research. Most players do not use this section just because it is so minimal in the information it gives but it is available.
Looking for more great content to read? We have hundreds of helpful guides to help you on your way as you build up and prepare to engage in War. Make sure you are keeping up with all the information you need on your base.
The Ultimate Guide for Noobs to The Mech War Dimension
Are you brand new to the Mech War Dimension? We have a guide to help you get started with the basics and get a strong start to building a strong base.
Prioritize What you Need
In addition, know how to prioritize what you need as you begin building your base! For beginners knowing how to prioritize can sometimes be difficult and this guide will help you hone in on what is the most important.
Stay Tuned for more great information from our MSHQ Team as the Mech Dimension continues to evolve.
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