Insignias on your base monument give you stats for battle and defense. Often players forget these when setting up base. Or they forget to change insignias for different base setups.
Control Point And Holding
Not all insignias are just for one use. In the past, most of the earlier insignias were set up for a single function. We have seen a change recently with the release of several Rally/CP combination insignias or Rally insignias with CP holding stats.
The Dark Deluge and Cache Drop are good examples of these stats. But neither are the best recommended due to the low stats compared to the One insignias for the CP. But if you do not have the One insignias they pretty incredible stats.
They differ from a straight CP balanced insignia, such as Proud March though.
Base Rally More Combination Insignias
There have also been some interesting additions of Insignias recently.
Like the Control Point Elite. It has good holding properties but also boosts for deployment and rally sizes. This seems odd since CP rallies are a fixed number.
Also added was the Contol Point Marauder. The sole difference in this insignia from other holding insignias is the 500% increased rally reinforcement speed. The only advantage I see with this insignia is you use fewer speed ups reinforcing a rally.
Another type of CP insignias includes either type of attack or type defense. This may or may not be helpful if you are using troop typing in CP or rally against CP. But compared to the other available CP insignias you seem to be giving up a good deal of debuff on the attack with the Crackle Bolt at the CP.
Or lose a good deal of your health stats and Bio attack stats with the Rending Shot Insignia on a Base Rally.
When using the Widespread Insignia with type attack it appears the stats melted away as you lose all debuffs and also have a lowered attack percentage compared to other available insignias.
The Snub Shot punches a hard blow when rallying a base. Not only does it have a higher attack but it as also adds debuffs in to help facilitate that hard blow you are looking for on a higher tier base that your attacking.
Ultra Raid Insignia is currently Only available through the shooting range. But once you earn it this insignia packs some high stats for both attacking and defending.
This could potentially be the best all-around insignia MS has released in a while.
The ONE Insignias
As you know every month we have rewards gained when you buy packs, the gold bonus rewards bar that fills up above your pack purchase area. That is how you obtain the One’s insignias.
These insignias have the best stats available right now on a combination insignia for Contol Point and Base Rallies.
The newer One’s will be stronger stats and if you look through you will see some subtle differences in layout but overall it’s just an improved insignia every month.
Currently, there are not many defense insignias available to match the stats if attach insignias or cancel out stats.
The Gas Attack Insignia adds base defender attack and debuffs to help protect your base.
The Shield Visor Insignia goes the route of type defense in attempting to keep your base safe.
The Walled Way performs well in defense and attack by adding debuffs and trap attack to the stats.
Monument Combination Samples
Below I will give you two examples of attack:
And Defense Insignia setups:
These combinations are currently being used, but this is not a cookie-cutter all for one insignia combo, they are merely examples of combinations you can use.
Helpful Base Function Insignias
Now hopefully you have a handle on how to look at your insignias and decipher the stats for different functions let’s look at some specialty insignias that may help you on your base. Some of these are new and a few are oldies but still goodies.
Ultra Construction Efficiency Insignia was recently released to help decrease the amount of building blueprints required for HQ level above 1200.
The Rebel Destroyer Insignia is an older cybernetic insignia that still provides a useful boost when attacking rebel targets. The only downfall is it has a 1-hour use than a 24 hour cooldown period.
The Missions Insignia is also an old cybernetic insignia that you may find useful to get higher level missions. This can be helpful for players who need loyalty from missions by providing higher tier missions and loyalty points.
This has a 15 min use time and followed by a 6-hour cooldown.
The Mech War Dimension FutureTech Garget Insignia is the longest winded name we’ve seen in insignias, lol. But it does provide a good boost on training time and trap building if you activate it on your monument.
The Mech War Dimension MechThrasher Insignia is also a mouthful to say but it does give you a big boost with Mercenary Attack multiplier.
Go set up your Monument presets and make sure you are swapping them when your swapping gear and our base duties.
And don’t forget to update your presets when you obtain an improved insignia. Not only will this save you time when swapping setups but it will also remind you to look for some underused stats and assistance from your monument.
Happy Hunting, see you on the battlefield!