If things seem a little wet, well it’s because the Hydro Mech has arrived. We are finding ourselves with a fleet (is Fleet the right word? IDK, Google it for me) of Mechs, each with their own purpose. We have taken the time to cover all the Mech Levels and our Inferno Mech and if you would like to read more up on our other Mech friends make sure you follow the links we will be sure to provide. However, today shall be all about our Hydro Mech and its role in the world of Mobile Strike.
Understanding your Mech in the Mech Dimension– This article covers the initial 50 levels of your Mech Dimension Mech.
Understanding your Mech in the Mech Dimension Part 2– This article takes a closer look at levels up to 100 of your Mech Dimension Mech.
Understanding your Reborn Mech– This article looks at your first Mech even closer at levels beyond 100.
Introducing your Inferno Mech– An introduction to the Inferno Mech including testing and details you need to know about your Fiery Mech
The Details- Enter The Mech’s Station
Once again our Mech’s Station looks unchanged from the outside but big changes are happening on the inside. A Third Mech has joined the ranks and it has its own purpose as well. This Mech is our Hydro Mech and it is an interesting looking creature. We now have:
- The Original or Reborn Mech
- The Inferno Mech
- The Hydro Mech
Each of these Mechs have stats that look a little different but you will find all of them in the Station where you are able to level and skill them.
The Blog introduced our new Hydro Mech with the following quote:
The Hydro Mech wields devastating Attack and Control Point Bonuses. Be a big fish in a small pond with an array of powerful abilities. Watch as it scorches all enemies before you! Take advantage of all of the unique skills that this new Mech has to offer!
We already know some about this new Mech however, before we really dive into the particulars we are going to take a minute to look at the skills that it offers.
The Stats on the Hydro Mech are going to look in some ways very similar to the stats that we saw on our Inferno Mech. We will discuss this more in-depth as we go on in the article. However, for now, we are simply going to cover the different categories, the stats offered, and make sure you know what those stats are.
The Mech Bond Stats include stats that are specific to your Mech. So we are going to see Auto Repair, HP and thrusters.
- Mech Bond: Hydro Mech Auto Repair (Max: 600%)- This helps your Mech naturally heal more quickly
- Mech Bond: Hydro Mech Expansion (Max: 300,000)- This skill increases your Hydro Mech HP
- Mech Bond: Hydro Mech Thrusters (Max: 300%)- This skill increases your Hydro Mech’s deployment Speed.
These are going to be your type stats. Which means they are going to increase your infantry, Tactical, and Armored Vehicle stats. These are great stats for different types of players.
- Mech Spirit: Type Attack (Max: 10,000%)
- Mech Spirit: Type Defense (Max: 16,000%)
- Mech Spirit Type Health (Max: 14,000%)
Here is where we really start to delve into specific skills. Here we see stats that are for attackers attacking Strongholds only. Mech Destruction is going to be an attacker only skill and we will see our Base Assault Stats here.
- Mech Destruction: Base Assault Attack (Max: 22,000%)
- Mech Destruction: Base Assault Defense (Max: 28,000%)
- Mech Destruction: Base Assault Health (Max: 13,000%)
With Mech Courage stats we are going to delve into some general combat stats that will help to strengthen your troop stats in various situations. These are stats that are going to be beneficial in multiple situations.
- Mech Courage: Troop Attack (Max: 18,000%)
- Mech Courage: Troop Defense (Max: 25,000%)
- Mech Courage: Troop Health (Max: 9,000%)
The Mech Carnage stats are where we will start looking at Control Point Specific Stats. These stats are only applicable to various Control Point Battle Situations.
- Mech Carnage: Control Point Rally Troop Attack (Max: 25,000%)
- Mech Carnage: Control Point Defender Troop Attack (Max: 25,000%)
- Mech Carnage: Control Point Troop Health (Max: 25,000%)
Next up, we have Mech Purge stats. These stats are quite interesting. What makes these stats interesting is that they mostly strengthen Tactical stats with some Mech stats as well. We have seen Infantry Stats in our Inferno Mech and next, I am sure we will see a Mech with Armored Vehicle Stats.
- Mech Purge: Tactical Attack vs Battle Marked Target (Max: 20,000%)
- Mech Purge: Tactical Attack (Max: 20,000%)
- Mech Purge: Colossal Hydro Mech Expansion (Max: 500,000%)- Once again this is an HP skill
Finally, we have Mech Ego Stats. These are very similar to the Mech Purge stats in that they strengthen only your Tactical troops.
- Mech Ego: Tactical Attack (Max: 18,000%)
- Mech Ego: Tactical Defense (Max: 23,000%)
- Mech Ego: Tactical Health (Max: 10,000%)
We already know that the Inferno Mech is stronger than the Reborn Mech at lower levels. However, where does the Hydro Mech fit in? We heard a lot of people in the community saying that the stats were exactly the same except the Hydro was for Tactical instead of Infantry. However, in really looking at the stats and comparing them to that of the Inferno Mech we do see some slight differences.
For the majority of the stats offered by the Hydro Mech, they are exactly the same. However, if we take a closer look at the Mech Courage and Mech Spirit Stats we see that these numbers are not the same. This tells us a couple of key ways in which this Mech differs from the Inferno:
- The Hydro Mech does in fact have a Tactical instead of an Infantry Focus
- The Hydro Mech has slightly higher Type Stats than the Inferno Mech
- The Hydro Mech has slightly higher Overall Troop stats than the Inferno Mech
Costs are also going to be very similar to your Inferno Mech. Recall that all of our costs are community gathered and please help us fill in the blanks as you can!
Hydro Mech for Defenders
For our defenders, good news! This Mech is able to defend alongside your other two Mechs and even at only level one, it is going to help your results. We did some testing to confirm this and our defender did better with all three Mechs defending rather than just two even though the Hydro was only level one. Skills to focus in on for our defenders include:
- Mech Spirit
- Mech Ego
- Mech Purge (Specifically, the Tactical Attack)
Hydro Mech for Attackers
For our Attackers, you are still only able to send one Mech in a deployment. The Hydro Mech does have slightly higher Type Stats and Overall Troop Stats. However, when we look at the Base Assault Stats or the Mech Ego or Purge stats they are exactly the same as on the Inferno Mech except with a Tactical focus. At this time this Mech is going to offer a little extra attack through your overall troop stats and type stats, however, really the focus of this Mech should be for Attackers who are using a Tactical deployment. Skills to focus in on for our attackers include:
- Mech Destruction
- Mech Spirit
- Mech Courage
- Mech Ego
- Mech Purge
Hydro Mech for Control Point Players
Last but not least we have our Control Point Players. For this player base, you are not going to see an increase in the Mech Carnage stats but once again you will see the increase in Mech Spirit and Mech Courage stats. For these players the stats you are going to focus in on include:
- Mech Carnage
- Mech Spirit
- Mech Courage
- Mech Ego
- Mech Purge
That is the quick and dirty rundown on our newest Mech folks! Make sure you unlock that Hydro Level up and get to burning down your State or leaving your attackers in disgrace. Do you have more questions or want to connect with our community? We have community rooms and pages we would love to see you join!
Line: Add thatcinder and request an invite to the Mobile Strike HQ room (please specify Mech, Cyber or both)
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