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Home Strategy Guides Player Expertise Intermediate

Mech Quick Attack Guide

Quick Attack Recommendations for the Mech Lead

Cinder by Cinder
September 9, 2021
in Intermediate, Mech, Strategy Guides
Reading Time: 8 mins read
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Contents

  1. Attack Quick Guide for the Mech Dimension 
    1. The Stats
    2. Gear
    3. Mods
      1. Prime Aggression Mods Set
      2. Elite Mod Set
      3. Augments
      4. Assault Vehicles
      5. Mechs
      6. Commander
      7. Insignias
        1. Type Stat Insignia
        2. Base Assault Insignia
        3. Debuff Insignia
        4. Special Insignia
      8. Serums
      9. The Arsenal
        1. Pro Tip:
    4. Choosing a Target
  2. What’s Next? 
    1. Build Your Stats as an Attacker
  3. Stay Tuned

Mobile Strike is evolving and because of that, our Recommendations for different types of players are constantly changing and evolving as well. This guide is being updated as frequently as possible to keep up to date with the latest recommendations for our attackers. 

While sometimes it can be intimidating being an attacker if you do not measure up to the bigs of the game, remember, it really is about choosing the right targets and using the boosts that will help you be successful. 

Attack Quick Guide for the Mech Dimension 

We are going to take a look at everything from Insignias to Serums that will help you be successful as an attacker in the Mech Dimension. This guide will serve as your ultimate quick guide to attacking in the Mech Dimension. 

The Stats

There are a lot of stats that are important for attackers. Some of the stats that you will really want to focus on are:

  1. Base Assault Stats
  2. Type Stats
  3. Deployment Size Stats
  4. Debuffs– There are now Type Stat Debuffs which will be important in addition to the more familiar debuffs such as Accuracy, Combat Shielding, and Armor Piercing
  5. Overall Troop Stats

As the Mech Dimension has found itself being more and more geared towards Type Stats, it is becoming more important to not forget to focus on these stats and increase them. 

Note that a lot of defenders have moved more towards type stats and base defender stats. This means that the new type stat debuffs are important for our attackers and boosting other stats before debuffs such as Accuracy, Armor Piercing, and Combat Shielding will be more beneficial as you will likely already be easily debuffing your opponents in those aspects. 

Gear

Let’s kick it off by taking a look at Gear. While cores do exist, the most powerful gear currently is a permanent gear set. When we are looking at Attack Gear the latest attack gear is our most powerful, however, if you are still working on obtaining the mats to manufacture this gear you can continue swapping in pieces as you are able to do so. 

The Current Top Attack Gear is Ultimate Scorpion Gear. In the table below you are able to compare Current Top attack gear to a generation older Garrison gear.

Ultimate Scorpion

Pro Tip: Remember to keep an eye on your Black Market for these mats. 

Mods

Mods have continued to evolve as well. While the Elite Mod Set is still a valid option. A newer set of Type Stat Mods was released in August. The Prime Aggression Mod Set has stats that could be beneficial for attackers. 

The Prime Aggression Mod Set boasts type stat debuffs that have the potential to do some real damage to defenders focused on type defense. 

Prime Aggression Mods Set

  • Artillery Aggression Mod
    • 64,300% Artillery Attack
    • 24,400% Enemy Artillery Defense Debuff
  • Infantry Aggression Mod
    • 49,500% Infantry Attack 
    • 24,400% Enemy Infantry Defense Debuff
  • Tactical Aggression Mod
    • 49,500% Tactical Attack
    • 24,400% Enemy Tactical Defense Debuff
  • Armored Vehicle Aggression Mod
    • 49,500% Armored Vehicle Attack
    • 24,400% Enemy Armored Vehicle Defense Debuff
  • Legendary Mod Set Bonus
    • 170,500% Enemy Artillery Defense Debuff
    • 170,500% Enemy Infantry Defense Debuff
    • 170,500% Enemy Tactical Defense Debuff
    • 170,500% Enemy Armored Vehicle Defense Debuff

Elite Mod Set

Mods

Augments

We currently have three sets of Augments to choose from in the Mech Dimension. With these Augments mixing stats may be helpful to get what you need.

Augments

Assault Vehicles

Assault Vehicles are another feature that can add some punch to your Deployment. When looking at Assault Vehicles part of your choice is going to be dependent on what you have been able to level up and whether the stats outshine the Assault Vehicles that may be better at higher levels.

Assault Vehicles

Mechs

As an attacker when you are looking at your Mechs your choice is between the Hydro, Terra, and Inferno. If we really look we will see that each Mech has its own specialized stats with the Terra Mech having slightly higher Stats when it comes to things like Base Assault. 

The Mech you use is going to be dependent on a few things:

  1. The leveling of the Mech and which one is stronger.
  2. When you know what your target troop composition looks like and you are able to target a specific troop composition. 
  3. How your gear and skills are set up for attacking. Are you type focused? Use the Mech that strengthens that type. 
  4. It is also very important to note that New Terra and Hydro Levels have significantly higher stats 

Be sure to keep an eye on the newest Mech levels for the OG Mech. These new levels have some powerful stats. 

Commander

Your Commander will want to be leveled as high as possible. Remember when skilling to skill the nodes at the bottom first and then work your way up. When it comes to choosing which Commander part of your decision is going to be dependent on level. However, let’s look at the benefits of the top two choices for attackers. 

  1. Commander One: This Commander has some great Deployment Size, Type Stats, and Overall Troop Stats to help you pack an extra punch.
  2. Commander Two: Here your benefits are going to be Base Assault stats and Debuffs. At higher levels typically this Commander is the best choice for attackers. 
  3. Commander four is getting more and more stats that will help attackers when it comes to type stats and debuffing their victims, um, targets stats

Insignias

There are multiple Insignia you can use but my current recommendation is to focus on those Type Stats and Base Assault Stats first. As always, use the best Insignia you have and we will tell you what the current top ones are! The most recent Insignia to be released were Base Assault Insignia.

Type Stat Insignia

MS Type Insignia

Base Assault Insignia

Attack Insignia

Debuff Insignia

Debuff

Special Insignia

Special Insignia

Remember the fifth slot for these Insignia only opens up at Monument Level 10. 

Serums

We are going to look at the current top ingredients and vials available for attackers when it comes to Serums. Quick tip for crafting your Serums. 

  1. Choose the best vial you have with either type stats that compliment your setup or base assault stats
  2. Choose the best ingredients you have that complement the Vial. For example, if you are using a Vial with Base Assault stats then use ingredients with Base Assault Stats. 

 As always remember that Serums are available for a limited time. 

The Arsenal

The Arsenal is another new area in your Base that can give you some great boosts for Attacking. The higher the level of your Arsenal the higher the stats you will receive from it. Remember to turn off your Arsenal boosts when not using them. 

Pro Tip:

Be sure to check out our Prepare to Fire in the Mech Dimension Arsenal Guide to have all the information you need about using the Arsenal in the Mech Dimension.

Choosing a Target

Are you ready to head out and Attack? Remember that you will want to be sure to be testing and learning what your limitations are as an attacker. However, in the meantime here are a few recommendations on things you can look at when determining whether or not a player is a good target. 

  • First: Visually look to see things such as stats and other visible signs. These are things such as VIP, Insignias, Base level, and more. If a player is not focusing on keeping visible stats like this hidden they can tell you a lot about the player’s strength. Remember that power is subjective if you do not know where it is coming from. A higher power player could have the same number of troops as a lower power player but have collected base missions or have higher Commander levels.
  • Second: Check gear. While the player may be bait trapping gear can tell you a lot about whether or not that player is a good target. 
  • Third: Send a Scout. While they may be running anti scout if they are not there is a lot their research and troop count can tell you. If they have low research, a bad troop composition, or are heavier on one troop type that can help you decide whether or not to hit and what troops to hit with. 
  • Finally: Post the target in alliance chat if you are unsure and ask your team for their thoughts. 

What’s Next? 

We have tons of articles to help you with your in-game strategy! Check out some of these articles. 

Build Your Stats as an Attacker

This article looks at what stats are important for our attackers and how those stats should be built. 

Build Your Stats as an Attacker

Stay Tuned

Stay Tuned for more great information from our MSHQ Team as the Mech Dimension continues to evolve.  

In addition, be sure to join our community on the Line App, for more on the go tips! 

Line: Add thatcinder and request an invite to the Mobile Strike HQ room (please specify Mech, Cyber or both)

Tags: CommanderFeaturedGerInsigniaModsSerumsUpdated
Previous Post

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Cinder

Cinder

Cinder rocks the Mech side. She has a wealth of experience in mobile strategy games and is excited to bring that attention to detail to Mobile Strike HQ. Her favorite events to play are Kill Events. Cinder is a member of !SS!.

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Comments 2

  1. Tony says:
    2 years ago

    In Mech World is the troop advantage the same as Cyber? Mercenaries beats Advanced Troops, advanced Troops beat Regular Troops, and Regular Troops beat MercenaryTroops.

    • Cinder says:
      2 years ago

      Actually things look a little different in Mech. If you go into the Titan Factory you can look at the information for each mercenary closer. However, let’s take the Mech Hunter as an example, for strengths we have Mech, Infantry, Tactical, Armored Vehicle, and Artillery. This would indicate that it does not have the same weaknesses and actually no weaknesses are listed.

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