When looking at some of the highlights seen in Mobile Strike over the years, it’s exciting to see how much has progressed. We’ve seen many new features drop that have been game-changers. The release of Specialized Commanders has been the most notable, however, let’s take a more in-depth review of the Mech Dimension in its entirety.
The Mobile Strike Mech Dimension community is made up of people from all walks of life in all corners of the globe. It’s exciting to be able to interact with the world over within the one-game platform. While this isn’t uncommon in the 21st century it still makes for some excellent banter!
A lot has changed in the mentality among players within the Mobile Strike Community. While many still love to hunt for targets as well as make themselves available to be a target. We see many opting to ‘exchange hits’ instead.
As an old-school player, this has been incredibly sad to witness. It has completely changed the dynamic of the game. Where once players took the pride in going out and earning their points for challenges! gone are the days of 24-hour rally missions for most – but not all.
One of the most rewarding aspects of this game is to be a part of an alliance that works together to increase the strength of everyone on their team. Sharing gifts and donating RSS, evening purchasing gifts through loyalty, and gold rewards all play an important role in establishing a well-oiled machine. Learning through experience takes time. The teams who take advantage of working together to test and play will be the most successful.
It’s easy in today’s Mech Dimension to take for granted having 4 Commanders. Each is highly specialized and excels at their designed roles.
But let’s not forget about Veteran Commander 1 who walks into battle uphill both ways, but is always a reliable stand-in for any task. Just a bit slow and grumpy in his old age, however, he is the only one who remembered how to do the maths and read a building’s schematic.
The Hotshot Attack Commander 2 with the flashy Guns and gears came along and took the reins in the attack arena, followed soon after by tight pants Commander 3 who is a bad little Diva and is more capable of Defending the homefront than any other.
We then saw Commander 4 drop who is sneaky and can be adapted to suit a variety of spec ops missions.
Presets are such an important feature in our everyday gaming routine. But believe it or not, we once had to manually enter one mod at a time, manually slide the bar for which troop we wanted to use in an attack, and even swap gear one piece at a time! So while progression can be in many ways overwhelming in this case I for one am extremely happy for presets. I can’t get enough presets. Don’t you dare take away my presents! 😉
Mechs being the namesake for the Mech Dimension have transformed from a liability to an asset over time. In the early days, they were a fuse that anyone could light up. Who can forget sending out our OG Tin Cans walkabout haha, seems so long ago. Or how about burning a near-maxed base with a single troop and OG?
Good times indeed! The Mech has come a long way since then and even had some friends join in its crusade to support your Type Troops.
Level 250 Chaos – Supports Artillery
Level 250 Hydro – Support Tactical Troops
Level 250 Inferno – Supports Infantry Troops
Level 200 Terra – Supports Armored Vehicles
War Machine Factory
The War Machine Factory is the newest building to sprout up inside the wall. Within you’ll find the ApeX War Machine, the first iteration to be utilized in this building. We are still early in the evolution of this beast. However, it is already proving itself to be a crucial element to the overall success of your base.
ApeX is the newest feature addition and the first of its kind. Imparting far greater damage on your enemies! The ApeX supports and boosts your Regular troops.
Your ApeX behaves similar to your Mechs, it has an HP rating and that is listed separately in a battle report.
So far with the purchase of packs, enough skill points are given to max each level reached, which is great!
The once deemed useless Artillery Troop type made a comeback this year. They have found their place in the Control Point, Cyborgs, and Bunker battle arenas. This itself has been a gamechanger for the Mech Dimension.
They were once deemed useless because they had a higher power rating per troop which inflated your overall power. For example, a T7 troop carries 14 power and an Artillery carries 21.
Their only real advantage in the early days was for gathering resources because they can carry a greater load. Their load capacity is 36 per troop and a regular troop is 18, so double.
Back to why they were useless they were also incredibly slow in the past and were weak against all other troop types. Now, however, their type stats are stronger. And when combined with the Chaos Mech plus Synergy they offer a lethal combination.
For attacking bases, however, keep away from this specialized troop type as he does not do well.
Since the start of Mobile Strike, we have been able to bear witness to the evolution of Debuffs. From the humble beginnings of Combat Shielding, Armor Piercing, and Accuracy to the most recent advancement in the areas of Type-Specific Debuffs. Much has changed in terms of how we structure our base and adapt our playstyle to accommodate the ever-changing game cadence.
In the early days of the Mech Dimension, there was a heavy bias towards Base Assault and Base Defender boosts. In recent months though, we have seen an increase in Troop Type boosts allowing players to build a strategy around their game focus.
For example, in recent times we have seen many players convert to single Troop Type trap bases. Doing this allows them to maximize the boost for that specific troop and carry a lower troop volume which gets the attention of big game hunters.
With every new release, we see Debuffs become a more integral part of our everyday game plan.
Base Defender and Base Assault stats are over 15 million percent these days as opposed to the Type Attack, Defense, and Health struggling to exceed 5 million percent.
So with that being said, we are seeing greater benefits overall when boosting up your Type Attack, Defense, and Health as well as your Debuffs. This is important to note since these two stats work against each other whereas the Assault and Defender stats do not and do not have a direct correlation.
For more info on Debuffs, please see my article on Debuffs here: https://www.mobilestrikehq.com/misstypans-guide-to-debuffs/
One of the tragedies within the Mech Dimension is the lonely forgotten Traps. Cyber players will remember Traps as being an asset and sometimes even the secret weapon to succeed in battle. Here in the Mech Dimension, however, they are a liability. They look cool sitting there on your wall, kinda makes you wanna train some right? BUT DON’T!
For whatever reason, they have not found their place in battle yet in the Mech Dimension. Players who have trained them for battle find out quickly why the rest of the community does not keep them. They are more than gasoline for the fire. They are one step away from spontaneous combustion. Avoid at all cost, but if you do have some, let me know, and I’ll bring the marshmallows, haha.
For more info on Defense, please see my article: https://www.mobilestrikehq.com/miss-typans-premier-defense-guide/
In our Research Facility, we have seen the addition of Codex of Power and Codex of Command.
The Codex of Power is all about Troop Type stats, Attack, Defense, and Health. With the surprising absence of Artillery.
The Codex of Command Research Tree is tied into your HQ level, meaning you must meet a minimum requirement to your Hq to proceed through the tree. This prerequisite has not been seen since the early days of HQ 30.
Mods sure have come a long way since the early days. In the beginning, the best you could get was a Mod for each Type – Infantry, Tactical, and Armored Vehicle at 48% Attack, Health Mods were 22% Health at Level 6. The Armored Mod offered a whopping 81% Troop Defense Bonus!
Fast forward to today and some of the latest Mods we have on offer being the Prime Aggression Mods offering 49,500% Attack and 24,400% Enemy Armor Debuff. These are Type-Specific and part of the set so we have one for each Type.
Having the full set in Level 6 grants you an additional Enemy Armor Debuff of 170,500 and that’s for each Type – Infantry, Tactical, Armored Vehicle, and Artillery. We have seen steady game progression along the way making these examples fun to remember.
Insignias can be equipped through your Monument. Wearing the latest insignia will aid you in warfare on the battlefield. There are 4 Insignia slots, plus a special 5th slot for you to equip. These boosts add up so don’t forget to be in your best for the mission ahead.
Set these up in a preset ready to go. This way when you are on the hunt you can switch fast!
For those of you who played in the Cyber Dimension surely you remember the excitement of the Augments back then. They were one of my favorite features! This is why I was so happy to see them join us in the Mech Dimension this year! So far we have seen five sets drop giving you the ability to fine-tune based on your needs, wants, and desires.
For me what I like most about Augments is that they are hidden from your opponent’s view. There is no Set Bonus with these so mixing and matching between the five sets allows you to fine-tune.
Having your Deployment Boosts and Presets in order not only saves you time but means you’re ready to go at any given moment allowing you to attack with surgical precision.
Deployment Presets can be set up via your Training Grounds, then labeled accordingly. This will keep you organized nicely.
Assault Vehicles were extremely effective from the day of their release and have not missed a beat since! They make your attacks extremely potent and are an undeniable feature for your base Defending strategy also to accompany your Commander on any combat mission.
We have made it from Rank 1 to Rank 6. When will we see Rank 7 and will there be any new vehicles to coincide with that release if it comes?
Synergy is a temporary boost and when selected can assist in giving your troops the increase in Attack or Health depending on which you have selected. Synergy is something you can’t live without. Mobile Strike claims It can increase the boost to your troops up to 5 x over a non-synergy attack, which is game-changing. These are available in packs, challenges, and the Black market.
Serums haven’t always existed in the game, but since their release, they have steadily made their move from a one-size-fits-all to becoming far more specialized and effective, giving us as players the opportunity to create a setup specific to our needs.
With a Troop capacity limit, it is not possible to maintain a viable base using lower tired troops. This is sad in some ways because this takes some strategy out of the current game as it stands. Much the way that traps have been neglected, top-tier troops become irrelevant when the next tier spawn. For example, when T7 came out, it wasn’t possible to train enough T6 to withstand an attack.
A small number to act as a buffer can work but the limit on troop volume prevents T2s from ever being viable. So be prepared for when T8 drops that your T7 will have a difficult time keeping you from being ignited.
Back when Hq 30 seemed so hard to reach, Titans were not even a glint in your Mechs eye. Now they are here which is great! When they first hit they were a joke only offering assistance in gathering RSS. But like the Mechs have come into their own and found their place, so too have the Titans
In addition to your troops, there are a variety of Titans available. These are necessary for success. Adding 100 into your deployment is all that’s required to receive the benefit. But Titans do more than just increase the strength of your attack. They also increase the speed at which it travels.
In a rally scenario, you are going to want to use Elite Mech Slayers and Sentries. In a solo attack, you’ll be sending Elite Mech Enforcers and Mech Shields. The Elite Mech Hunters and Vanguards are listed as rally defending, however in testing the Hunters have shown to improve the score. Vanguards are best left inside your base.
This nostalgic review of Mobile Strike Mech Dimension has brought back many fond memories of the good old days and the great days yet to come. Regardless of what the future brings there is no doubt the foundation that has been laid is sure to keep this community in high spirits and always looking for the next target.
Stay Tuned for more great information from our MSHQ Team as the Mech Dimension continues to evolve. In addition, be sure to join our community on the Line App for more on-the-go tips! Line: Add tines007 and request an invite to the Mobile Strike HQ room (please specify Mech, Cyber, or both). Subscribe to our Youtube channel!