There has been a lot of information about your Mech War Dimension Mech put out into the community. However, even with the information we have, we are still learning more and more on a daily basis about the Mech and the best ways to be able to utilize it. Recently new Mech Levels were released to give our Mech, even more, boost in their stats.
A Quick Recap
The Mech has multiple uses, including, Reining, Economic Skills, Defense, and Scouting. These different uses were covered more fully in, Understanding your Mech in the Mech Dimension Part 1.
We also explored the cost for levels 1-49 of your Mech and ways to be able to skill your Mech. However, as changes have been made to the Mech and new levels have arrived we are learning more and more about our Mechs. This article will include information on the new Mech Levels and some of the testing that has changed the way we view our Mechs.
New Mech Levels Arrive
Mech levels beyond 99 are here with our Mechs now going to Level 150. These levels require Rebirth Mech Level up Cards in order to be able to level up. The new levels also open up additional skills to strengthen our Mechs even more.
Mech Card Cost
We currently have the Costs for your Mech Level 1-49 and level 49-99. We will work to obtain costs for your mech at higher levels as soon as we are able to do so.
Rebirth Mech Skills
The Rebirth of our Mech at level 100 and beyond is a game changer. With the Rebirth of the Mech, your Mech has the ability to be even stronger and take on your Troop Bonuses. According to the blog as your Troops get stronger so does your Mech. Some of the Skills that will be seen are:
- Mech Defiance
- Mech Favor
- Mech Fury
- Mech Eclipse
- Mech Ragnarok
These new levels of your Mech definitely are going to need testing as the Mech has never taken on your Troop Bonuses in the past. This will change how many players are set up and the amount they are using their Mech’s. We are already seeing some interesting changes in reports. Please note that the information listed below discusses the Mech until level 100 and as we are able to test new levels more we will update the information contained within this article.
While in the last article we covered some of the more basic information regarding our Mechs there is a lot more information that still needs to be addressed. To many players, the Mech is still a mystery. We are learning more and more about the Mech as we continue to play and interact with them so we want to be sure that you have all the best and up to date information available when you need it.
The Mech Explained
The Mech is a very unique feature offered by the Mech War Dimension. For a long time, players have chosen to Ghost Rally their Mechs or not use them due to a lack of understanding on how they work. However, your Mech can be a powerful Allie in protecting your troops.
When entering your Mech Station you encounter several numbers. One of the numbers that is most noticed is the Stat Rating. This number is dependent on the skills you are utilizing on your Mech. The more powerful your Mech the higher this number is, the lower rating is going to indicate a poorly skilled Mech or a Mech that needs to be leveled up. The skills that go into making your Stat Rating are the skills that give your Mech the boosts it needs to be useful in combat.
Here you can see where your Skill points are currently Allocated. The blue shield is for defensive skills, the red missile is for Attack skills, and the White Gears are for Utility Skills. You are able to reskill your Mech for free from the Skills Screen however, the main screen provides a place where we can get a quick glance at what Skills your Mech is currently utilizing.
The HP Bar
This is where we are going to spend the majority of our time. The Green Bar across the top of the screen is our Hit Point (HP) Bar. This Bar shows how much HP our Mech currently has and is one of the most important numbers when it comes to the Mech. The Higher you skill your Mech’s HP the larger this number is going to be.
If you look at the back of the report when the Mech is being hit you will see a few numbers. However, one of the numbers you will see is this one and how much HP was lost in the hit. As your HP Bar Drains that will affect your Mech’s ability to do its job.
A Mech with a less full HP Bar will not be able to defend or attack as efficiently as a Mech with a full HP Bar. Therefore, keeping your Mech as repaired as possible is very beneficial to your city.
Many players have believed as well that this means that a Mech with more HP is a better Mech than one with less HP. However, this is not true either. What matters the most when it comes to your HP Bar is that it is kept as full as possible. Currently, instant Mech Repair items can be found in the Gold Store and Black Market.
Pro Tip: When your Mech is leveled up it acts as an Instant Repair. By saving your Level Ups for when your HP bar is low you can save on Instant Repair items.
Reading a Mech Report
On the front of the report when your Mech is present you are able to see the amount of HP your Mech has and the amount lost and the Stat Rating on the little image of the Mech. The back of the report also shows all of this information.
When you look at the numbers on the back of the report in the first column, you are able to see your Mech’s current Stat Rating. In the Second column, you are able to see your Mech’s Current HP/HP loss from the previous hit. As we mentioned above the better your current HP the better your Mech is able to do its job.
Skilling Your Mech
Many of you probably noticed that we said that while your Mech needs to be fully healed to be at its most effective that more HP is not necessarily a good thing. If you did not notice this then you should probably go back and reread the previous information.
This may seem backward to many players. However, in the case of your Mech’s Hit Points, more is not equal to better. In order to really take a closer look at this, we ran a couple of tests.
For the First test, we skilled our Mech for max HP available according to its level. We also used a Mech Repair Item to ensure that our HP Bar was full for the Hit. The only thing that changed between the two tests we ran were the skills on the Mech.
On the first hit, the Mech lost 28,039 HP and 21,863 troops were sent to the hospital.
Next, we reskilled our Mech, however, this time we only put one point in each HP Skill box. We also used another Mech Repair Item to ensure that the HP Bar was full and that our tests were valid. We also healed the troops that had been wounded in the previous hit.
In the second hit, there was 26,544 HP Lost and 21,863 Troops were sent to the hospital.
When Comparing the two tests we can see several things that are important to note:
- Both times the same number of troops were wounded.
- In the first hit, the HP was at least double of what the Mech had in the second hit.
- With the new skill sets, the Mech Dropped about half of its stat rating as well.
- The Mech performed better with a lower HP and Stat Rating
The fact that the Mech performed better in the second test is very important to note. By skilling for HP you inflate your Stat Rating and your HP bar, however, your Mech will not perform as well as if you were to only put enough points in the HP skills to move to the next
New Skilling Recommendation
PLEASE NOTE THIS RECOMMENDATION WAS BEFORE THE MECH REBIRTH. At this time this Skilling recommendation may change please check back often to see if this is the case. This has resulted in a new Mech Skills Recommendation.
- Skill from the bottom up, starting with Defense
- Put One Skill point in each box and work your way to the bottom of the skill tree
- If you have opened the new levels but are not able to skill the new skills at higher levels yet, it may be more beneficial to not put points in those boxes at first.
- From the bottom fill in your Defense boxes
- DO NOT put additional points in the HP boxes, leaving only one point in this skill box
- You can skill for Regeneration, however, this will take away from available Combat skills.
- Put leftover points in the attack column filling boxes at the bottom first when possible.
There are many benefits to skilling this way. One of those is that players had noted they lost HP when switching skill settings. By not skilling for HP this will not be as drastic. In addition, you will see improvements in the hits you are taking because your Mech has increased Defense and Attack Capabilities.