It is Merge week! This week new life is being breathed into our Mech States with Merges. We have seen multiple States reduced down into 4 States overall with one new State. This means change is upon us all and we have new neighbors and States to build.
When it comes to SvS events and weekly gameplay this is going to change what our landscape looks like. Today I want to spend some time discussing what we may see as we move forward and how to keep protecting yourself and build up a strong State.
Some players who came from already active States will not see much change. However, those of us who were living in States with maybe one big alliance are going to have to go through a bit of an adjustment process. Here are some of the things we should watch out for as the landscape of the Mech Dimension changes.
Be On Top of Your Account Safety
In less active States you may be able to get away with sitting around in the wrong gear or letting your shield drop when you are not online. However, as many States now have multiple big alliances this will not be as likely to be safe anymore. For players who were not a part of the “big alliances” in your previous States, you may be used to this. However, to those who were a part of the ruling alliance, you cannot count on the fact that everyone in the State is weaker than the bigs in your alliance anymore.
Five Quick Tips to Ensure your Safety
- If you cannot cap consistently then stay shielded when offline.
- When you log out even if you are shielded be sure to be wearing defensive gear in case your shield drops before you can get on to replace it.
- Set an Alarm on your phone to remind you about your shield.
- Make sure people know how to get in contact with you if you are burning.
- If you do not have the loyalty to shield and have no troops anyways then set a fake rally or send your Commander to a friend to keep safe.
Changes to SvS Kill Events
With only six States now being in the Mech Dimension, the number of Control Points available to hold during SvS will be reduced. This hopefully will mean a few things:
- We will see much more active Control Points with battles occurring
- Players who may have previously held a Control Point unchallenged will need to transition to PvP if they can no longer compete in that arena (this translates to more hits for our defenders)
Changes for Daily Control Point Holders
When it comes to State Control Points there are many times when you will see one big alliance in a mostly inactive State who dominates the Control Point to the point where it’s no longer a real battle. This is nice for those players however, ultimately a little boring.
With the merges, this will allow the opportunity for more competitive play around the Control Point during the week. This is positive because it allows alliances to play and test different setups which ultimately will make for stronger States during events.
Five MSHQ Tips to Create a State that you want to Be a part of
In Mech, Battle-Tested Teleports are not readily available. While we will see them occasionally it is not like Cyber where players freely move from one State to the next. In ways, this is limiting but it’s also nice that we know who is in our State and can build and work together to create a State that is worth being a part of.
MSHQ Tip Number One: Be Like Bill
State chat can easily quickly become a toxic place. However, if we work together as a community and State to not allow certain things that can be a huge help. While there will always be trolls in State Chat, that’s just a fact, there are things that none of us should condone or be okay with.
Oftentimes those players that we refer to as “Keyboard Warriors” are looking for some type of attention. Do not feed into that behavior and use your block button. We have all unfortunately seen messages that just disgust us but giving that behavior attention will encourage it to continue.
MSHQ Tip Number Two: Make Friends (and okay, maybe enemies)
Make some friends guys. Friends ultimately become allies and allow you to work together as a State to excel. Plus you get the awesome chance to make a new friend. Feel free to make enemies too but at the end of the day remember that it is a game and leave the rivalry in the game.
MSHQ Tip Number Three: I Really Hate this One
Okay, guys, I am gonna say this and attempt not to be sick… I am just gonna do it… I really do hate these words:
I hate State rules. However, I will admit that it does help some States thrive. This is something that each individual State will have to decide whether or not it is right for them. Whether you create a State Leadership chat or have those discussions in State Chat the decision does need to be made whether or not you will have State rules. Some Suggestions for potential rules could revolve around:
- CRR (that is Catch, Release, and Ransom and is a friendly way to keep from wasting pills throughout the week. This is not as relevant when players do not cap much but do come into play.)
- Tile Hitting- I mean if I get hit on a tile, whatever, it is a war game. However, there have been wars over tile hitting and rebel target stealing.
- Purge- Oh the Control Pointful days of purging… Do you purge before SvS? If you do when will this happen? Who is a target for purging? Or are you just all blood and guts throughout the week?
These are just a few things you can consider when determining whether or not your State wants to implement, State Rules (yuck).
MSHQ Tip Number Four: Let’s Talk about Control Point
With more active alliances in your State, the battle for Control Point throughout the week can quickly become, well exhausting. Some States may love a 24/7 Nexus. However, for those that do not, you may want to decide on Control Point Rotation for your State.
I do want to caution you that by doing this if done wrong it will take away the chance to practice for battles ahead. Some Suggestions around setting up a Control Point Rotation include:
- Plan for times that include active gameplay. This means battling it out and trying different setups.
- Know the rotation and respect it. When the active battle ends respect the alliance whose turn it is to hold and they will respect you when it is your turn (hopefully).
- Consider having time frames to allow smaller players to get some Control Point practice. It is difficult being a smaller player who has dreams of Control Point but has no hope of going up against some of the biggest names in the game. Plan some time where this player base can also play around the Control Point so they do not feel left out and become resentful.
MSHQ Tip Number Five: Foster A Healthy Sense of Competition in your State
An active State is a happy State. Healthy competition during the week is important to keep your State active and logging in. However, it is also important because it helps the players in your State prepare for the events ahead. Healthy competition can be achieved by using the steps above. However, here is a quick recap:
- DO NOT allow your State to become Toxic.
- Make Friends
- Consider the dreaded words (State Rules)
- Consider whether or not a Control Point Rotation is a good idea for your State
However, the biggest part of this is at the end of the day just have fun. It is a game and when it ceases to be fun players do not want to log in.
We have tons of articles to help you with your in-game strategy! However, at the same time, we love to bring you some fun and laughs and allow you to get to know the people in the community better as well!
Player Spotlight: Jozie
Make sure you check out this month’s player Spotlight on Jozie! She is a bright ray of sunshine that brings a smile to the face of everyone that knows her. Hear more about her and her time in Mobile Strike in her Profile.
War and Community in Mobile Strike
Speaking of Community, we have a great article that explores the type of players you will find in Mobile Strike. From the Rule makers to the trolls, we all play our own unique part in the community. Enjoy the memes and let us know who you are.
Mobile Strike Addict
Looking for some laughs and some truths at the same time? Join us as we explore the different ways you can know that you might be a Mobile Strike Addict (hey, I’m not saying that’s a bad thing!).
Stay Tuned for more great information from our MSHQ Team as the Mech Dimension continues to evolve.
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