This guide will shed light on some of the hidden nuances among your Commanders as well as shortcuts to streamline the approach and provide an overview of the Commanders available to you in all pursuits. I will be delving deep into all 4 Commanders and their recipe for success. Let’s figure out how to put your commanders to work for you!
The skills found in your Novice tree are limited to use only when that Commander is active. The Mechanized Steadfast and Mastery skills, however, will always be applicable assuming your inactive Commanders are wearing a gear preset with those skills applied. Commanders allow you to obtain different Debuffs and boost to suit your purpose via their skill trees. Bear in mind that the skills found in your Novice tree will be applied only when that preset is selected.
When skilling the Mechanized Steadfast and Mastery skill sets please do so via the Edit preset tab, then select the gear number you wish to skill followed by the equip button to activate. This will save you the headache of missing boosts.
Novice, Mechanized Steadfast, and Mastery Skill Trees
These skill trees apply to all 4 Commanders except for Commander 4 which at this stage only has the Novice with the Mechanized Steadfast with Mastery, and Gear Presets likely coming soon.
All of these skill trees follow the same basic pattern, however, the Novice trees, in particular, differ greatly from one another as the Novice trees are aimed at each Commander’s strong suit.
By upgrading the level of your Commanders you can increase additional boosts by unlocking more skills.
Commander 1 is the original commander in Mobile Strike. It offers a wide array of options including, Attack, Economy, Training, Building, Rebels, and Gathering.
Gear and Presets
The real standout for Commander 1 is the Economy and Rebel setups. Although it can be effective for Attacking it will always fall short of an equal level Commander 2. Be sure when creating a gear preset that you maximize the skills within that tree for the task at hand. I know it may seem small but every little bit helps.
You will not find Base Assault or Base Defender in your Com 1 Novice Tree. However, some of the following skills are unique to Commander 1 Novice tree.
- Type-specific stats, Attack, Defense and Health, (Infantry, Tactical, and Armored Vehicle).
- Overall Troop Attack, Defense and Health
- Economy (Construction, Research, and Training Speed)
- Commander Attack, Commander energy increase
- Commander Attack versus Raid Boss
- RSS production
In your Mechanized Steadfast Skill Tree, you’ll find that they follow along with each Commander’s Novice tree in that Com 1 Boosts your Type-Specific and Overall Troop stats.
The trend continues in that your Commander 1 Mastery Skills offer increases to your Type Specific boosts, debuffs, and overall Troop Attack, Defence, and Health.
The Mastery Tree for Commander 1 offers a tonne of boost at maxed level, making this a great area to focus your attention when dialing in your combat stats.
Commander 2 is your Attack specialist. No other Commander can lead your army as quickly or with as much Base Assault Attack, Defense, and Health as Commander 2 can.
Gear and Presets
Commander 2 does not lend himself well to defending your base so there is no need to equip a defense gear preset to your Commander 2.
Must have presets for Commander 2 is your Attack Preset and one for Rebel.
The best Attack Gear available today is the Garrison Gear Set. At maxed Level 6 gear this has the following stats which include the multiplier found in your Manufacturing Research tree.
- Base Assault Attack: 468k
- Base Assault Defense: 592k
- Base Assault Health: 300k
- Armor-piercing: 244k
- Accuracy: 136k
What is Armour Piercing? Armor-piercing is a debuff for your enemy’s Troop Defense.
What is Accuracy? Accuracy is a debuff of your enemy’s Troop Health
Occasionally new players come in with the misconception that Base Assault is active in all combat situations. Don’t buy into this, Base Assault only applies when you are attacking another player’s base and not when you are under attack.
The highlight within the Novice tree for Commander 2 is going to be your Base Assault Stats.
Due to the skills available in your Commander 2 Novice tree, you can fill and send rallies faster from your Commander 2 if skilled correctly. The below skills are found in your Commander 2 Novice Skill Tree. This is a must-have maxed skill set up for sending your rally without delay. It is also important to note from the standpoint of a filler of why sending with your Commander 2 is quicker.
- Return Deployment Speed. Increasing Deployment Return (Speed Saving you on Deployment Speed Ups)
- Rally Deployment Speed, (specifically for rally leads)
- Rally Time Reduction, (specifically for rally leads)
Your Commander 2 Steadfast Tree offers Base Assault as well as Type and overall.
Your Commander 2 Mastery skill tree is virtually identical to your Commander 1. You will however notice another opportunity to increase your Base Assault Attack (BAA), Base Assault Defence (BAD), and Base Assault Health (BAH). Hopefully, you’ve caught on by now that Commander 2 is by far your best commander for attacking or rallying another base.
Commander 3 is by far the best for defending one’s base. This commander also specializes in the Control Point. The most up-to-date Control Point Gear is the Jungle Commando Gears.
Gear and Presets
The must-haves for Commander 3 Presets are Base Defender, Rebel, and CP if you compete on that stage.
The most current Defender gear right now is the Grand Protector Gear set. The following stats are for the level 6 gear Set, not including leveling or enhancements.
The numbers posted in the Blog are based on Level 6 Gears with no enhancement, no set leveling, and no stat multiplier which comes from the manufacturing research tree.
The below stats include the Stat Multiplier from a completed Manufacturing Research tree.
- Base Defender Attack: 446k
- Base Defender Defense: 513,200k
- Base Defender Health: 307,200
- Headquarters Deployment Sabotage: 480%
- Combat Shielding: 231,200
What is Combat Shielding? Combat Shielding is a debuff of your enemy’s Troop Attack.
Jungle Commando Gear Set
- Accuracy: 169,600
- Troop Attack while occupying Control Point: 498,400
- Control Point Troop Health: 224K
- Control Point Rally Troop Attack Bonus: 498,400
- Combat Shielding: 252,800
In your Commander 3 Novice tree, you will find a plethora of boosts for your BDA, BDD, and BDH. With each new Commander Level increase as a set ie: 301-350, a new tier spouts in the skill tree. This is a great time to reset your skills and start over by maximizing the bottom (the newest) skills first as they offer more boost than the tiers prior.
- Base Defender Attack
- Base Defender Defense
- Base Defender Health
- Control Point Troop Attack
- Control Point Troop Health
- Deployment Size
- Rally Capacity
- Troop Attack Bonus
- Debuffs (Accuracy, Combat Shielding).
- Troop Queue Bonus
- Hospital Capacity
In the Commander 3 Steadfast Tree, be sure to note you will gain more Base Defender Combat stats further solidifying the fact that Com 3 is your best defending Commander to date.
Commander 3 Steadfast also offers Control Point Rally Attack, Control Point Troop Health, and Control Point Defending Attack. Pay attention to the fact that if you are not battling for the Control point there is no need to apply those skills to your commander, your priority should always be defending your base first.
Com 3 The Mastery Skills for Commander 3 has recently dropped. It offers nothing new in terms of specialized skills; however, it is an extension or more of these same as your Novice.
For example, there is a 380k Base Defender Attack (BDA) available. This is more than you’ll find in any completed research tree right now.
Trap and Artillery Attack, Defence, and Health should not be a skilling priority until you have maxed out the other skills first.
The Hospital Capacity Skills within the Novice tree skills adds up to 300% Hospital Capacity and is extremely beneficial and one of the highlights of using your Commander 3 in a Defender Setup as you save on troops. Healing troops using T1 RSS is more cost-efficient than re-training.
Commander 4 is the newest and lowest ranking commander to date. Her claim to fame is Synergy Disruption. Commander 4 is the only Commander to offer Type Specific Debuffs.
However, even at level 150, she is still competitive in the Bunker Arena and can also do well in the Control Point due to her sheer volume of troop deployment capacity being higher than the others at this stage of the game.
Gear and Presets
As of today, there are no Gear Presets available on Commander 4.
The highlights found within the Commander 4 Novice tree are Synergy Disruption which is a debuff against your attackers Mech Synergy. There are also Type-specific debuffs. Your Novice skills can be set up very specifically against a certain Troop type. For example, You could set yourself up for a strong Defense versus an incoming Tactical Attack by applying your skills to the Tactical Debuffs and especially the Hydro Mech Synergy Disruption. I look forward to seeing a higher-level Commander 4 with more skills on offer. It has the potential to be a real game-changer.
Now with com 4 Steadfast, we get a bonus of Base Assault as well as a Base Defender so even at such a low level, Commander 4 is proving itself worthy of combat, and I’m excited about what’s in store for this Commander.
Setting up a Rebel Preset on all 4 Commanders usable for Rebels and Raid Boss is beneficial. Although you can use any Commander to hit Rebels and the Raid Boss, it is important to note that leveling your commanders while wearing Rebel gears will allow you to stockpile free Commander energy as you do so. This is especially apparent on any Commanders that you have unlocked the Commander Energy Carryover feature on.
This feature was available in packs. If you are unsure if you have this you can check to look in your permanent boosts, which is accessed using the menu on the right-hand side of your game screen. Then scrolling to the bottom, to the tab Permanent Boosts.
Setting your Commanders up for success not only gives you the maximum boost available for you to work with but also provides a solid foundation to build upon. If possible, allocate the time each day to fine-tune. This will allow you to extract the most boost possible for your base.
Don’t forget your Commanders are highly specialized so try to avoid turning them into something they are not and focus on their strength.
Stay Tuned for more great information from our MSHQ Team as the Mech Dimension continues to evolve.
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