Nothing has shaken the game since the Cybernetic release quite like the release of Trap Busters. With a new meta in Mobile Strike, we are all learning and changing quickly. These quick guides are here to help you see what’s best for your base build at a quick glance. Gear, Augments, Mods, Insignias, Vehicles, and Serums are all listed here for you to in the Defense Quick Guide!
Which Stat to Choose?
In the Cyber realm, you can choose to focus on defense stats or attack stats. Defense saves more of your troops, while attack stats kill more of the enemy’s troops. We recommend choosing defense stats first and foremost. When talking explicitly about defending, we will always default to defense and the number one priority. We then defer to health and attack as the supporting stats. There are always different scenarios for individuals to choose attack over defense, but for the purpose of this guide, defense will always come first because this guide is for those who simply want to save as many troops from dying as possible.
Trap Buster Era
Since the drastic changes that just happened with the Trap Busters, the stat priority has also changed drastically as well. No longer will we focus on trap stats. Now we will put major emphasis on Type Defense and Type Health. These changes in stat priority will reverberate through all features in your base! While the Trap Busters are “temporary” for the moment, it only means the ability to train them will go away. The ability to use them will remain. Lastly, like the wallbusters before them, the Trap Busters are more than likely to become a permanent feature in the near future.
With the release of new Demolisher Gear, we are now starting to make the rounds of gear pieces again. So, you will want to use the Demolisher pieces where available, and fill in the rest with Elite Devastator gear. Level one of the basic Demolisher gear is higher than level 6 of the Devastator gear, so even the basic solo attack pieces of the Demolisher Gear have higher defense than the highest defense Devastator gear. You will also want to pay attention to how far you have improved the Devastator pieces for Quality and Enhancements.
Now that the Demolisher gear has been released as a whole, you want to focus on the power-up and quality of each gear piece. Also, make sure you are enhancing the Elite version of the Demolisher gear. Once this Demolisher gear has finished with all of the usual bells and whistles, it will be time for another round of gear. Maybe even cores? Just Kidding!!
Remember that there are two roads to go down when choosing stats for defending. Attack stats help you kill more of the incoming deployment and defense stats help you save more of your troops from dying. For gear, we emphasize saving troops first, and we always recommend using defense gear. The exception is if you are an account that never burns, then solo attack gear will work.
- (Elite) Demolisher Gear defense
- (Elite) Demolisher Gear solo attack
- (Elite)Defender Devastator Gear
- (Elite) Wrecker Devastator Gear
- Dominator Defense Gear
- Dominator Solo Attack Gear
- Noble Defense Gear
- Noble Solo Attack Gear
For the best hero and skilling to go along with the gear, check out our Commander Guide Part Two.
Some of the biggest changes you will need to do in your base to account for the Trap Busters will be changing your mods. The change completely flips our priority in the new mods. Whereas the Type Defense did not help, and now it does, it changes the importance of mod sets.
One set now can combine the Defense and Type Defense to surpass the Base Defender Defense percentage of the other mod set. It’s no little difference either, as it comes to a 40k percent difference!
- Spec Ops (194k combined defense)
- Raiding Gear Mod (138.6k Combined Defense)
- Amphibious Assault (110k Base Defender defense)
- Potent Mod Set (92.4k combined defense)
- Vigor Mod Set (65.6k combined defense)
- Troop Rush Mod Set (52.5k Defender Defense)
- Electronic Warfare (50.4k combined defense)
The insignia Building was just updated to give us some new features! First, you can now favorite your insignias so that the ones you use will be at the top. In addition, you can have a fifth slot for a special insignia when you max the building at 1240. For insignias, we are going to place our priorities in overall stats, Type Stats, and any base defender stats. Since traps are no longer effective in defending, you want to make your troops and titans as strong as possible.
- Blockade insignia
- One’s Cyber Militant (attack and health debuff)
- Gas Attack
The fifth slot special banner will be the Prototype Armor Special Insignia that has 250k Defense. In contrast, if you prefer more attack to kill the incoming march, you can use the Prototype Jet Special Insignia that adds on 200k Attack. Also, prototype bombardment with 250k AD.
Augments have started to add some real customization to our bases. Some have incredible amounts of defense. However, other augments have defense and attack to save troops and kill incoming troops as well. Here we always default to the highest defense in order to save the most troops, but once you get to the point of not burning there are a ton of augments to play with.
The newest augments have a really solid mix of stats for defenders. They have all three base defender stats, troop defense, and attack debuff
- Drymarchon MG
- Topazinvasion Augments
Right now with serums, the test tube actually makes up a majority of the stats. You can choose one test tube and six ingredients to create a serum in the Biotech Lab. Most recent Serum updates are the Relentless Serums
Relentless Barrier Vial
- Lilac Jellyfish 43.750k attack
- Lilac Fruit 43,750k defense
- Lilac Shale 45,938k health
- Amber Artichoke 36,750 Troop Health
- Amber Flower 35,000 Defense
- Marigold Rock 56,875 Attack Debuff
Red Orange Mushroom 33,750 Defense
Sapphire Blue Pod 33,750 Type Defense
Amber Artichoke 36,750 Troop Health
Amber Crystals 35,000 Attack
Emerald Green Squid 33,750 Base Defender Attack
Defending Vehicles are added to the wall to help protect your base. Now that we can combine the Defense and Type Defense, there are vehicles that become very significant. But, do not forget that the Assault Vehicle Hanger itself gives some stats that could help defend. Also, the Hangar went through a super cool upgrade recently as well. You can now also choose your favorite vehicles so that they are always at the top of the list for you to find fast. In addition to that new feature, you can also send a second deployment with a vehicle when you reach Hangar 1240. It’s a no commander deployment, but it can have an AV.
- Cybernetic Predator
In the Cyber realm, you can choose to focus on defense stats or attack stats. Defense saves more of your troops, while attack stats kill more of the enemy’s troops. We recommend choosing defense stats first and foremost. When talking explicitly about defending, we will always default to defense and the number one priority. We then defer to health and attack as the supporting stats. There are always different scenarios for individuals to choose attack over defense, but for the purpose of this guide, defense will always come first because this guide is for those who simply want to save as many troops from dying as possible. Defense saves troops, attack kills more of the incoming enemy army, and health makes your troops more resilient.
Where to Look Next
The most important part of battles is your Commander. So, get the scoop about the skills, and skill priorities, for the Control Point in our Cyber Commander Guide.
This is not our only Quick Guide! The Defense Quick Guide gives players an all in one spot for all the ‘best’ when it comes to setting up your base. Also, The CP Quick Guide helps all players with the basic control point set up.
Research is the foundation of all great accounts! To make sure that you have your research covered, make sure you check out the Cyber research Guide.
Finally, if you are having trouble finding those places to gain extra stats, take a look at our article on How to find stats. In the end, we have a handy checklist for all players to go through.
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