Last week we had the opportunity to start talking about some frequently asked questions by Trap Players in the Mech Dimension. This week we are going to continue diving into frequently asked questions, however, be sure to go back to last week’s article and take a closer look at the questions that were covered there.
A Quick Recap
Before we dive into more questions that are frequently asked by Trap Players in the Mech dimension, here is a quick recap of what we covered last week for those of you who are too lazy to go back and read.
For the love of all that is good! Please stop asking these questions!
- How do I set up a trap?
- How many troops do I need?
We covered how you can answer these questions for yourselves and alternative questions to ask instead. I also explored all the reasons that you need to stop asking these questions and the fact that there is NO SUCH THING AS A COOKIE CUTTER TRAP!
We also covered whether or not there is nerf in the Mech dimension, the short answer is no because we have a troop capacity. We also covered what troop capacity is and no I will not cover it here again. Finally, we covered capping Commanders in the Mech dimension and whether or not this is currently possible. The short answer is yes and no. If you want more details to stop being lazy and go back and read the answers for yourself.
Another Frequently Asked Question in the Mech Dimension
Hello, my lovely trapping friends. I am glad to see you back for this edition of Cookie Cutter Trapping for Noobs. This week we will be exploring some more advanced questions that are asked by traps in the Mech Dimension. Note that this week we are only going to be covering one frequently asked questioned. This may not seem like much but we want to be sure you have all the information you need regarding this question. Keep on reading for great information and maybe a touch of sarcasm here and there.
Frequently Asked Question Five: How relevant is the Mech?
Did I get lost? Mech DIMENSION! How relevant is the Mech in the Mech Dimension? The Mech is so relevant that playing without it would be like trying to play with no troops. However, I will back up a little here because we have seen the Mech evolve a ton over the past year or so.
When the Mech Dimension was first released it was exciting to players because it was essentially like going back to the beginning of the game but with Mechs. The Mechs brought a new element of play to Mobile Strike. Making the Mech War Dimension have the old school feel with a slight twist (just like a good drink).
It was exciting to explore these Mechs and find out what they could do, however, ultimately it came down to the fact that while they helped to cushion our troops at higher levels and prevent us from taking huge losses essentially they just were not what we wanted them to be. If you kept up on your skilling then there were better ways to skill them so that they were more useful but many players found themselves keeping their Mechs outside their cities or in fake rallies.
Along came the reborn…
We saw the Mech going to level 49, then 99, levels above 100 were released and our Mechs were “Reborn.” This was the biggest change to the Mech since the game began. It gave our Mechs a new set of skills that linked the Mech to our troops and interconnected them so as our Mech becomes stronger so do our troops. We were also given Reborn skill. Everyone wants to know what this skill is and what it does, and we tried to answer it but it’s still confusing. So just go with it.
Ultimately what is important is how the Reborn Mech impacted defenders and attackers. The Mech became very relevant not just for defenders at this point but for attackers as well. For more information on this check out:
So How Relevant is the Mech?
We did some tests to show us just how relevant our Mech Dimension Mech is at this point in the game for defenders. The Defending Mech for these tests was around level 134. We had our attacker in this scenario hit our trap with Mech home. After this was done we reset troops and Mech HP and had the attacker hit our trap with Mech out. The only thing that changed between hits was whether or not our defender had the Mech home.
Defensively your Mech is going to provide a huge benefit when at the Reborn levels. On the alternate side getting caught with your Mech, not home can hurt so watch out for those hits that may come in when you are filling a rally or sending your Mech on a walk for some reason.
Do I need Mech Reins?
The next thing we tested on the defensive side of things is how relevant Mech Reins are. Should we get Mech Reins? Do they help? Does having more than one Mech Reining make a difference? We did some more tests!! We tested this using solo hits as it was easier to ensure that the only conditions that changed were the number of Mech Reins our Defender had.
- Test 1: Our Defender took a solo from our attacker with only their Mech
- Test 2: Our Defender reset troops, Mech, and got reined by one Mech
- Test 3: Our Defender reset troops, Mech, the reining Mech was reset, and another Mech was sent to rein
|Mech Rein?||No||1 Mech||2 Mech|
|Mech HP Loss||21,227||40,627||33,969|
|Mech HP Loss||65,038||65,312||65,973|
So are Mech reinforcements helpful or essential? We can see that our trap lost slightly more with one Mech reining but also killed slightly more. We also see that when a second Mech was introduced to the mix it improved the hit more. Is this a big enough of a difference to make a difference? It is up to you but having multiple Mechs reining can benefit you, so why not take every advantage you can get? Although is having Mech Rein an advantage, we bring you a tale of caution from our testing.
A Tale of Caution
I will be honest, I did omit one test from these results. However, the results of this test are not pertinent to what we were testing. This test did, however, paint a tale of caution that all of our traps need to be taken into consideration. If you are getting reinforcements from your fellow alliance members, always make sure that you are aware of who is reinforcing you and that they have their Mech appropriately leveled and skilled.
Partway through our testing, our defender found themselves being reinforced with a second Mech. Our Attacker swooped in, and the results were not what we expected. Compare these results to the ones we showed above.
|Mech Rein?||2 Mechs|
|Defender Loss||1.11 M|
|Mech HP Loss||679,170|
|Mech HP Loss||65,277|
It is important to note that the extra loss on this hit all came from the second Mech that was reinforcing our defender. Upon questioning the owner of the Mech it was discovered that they had forgotten to skill for defense and had reinforced our defender with a Mech that was skilled for Economy functions. So be cautious not only with who is reining you but how they are skilled. Besides, if you are reining in your Alliance member, be sure to be skilled correctly before sending your Mech their way.
Mech is currently an essential part of gameplay when it comes to trapping in the Mech War Dimension. Leveling your Mech up and skilling it correctly can push you over the top as a trap. But be wary and heed our tale of caution when it comes to allowing other Mechs to penetrate your city.
Want to know more about how to skill your Mech to defend and rein in your Alliance members? Do not forget to hop over to our Understanding your Reborn Mech article for all sorts of goodies.
Time to Start Baking those Cookies
You have more questions, we know, we have more answers, but this article is too long. So you’re gonna have to wait until next week for Even More Cookie Cutter Trapping for Noobs. In the meantime do not forget to join us on social media and we will probably (okay we will) answer your questions there too.
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