Last week we took a closer look at two of the newer Researches in the Mech Dimension. This week we are going to take a look at the two newest research trees in the Mech Dimension. Research provides a plethora of stats within the Mech Dimension so it is important to know the basics about your different Research Trees.
If you did not get a chance to take a closer look at the previous article, please sure you go back and do so. In addition, for an even closer look at Research, we will provide you with a list of links covering various aspects of Research within the Mech Dimension.
The Essential Mech Research Guide
A Glance at New Mech Research Part 1
New Mech Dimension Research
Research is continually expanding in the Mech Dimension. It continues to give us new research with stats to continually increase our strength. Since Strategic Troop Research was released we have also seen the following research join us in the Mech Dimension:
- Mechanized Ascension
- Mercenary Combat
- Voyager’s Rewards
- Mechanized Battlemarks
Last week we were able to discuss Mercenary Combat and Mechanized Ascension Research. This week we will be focusing in on Voyager’s Rewards and Mechanized Battlemarks. Also, we will give you some quick tips on how to prioritize the newest Research.
Voyagers Rewards Research
Voyager’s Rewards is our newest Rewards Research. There are multiple places you can get items for this research from events to packs. This tree provides nice boosts to help continue to give your Base boosts where you need them.
This Research is divided into three sections. Each section requires a different material and focuses on different stats. To open research further down in each section, you must have achieved level 5 on the researches above.
Materials Needed for this Research
Voyager’s Rewards research requires three different types of materials. Also, do not forget that because it is a rewards research it does use rewards speedups instead of your regular speedups. Materials needed can be found below:
- Voyager’s Research Chips- This material is used for the first section that begins with Armored Vehicle Defense and ends with Deployment Speed. This section has some general stats in addition to some stats specific to defenders.
- Epic Voyager’s Research Chip- This is required by the second section that begins with Base Assault Defense and ends with Deployment Size. This section mainly has stats that are specific to Attackers with some General Stats mixed in.
- Legendary Voyager’s Research Chip- This material is needed beginning with Control Point Troop Health Bonus and runs to the end of the Research tree. This section contains Control Point stats as well as some debuff and Deployment Size stats.
Special Abilities Given by this Research
There are no special abilities given by this research. This research mainly focuses in on combat stats and some Deployment size stats.
Deployment Stats in this Research
Stats that help with the Deployment included in this research are as follows:
- Deployment Speed- Section 1
- Deployment Size- Section 2
- Deployment Size Bonus II- Section 3
- Rally Capacity- Section 3
General Combat Stats within this Research
The following are stats that can apply to all players in different situations:
- Infantry, Armored Vehicle, and Tactical Defense (Max: 1,000%)- Section 1
- Troop Attack with Commander (Max: 600%)- Section 1
- Infantry, Armored Vehicle, and Tactical Attack (Max: 1,000%)- Section 2
Debuff Stats within this Research
Next up we have Debuff stats that can be found within this research:
- Accuracy (Max: 600%)- Section 3
- Combat Shielding (Max: 1,000%)- Section 3
- Armor Piercing (Max: 400%)- Section 2
Stats for Defenders only in this Research
These stats only apply to defenders and are only in Section 1:
- Base Defender Attack (Max: 1,000%)
- Base Defender Defense (Max: 1,200%)
- Base Defender Health (Max: 600%)
Stats for Attackers only in this Research
These stats are specific to players attacking Strongholds and are only in section 2:
- Base Assault Defense (Max: 600%)
- Base Assault Health (Max: 1,200%)
- Base Assault Attack (Max: 1,200%)
Stats for Control Point Players only in this Research
The following stats are for Control Point players only and are only in Section 3:
- Control Point Troop Health Bonus (Max: 600%)
- Control Point Rally Troop Attack (Max: 1,000%)
- Troop Attack Bonus while occupying the Control Point (Max: 1,000%)
Stats for Rallies only in this research
The following stat can be found in this research and only applies to players who are rallying. This can be a rally against another player or the Control Point.
- Rally Attack Bonus: (Max: 1,200%)
Mechanized Battlemark Research
Finally, we have the newest research that is being offered in the Mech Dimension. Mechanized Battlemark Research is taking our Battlemarks out of the prehistoric status and into the present by providing stats when Battlemarking an enemy. Also, with the release of Battlemark Research, there has also been a release of items to unlock some of the older features of Battlemarks we knew in the Demi Dimension so we can see if our opponent’s Commander is home or not.
This research tree is set up like traditional research, however, the path through this tree is not a straight shot. As you move you will need to check your prerequisites to open different researches.
Materials Needed for this Research
To complete this research, you will need only one material. For this research, you will need, Mechanized Battlemarks Research Chips.
Special Abilities Given by this Research
This research has three new special abilities to be aware of:
- Increase Battle Mark Duration
- Increase Battle Mark Target Limit
- Stats increased when an enemy is battle marked will be covered below
Deployment Size Stats in this Research
This research provides both a Deployment size increase and Rally Capacity increase:
- Deployment Size I
- Rally Capacity
General Combat Stats within this Research
Note that some of these stats are specific that the target must be battle marked to receive the benefit from them. However, there are also stats available that do not require you to battle mark your enemy.
- Troop Attack versus battle Marked Target- Increases your Troop Attack when your Target is battle marked
- Battle Mark Infantry, Tactical, and Armored Vehicle Defender- Increases Infantry, Tactical, or Defense (Max: 1,800%) and Troop Attack Debuff (Max: 400%)
- Infantry, Tactical, and Armored Vehicle Attack vs Battle Marked Target (Max: 1,500%)
- Troop Attack vs Battle Marked Target- Increases your Troop Attack Bonus when the enemy is Battle Marked (Max 750%)
- Troop Armor Bonus- Increases your total Troop Armor Bonus (Max: 1,800%)
- Troop Health Bonus- Increases your total Troop Health Bonus (Max: 1,800%)
- Troop Attack Bonus- Increases your total Troop Attack Bonus (Max: 1,200%)
Debuff Stats within this Research
This research contains no debuff stats
Stats for Defenders only in this Research
This research includes no stats for defenders only.
Stats for Attackers only in this Research
This research includes no stats for attackers only.
Stats for Control Point Players only in this Research
The following stats only apply to Control Point Players:
- Troop Attack Bonus while occupying the Control Point (Max: 1,500%)
- Troop Attack Bonus While Attacking the Control Point (Max: 1,500%)
Prioritizing the Newest Research
The Newest Research is full of great stats. However, it does require time, money, and resources to complete this research. So how do we prioritize it in the grand scheme of things? I have three HQ Tips for you on how to prioritize the newest research.
HQ Tip Number One: Ensure that you have your building blocks
New research is important because of the amount of stats available in it. However, building blocks are essential as well. So ensure that you go back to the basics and work on those beginning researches before beginning to dive into the Newest Research.
HQ Tip Number Two: Always compare costs versus Stats
You will notice that we included what stats are available and what the stat increase is at max. However, currently, you may be able to get more stats from Research A then Research B. As Research gets older it becomes easier to get materials to complete it. So while Research A may have a ton more attack then Research B the level you can complete is important to note as well.
I may only be able to afford x amount of materials for Research B to get me to level 3 or 4 while with Research A which is more affordable I can max it out for overall more stat gains. The information button for the research is your best friend when it comes to knowing how your increases will look at different levels. Make sure you spend the time to compare and contrast.
HQ Tip Number Three: Know what stats you need
Knowing what stats you need and what different stats do is imperative so you are doing research that is best applicable to you. The last thing you want to do is waste materials on researches that ultimately not going to help you. We cover some of this in this article, however, for even more definitions and a closer look at stats that are applicable to you check out this article:
How To Build Your Stats in the Mech War Dimension
Do you have more questions about Research in the Mech Dimension? Make sure you join us on Line, Facebook, and Discord for more great Mobile Strike info.
Line: Add thatcinder and request an invite to the Mobile Strike HQ room, please specify Mech, Cyber, or both
Discord: click here
Facebook: click here