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Home Strategy Guides Player Expertise Beginner

Prioritize What You Need – Part 1

An Ongoing Series on How to Pick and Choose the Best Packs, Research, and Upgrades

Cinder by Cinder
May 29, 2020
in Beginner, Community, Mech, Strategy Guides
Reading Time: 7 mins read
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Contents

  1. The Newb Player
    1. Do Not Forget the Basic Building Blocks
      1. Building Block One
      2. Building Block Two
      3. Building Block Three
      4. Building Block Four
      5. Building Block Five
    2. Important Notes about the Building Blocks
    3. What about everything else?
  2. The Lead, Control Point Player, and Trap

Often when in-game releases are feeling overwhelming it can be difficult to prioritize what we need. When we talk about how to play Mobile Strike on a budget, we talk a little about buying what you need and ask ourselves some questions before investing in a feature, for more on this check out our Mech Dimension Purchasing Guide.

However, when it comes down to it, we need to know how to prioritize what we are buying. Today we will look specifically at the Mech Dimension (however, some of these concepts may apply to the Cybernetic Dimension as well) and how to prioritize what you need as each type of player.

This is not intended to be a budget guide but a way to help you guide your decisions on what you do choose to spend on or use the in-game currency for, such as Black Market coins.

The Newb Player

When Players first come to the Mech Dimension, return to the game, or even first start playing they often have a lot of questions about what they need. It can feel overwhelming because everyone else has been playing anywhere from months to a year in the Mech Dimension.

Often new players feel the pressure to catch up and question where they should start. However, be sure to check the Budget guide we linked above as well as our How to Play MS without Destroying your Wallet Guide.

These will help you get a strong start without spending a ton. If you are not patient enough to grind it out and have the budget to spend then go for it.

We are going to dive into things in just a moment. However, the most important thing as a new player before you even start building is to get in touch with the Mobile Strike Community.

You have already made the first step by checking out Mobile Strike HQ. However, if you have more questions find us on the go! Join us on Line or Discord and get your questions answered as you build.

Line: Add thatcinder and request an invite to the Mobile Strike Room

Discord: Just Click here

Do Not Forget the Basic Building Blocks

It is easy to skip over some of the basic building blocks because of wanting to catch up to the newest content that other players are spending their time on. However, some of those basic building blocks can give huge increases in the stats that you need.

As a new player, skipping over those basic building blocks will make you weaker. We have a list of Building Blocks for our Newbie Players to help get them off on a strong start and prioritize what they need.

Building Block One

Level up your Buildings and Commander. Building levels are essential when it comes to things such as deployment size and research. To be able to access certain levels of research, it is necessary to level your Research Facility to the appropriate levels. So prioritizing Building levels is going to be important to best be able to continue with some of the building blocks we have for you.

The same is true when it comes to leveling your Commander. In order, to be able to Manufacture certain sets of gear your Commander needs to be a certain level. Some of this will come naturally from doing events and XP you are getting from research, building, etc. So this is not necessarily something you will need to spend on to get those initial levels which are nice. However, be cautious with leveling your Commander if you are planning to trap.

Building Block Two

Unlocking the Nuclear Forge and Start Manufacturing Gear. The Nuclear Forge can be unlocked with a pack or with Black Market Tokens. This feature is going to open up set bonuses for you. While by themselves the set bonuses can look small, those numbers will quickly add up.

As long as you are Manufacturing Legendary Gear Sets you do not have to worry about leveling this building. For more information about the boosts, you can get from your Nuclear Forge Check out Part 3 of our Mech Dimension Gear Guide.

When it comes to Manufacturing gear, this can be done as you are working on unlocking the Nuclear Forge as well. Having the chests you need and the materials to Manufacture Level 6 Gear will be essential to start building your stats. While some Gear sets may never see the light of day just having them in your inventory will ultimately benefit you.

Building Block Three

Research, Research, Research. Research is so important. Obviously, as a new player, you will need to prioritize some of the earlier researches just to unlock troops and get some of those early boosts.

However, once you get those to a decent level (or if you have a second research queue) doing some of the newer research will give you some quick boosts in your stats. The Mechanized Combat and Ascension trees are nice because you can cherry-pick the stats you want.

At this point, Mechanized Combat is the least expensive of the two as well. Also, you will want to be working on opening new types of troops as well in the Advanced and Mercenary Combat Research trees.  For more information regarding Research in the Mech Dimension, we have a Mech Dimension Research Guide for you.

Building Block Four

VIP and Development Center. These features give huge boosts and tons of other features that will save you time and money. This is something that you will want to prioritize as a new player. When it comes to the Development Center be sure to focus in on the stats you need for your playstyle.

When it comes to VIP be sure you know what level is optimal for you. While as a trap you may want to stay at a lower VIP it will remain important to boost your VIP up to the level where you want it so you can go ahead and take advantage of what it does offer.

Building Block Five

Do not forget your Mech. Getting your Mech to Reborn levels is now very important. A lower level Mech will quickly be killed off.  Every type of player, whether defensive or attack can benefit from a Reborn Mech. You can get some Cards to level up your Mech from events but this feature will mostly be leveled utilizing pack purchases.

Important Notes about the Building Blocks

The building blocks we spoke about above are not necessarily in order. You may be able to do different things at different times. However, before you dive in you need to have chosen what type of player you want to be.

Do you want to trap, lead, play Control Point, or fill? Knowing the answer to this question will guide how high you level certain features such as VIP, Building levels, Commander, etc.

If you are not quite sure what your role in the game should be, we have an article that can help you look closer at the different roles that different players play within the Mobile Strike world. Check it out here. 

What about everything else?

We talked about some of the very basic building blocks for new players and how to get started. However, there are a ton of other features within the game that will help you to build your stats. Remember, that here we are breaking it down to the essentials to prevent you from being overwhelmed.

Ultimately you are going to want to move on to the more recent releases. Some of this will come naturally as you are focusing on the Basic Building blocks. You will find yourself getting prizes for the events you complete that you can apply to the newer features or features that were not a part of our Basic Building Blocks.

Focusing on those building blocks as a new player will ultimately give you a strong start so that you can then move forward into the following sections that we are going to use to address players who have already completed those basic building blocks.

Always Remember: It is never a good idea to just level as quickly as possible. Patience is a good thing to ensure your safety when you begin engaging in combat. Leads are often on the lookout for players who have quickly leveled to fill and have not spent time on the basic building blocks. 

The Lead, Control Point Player, and Trap

As a Lead, Control Point Player, or Trap how you prioritize what you need to be successful is going to look different. Each type of player will need to look at different things.

We will cover each of these types of players and how they should prioritize what they need in the next article in this short series. If you are a player that is ready to move on from Newb status or already past the Newb building blocks then be sure to keep an eye out for this article as it will contain tons of info for you.

What do you believe are the most important building blocks for Newb players in the Mech Dimension? Let us know in the comments below!

Tags: Building BlocksControl PointEssentialsFeaturedLeadMech DimensionNew PlayerPrioritizationTrap
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Cinder rocks the Mech side. She has a wealth of experience in mobile strategy games and is excited to bring that attention to detail to Mobile Strike HQ. Her favorite events to play are Kill Events. Cinder is a member of !SS!.

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  • Beginner’s Guides
    • Navigating Mobile Strike – Part 1
    • Navigating Mobile Strike – Part 2
    • Prioritize What You Need – Part 1
    • Prioritize What You Need – Part 2
    • Prioritize What You Need – Part 3
    • Am I Safe in the Mech Dimension?
    • Am I Safe in the Cybernetic Dimension?
    • Free to Play Guide
    • Customer Service Ticket Guide
    • Safety in a Gaming Community
    • Gaming Safely for the Ladies
  • Equipment
    • Guide to Cybernetic Gear
    • Guide to Mech Gear
    • Augments Guide
    • Insignia Banners Guides
    • Serum Recipes (Cyber)
    • Zeal Serum Guide (Cyber)
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    • Assault Vehicle Hangar Guide
    • Mech Special Buildings – Part 1
    • Mech Special Buildings – Part 2
    • Auxiliary Buildings (Cyber)
    • Development Center Guide (Cyber)
    • New Insignia Building (Cyber)
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    • Offense
      • Building Stats as an Attacker
      • Rally Lead Guide
      • Quick Attack Guide (Mech)
      • Quick Attack Guide (Cyber)
      • Quick Control Point Guide (Mech)
      • Quick Control Point Guide (Cyber)
      • Find Stats as a Control Point Player
      • Build your Stats as a Control Point Player
    • Defense
      • Trapping Guide (Mech) – Part 1
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