Once again we are facing a new meta shift in Mobile Strike: Cybernetics. The Trap Busters are leaving, never to return. Now we have the new T12 Specialist with Synergy.
Before We Start…
The first and foremost thing we should take from this is that the meta will be constantly shifting. Always be ready to change with the game. From the looks of the two most recent game-changing shifts, the Specialist is going to be where these changes are ushered in. First, it was Trap Busters that turned the Cyber community upside down. Now it’s the Specialist and synergy. HOWEVER, even though 99% of players freaked out, Trap Busters were overcome. We tested, noticed patterns, tested some more, adjusted, and finally found the new normal. I fully believe this to be true with these new Specialist as well. Cyber players are ever resilient.
- Three types of Specialist: Hydro, Pyro, Bio
- Each Specialist carries its own corresponding attack synergy
- Synergy is only activated when you have the plus one of the corresponding troop type
- Each Specialist retains the advantages of the matching troop type combat bonus
Requirements to Train
- Base 1250
- T7 resources
- Specialist Rations
Let’s Talk It Out
So basically each Specialist has its troop type that it needs, in greater numbers, in order to activate the synergy boost. What does this mean? For all the nerdy math types this formula will always active type synergy:
Total Type Specialist= (Total Type Troop-1)
For all the non-algebra loving players it means that in order for your synergy to be activated, you need at least one more Type troop than the SAME Specialist to activate the Corresponding synergy.
Things to remember:
- Your types (Pyro, Hydro, and Bio) activate separately.
- If you have 100 Pyro Specialist and 101 Pyronetic then you have activated your Pyro synergy
- You can not mix the types of Specialist and Troops. For example, 100 Hydro Specialist and 101 Pyro troops do not activate any synergy.
- If the above formula is true for EACH type, then you can have ALL THREE TYPES of synergy activated at the same time.
Refresh Your Memory
This part may seem a bit elementary for the veteran players, but most of you need this refresher more than you care to admit.
Hydronetics > Pyronetics > Bionetics > Hydronetics
Troops > Titans > Traps > Troops
What’s the Catch?
Most of us assume that since the Specialists are filling the spot in marches and rallies for Titans that they are taking on the same combat strengths and weaknesses. In fact, they are aligned with troops more so. Each Specialist is weak to Traps and strong versus Titans.
CPs and Specialist
So right now it’s damn near impossible to hold versus a maxed player at a CP, even when the rally is only a third or half full. The issue is twofold. First, these Specialist are attack based only. Secondly, they are a tier level above all other Troops, Traps, and Titans making them inherently stronger. This leaves CP leads in the predicament they have been in since the Mercenary release, you can kick but you can’t hold.
Base Rallies and Specialist
Since we are at the very beginning of learning and testing stages, the Specialist and synergy appear to be underwhelming. However, the conclusion is that there are not enough Specialist in the rallies to make a difference quite yet. Perhaps similar to the Trap Busters, there is a certain threshold that needs to be met that will make a noticeable difference.
What’s to Come?
If you use logical thinking then you can assume things may be happening in the future. The first thing I think we can all pretty much assume is that tier 12 troops are released soon. The other thing I would guess is that MZs long term plan does not involve CPs that NEVER close. With that being said, we can all use our experience and intelligence to imagine what would be used to solve this issue.
As of right now, there doesn’t seem to be a clear-cut way to continue to consistently hold a CP against these new Specialist. We need to continue to test, look for patterns, realize abnormalities, make adjustments, and test again. Don’t forget to keep an eye on everything going on around you in the game, you never know when the solution will present itself.
Where to Look Next
Always be prepared to defend your city at a moment’s notice! Check out our Defense Quick Guide for all the best in one easy to use article.
Since we mentioned a refresher earlier, here are some places you can go to brush up on the basics of stats, what they mean, and how they work for you.
Last, you really want to know where you can find all the stats you need for your empire. The Building Cyber Stats article is all about making sure you don’t overlook anything!
Have you found the answer to the Specialist problem while holding the CP? Or, maybe you have some questions that you need help getting the answers to. Join us on Line and Discord! Add me on Line, ID is slapmesilly, and send me a message to be added to the community Line Room, or the Cybergod specific room.