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Home Strategy Guides Player Expertise Beginner

The Complete Idiot’s Guide to Trapping in the Mech Dimension 3

A Closer look at Research as a trap in the Mech Dimension

Cinder by Cinder
May 29, 2020
in Beginner, Defense, Mech, Strategy Guides
Reading Time: 7 mins read
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Contents

  1. A Quick Recap
    1. Part One
    2. Part Two
  2. The Education of a Trap
    1. The History of Research as a Trap
    2. Five MSHQ Research Recommendations
      1. MSHQ Research Recommendation One: Do Not worry about Power
      2. MSHQ Research Recommendation Two: Consider your Research Facility Level
      3. MSHQ Research Recommendation Three: Know what research to prioritize
      4. MSHQ Recommendation Four: Know what Research gives what stats
        1. Articles covering research in the Mech Dimension
      5. MSHQ Recommendation Five: Do Research Wisely!
  3. Insignia, Gear, VIP, Mechs, Mods, and More… oh my! 
  4. To be Continued… 

Hello, my lovely Mech crew! Hopefully, you have been having a ton of fun and you are out there building up and getting ready for battle. We are back with more recommendations for building a trap in the Mech Dimension. We have spent some time building this complete hand-holding guide to trapping in the Mech Dimension with our thoughts and top recommendations for different features for traps currently. Remember though the game is always changing and you want to be sure that you are also taking the time to learn how stats work and more so that you can adjust and evolve with the game. 

A Quick Recap

Recap

We are going to do a quick recap for those of you who are just joining us in this series. We have released two articles prior to this both have discussed different things and while we will not give the details here because we have a lot more to discuss we will let you know what you can find in the previous articles. 

Part One

We took a quick look at different things you just need to be aware of as a trap including:

  1. Hidden Stats versus Visible Stats
  2. Base Missions
  3. Power
  4. Testing
  5. To Burn or Not to Burn
  6. Capping

We also began to take a quick look at the building of a trap by diving a little into Troop counts, troop composition, and other important troop factoids. It was some great information to kick us off and if you really want to know more please go back and read part 1. 

The Complete Idiot’s Guide to Trapping in the Mech Dimension 

Part Two

In Part two we began to dive into the building of a trap. Here we looked at different buildings and some of the features that go hand in hand with these buildings. Here is a list of the buildings we covered: 

  1. Headquarters
  2. Training Grounds, Hospitals, and Banks
  3. Wall and Assault Vehicle Hangar
  4. Master Supply Depot
  5. Nuclear Forge 
  6. Biotech Lab
  7. Combat Lab

For more details on these buildings be sure to go back and read part 2. However, we have lots to learn and limited time so we are going to move on to our new info for part three. 

The Complete Idiot’s Guide to Trapping in the Mech Dimension 2 

The Education of a Trap

Trapping can feel like a lot. There is a vast amount of knowledge needed and there is not a quick answer. As I have previously stated I am taking you through a comprehensive list of what I look at when I help people with their traps and do my own to help you better be able to build. We have hit some pretty big topics already and this week we are going to hit another big-ticket item, Research. 

The History of Research as a Trap

Research has seen a lot of change since the early days of trapping. There used to be a time where traps only completed the necessities. Completing massive amounts of research impacted your ability to stay small and most traps did not like the power associated with research. We saw some of this in the early days of the Mech Dimension. 

However, as the Mech Dimension has progressed so has Research and the way we view it as traps. There are a lot of great stats that come with Research and most of the research that has been released after the Manufacturing tree actually has no power gain associated with it. The exception to this being the T5 extension on the Combat and Wall Traps tree.

Five MSHQ Research Recommendations

We have Five MSHQ Research Recommendations. These include everything from knowing what research to do to know what visible signs may give you away as being highly researched as a trap. 

MSHQ Research Recommendation One: Do Not worry about Power

When we look at our Research everything from Manufacturing down gives power and has Research Facility level requirements. However, at this point the power gain is so minimal it is not something we need to worry about. All of the newer researches are power-free which gives traps awesome opportunities to give stats with no visible gains. 

MSHQ Research Recommendation Two: Consider your Research Facility Level

Certain researches do have Research Facility level requirements. The highest requirement out there is level 50. However, even to complete Manufacturing research you must have Research Facility 40. Manufacturing is integral to getting the best stats possible on our gear. So this is something that is important to keep in mind. In order to open Regular T5, your Research Facility must be at level 50 and this also provides a T3 RSS reduction for training so if you are even using Mercenary or Advanced T5 it is beneficial to complete this Research. Players with Research facilities lower than 50 are going to be missing out on essential building blocks when it comes to research. This is part of the reason we recommended having at least Headquarter 50 in the previous guide. 

MSHQ Research Recommendation Three: Know what research to prioritize

We spend a lot of time talking about research on the site and we have tons of articles covering research in the Mech Dimension. I will link you to a few in a minute. However, it is important to know how to prioritize your research as a trap and to know how to do that you must know what stats are currently being prioritized, without the long explanation (that’s in another article) as traps those stats are: 

  1. Base Defender Health
  2. Base Defender Defense
  3. Base Defender Attack
  4. Type Stats

Your top priorities should be the research that gives you the most of these stats. However, do not forget the building blocks!! If you only focus on the newest research because generally, that gives the highest stats then you will have many gaps in your stats that will weaken you. 

MSHQ Recommendation Four: Know what Research gives what stats

Take the time to really go through the different researches and see what they offer. Compare these to other places you can get stats and know where you will get the most stats for the lowest price in order to really be efficient with your research and your spending. Once again, we spend a ton of time talking about research and we have all sorts of articles that cover different research trees. 

Articles covering research in the Mech Dimension
  • The Essential Mech Research guide: this covers everything from money-saving tips to the early research all the way through Mechanized Combat 
  • A Glance at New Mech Dimension Research Part 1: This guide looks at Mechanized Ascension Research and the Mercenary Combat Research 
  • A Glance at New Mech Dimension Research Part 2: this guide covers Voyager’s Rewards Research and the Battlemarks Research Tree. 
  • A Glance at New Mech Dimension Research Part 3: this guide takes a closer look at Mechanized March Research and Mechanized Mercenary Research
  • Advanced Troops Explored: This Guide covers your Advanced troops from tier one to tier four
  • A Mech Dimension Tier Five Troop Overview: This Guide takes a closer look at your Regular Tier 5 troops
  • The Mech Dimension Tier Five Troop Family: this looks at all Tier five troops as a whole regular, Advanced, and Mercenary. 
  • With more research being released we will be bringing you more guides soon to cover the newest research and stats offered by those. 
MSHQ Recommendation Five: Do Research Wisely!

Use your boosts and the money-saving tips we give in the first guide in the list of research articles. You are going to need a ton of resources to be able to build up and build up well. So make sure you optimize what you do have and if you’re a lazy trap like me VIP 81 is lovely with the instant multiple research button it opens up! While you lose the benefits of Alliance helps you are able to complete multiple levels of research at once and save a ton of time. 

Finally, be sure to hide the research you are doing! When you drop your shield take the time to toss on Anti-Scout by doing this, leads who want to scout you will not be able to see the level of research you have completed. 

Insignia, Gear, VIP, Mechs, Mods, and More… oh my! 

We have so much more information to cover. Trapping well has many elements and everything matters. We are going to continue in The Complete Idiot’s Guide to Trapping Four soon. You want to keep reading as we are working our way through every element we consider when building a trap! We will also be providing a list of additional resources for trapping so keep an eye out for those! 

To be Continued… 

However, do not miss out on getting your questions answered now! Join our community and get tons of instant knowledge in one place. We love to chat with all of you in our Discord and Line communities and hope to see you there. It is easy to join just follow the instructions below. 

Line: Add thatcinder and request an invite to the Mobile Strike HQ room (please specify Mech, Cyber or both)

Discord: click here

Facebook: click here

 

Tags: FeaturedMobile StrikePowerResearchTrap
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Cinder

Cinder

Cinder rocks the Mech side. She has a wealth of experience in mobile strategy games and is excited to bring that attention to detail to Mobile Strike HQ. Her favorite events to play are Kill Events. Cinder is a member of !SS!.

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