Since the beginning of the Mech Dimension, the Mech has been an entity of its own. You will hear many players say that the Mech Dimension is like Old School Mobile Strike except with the Mech. We have written previous articles discussing the Mech. However, we now have the Reborn Mech which has changed how the game is played and how your Mech is used. For Mechs below level 100 be sure to check out these articles:
Understanding Your Mech in the Mech Dimension Part 1
Understanding Your Mech in the Mech Dimension Part 2
However, ultimately your goal should be to have a Reborn Mech as these are the levels where you will really begin to see your Mech flourish. Today we will cover the Reborn Mech and everything you need to know in order to be successful when engaging in combat with your Mech.
What is the Reborn Mech?
To put it simply the Reborn Mech is any Mech level 100 and above. With this release, we saw the Mech begin to go to Level 150. Mech skills beyond level 100 not only strengthen your Mech but your troops. So while in the past the Mech was considered a nuisance to many it has now become essential to gameplay.
We saw the Mobile Strike Blog define the Mech Rebirth as this:
Using more and Higher level troops in your Deployment will increase the effectiveness of your Mech! Your Mech benefits from your Troop Bonuses. As your Troops get stronger, so does your Mech.
Your Mech now benefits from your Troops and your Mech now has stats for your Troops. We will cover the different features of the Reborn Mech more in this article and what that means for you.
The Reborn Mech Costs
In the past, the Mech used Mech Level up Cards and Advanced Mech Level up Cards to get to level 99. Once you start into the Reborn Mech Level up costs you will need Rebirth Mech Level up Cards. We have gathered costs from different members of the community.
The Impact of the Reborn Mech
In the time since the Reborn Mech has been released, we have seen it have a huge impact. Players who were previously using their Mech below level 100 for defense semi-successfully saw their Mechs begin to cause their Bases to light up in flames. While the Mech previously was more of a hindrance the Reborn Mech Levels have made it so that the Mech has a huge impact on your gameplay.
Attack Players Impact
Attack Players previously did not want to use the Mech when engaging in PvP combat. However, with the changes made a smart lead will use not only their Mech but when rallying will use other players Mechs that are at Reborn levels to give them the extra edge.
Defense Players Impact
For Defense players, we saw a big impact as well. Players who were previously capping no longer were. Prior to the Reborn Mech, some players were able to keep a Mech below level 100 home safely for soloes and use Mechs as a cushion for Rallies. New Mech levels severely impacted this with these Reborn Mechs quickly wiping out any Mechs below level 100.
Also, the Reborn Mech has made it much tougher to cap a rally with multiple Mechs in it. Killing off the Mech and troops so that you can cap the Commander is very difficult when you have multiple reborns deployed your way.
Control Point Player Impact
In the previous Global Control Point, we saw a huge impact from Reborns. Filling the Global Control Point with multiple high-level Mechs made it very difficult to be able to knock the incumbent player out. Mechs previously were not used in Control Point Play. However, now the Control Point is very dependent on Mechs.
The Reborn Mech has impacted every area of the game. So it is important that when you look at this feature you really take the time to invest in it and build it up.
The Reborn Mech Skills
We have looked at what the Reborn Mech is and the Reborn Mech Costs. Now we are going to take a minute to look at the different skills that are offered by the Reborn Mech. These skills are really important and are what will ultimately set your Mech apart from those with lower-level Mechs.
The Reborn Skill
The Reborn Skill is the first one you will see when you get to Reborn levels on the Skills Tree. Like all of your other Mech skills, it goes from 1 to 10. This skill allows you access to the Combat Skills you will find below and makes your Mech stronger as you increase the points in it.
Defensive Player Skills
Here is where we start getting into the new skills that are being offered with the Reborn Mech. These new skills will look very familiar as they correlate to stats we are already used to seeing. However, we are used to seeing these stats in relation to our troops, not the Mech.
For skills that apply to defensive players we will see:
- Mech Defiance: Base Defender Troop Defense (Max: 1,500%)
- Mech Favor: Base Defender Troop HP (Max: 800%)
- Mech Fury: Base Defender Troop Attack (Max: 1,200%)
These skills will help to be able to strengthen your Mech even more as a defensive player. There are debuffs available as well, however, we will list these under a different section.
Attack Player Skills
For Attack Players we will see a different set of skills that are specific to this player set such as:
- Mech Defiance: Base Assault Troop Defense (Max: 1,500%)
- Mech Favor: Base Assault Troop HP (Max: 800%)
- Mech Fury: Base Assault Troop Attack
Control Point Player Skills
For Control Point Players the skills that are specific to this player set are:
- Mech Defiance: Control Point Holding Troop Attack (Max: 1,200%)
- Mech Favor: Control Point Troop HP (Max: 800%)
- Mech Fury: Control Point Rally Troop Attack (Max: 1,200%)
General Combat Skills
The Ragnarok Skills are available to all players and will apply to all types of players. These are not specific to one type of player like the skills we saw above are.
- Mech Ragnarok: Troop Defense Bonus (Max: 1,200%)
- Mech Ragnarok: Troop HP Bonus (Max: 800%)
- Mech Ragnarok: Troop Attack Bonus (Max: 1,200%)
Debuff Skills
Finally, we will see the Mech Eclipse Skills which are available for the Reborn Mech. These all fall under the category of debuffs.
- Mech Eclipse: Combat Shielding (Max: 800%)
- Mech Eclipse: Armor Piercing (Max: 1,200%)
- Mech Eclipse: Accuracy (800%)
How to Skill your Reborn Mech
We have looked at the Skills offered by the Reborn Mech, the cost, and the impact. However, knowing all of this is not going to be helpful if you do not know how to skill your Mech. Prior to the Reborn Mech, we have a skilling recommendation for players with Mechs level 100 and below in our previous articles. However, how you skill your Mech changes after you hit level 100.
Some basic recommendations include:
- You must have one point in each box above the Reborn Skill before you can start skilling at the Reborn level.
- Skill the Reborn skill as high as possible first
- Fill in the skills you need for your playstyle at the bottom
- Some players have started allocating leftover points in HP above the Reborn skills, however, others have chosen to still leave only one point in each HP skill.
Sample Setup
Above you can see an Example set up of a Defensive Reborn Skilling. However, note that to switch your set up for Control Point or Attack the only difference you will see are the player specific skills. For example, if you were to switch your skill sets from Defense to Attack, you would skill everything the same, except instead of skilling the Base Defense stats you would skill Base Assault. While we have provided sample setups do not be afraid to try different things and do your testing to determine what will work best for you!
Frequently Asked Questions about the Reborn Mech
We have seen some questions out there surrounding the Reborn Mech. So we want to be sure to answer those questions. Below you will see some commonly asked questions and what we know so far.
Does my Mech need to be in my Base or Deployment for the stats from it to Apply?
The short and sweet answer to this is YES! Your Mech functions similarly to your Commander in that it must be present for benefits from it to apply. Which means that if your Mech is out of your Base when you get hit your stats from it will not apply.
Do my Mech Skills matter when I am filling or reinforcing?
This question is a little more difficult to answer. With previous Mech levels, we know that your Mech Skills mattered when Reinforcing, and as far as we know this has not changed.
However, using Mechs in rallies is relatively new. So do your skills matter or does your Mech take on the stats of the Rally Leader? Or the person holding the wonder? The answer is NO!! If you are filling rallies with your Mech or reining the Control Point with the Mech you must skill it for that function as well, it will maintain your stats and not take on the stats of the Lead.
Do the skills above Reborn still matter?
These skills do still apply. However, the most important skills when it comes to your Mech are those below the Reborn skill. After you have filled in those boxes completely you can use any additional points you have in the skills above.
Do you have more questions about the Reborn Mech? Let us know in the comments or join us on the Line App (add thatcinder and request an invite to the Mobile Strike Room) or Discord for on the go answers in real-time.