It is time to pull out your spyglass, telescope, binoculars, or whatever it is you use to see off into the distance of your State. Players that fulfill the role of a scout are very important within the game.
Whether you are looking to kill it in SvS or just to do some good old-fashioned burning in your State this is the information you must have! Keep reading and we will take you through our favorite tips and tricks and all the information you need to know when scouting your kingdom.
The Role of a Scout
A good scout is a lead’s best friend. A good scout is a player that you will see posting viable targets in Alliance chat on a consistent basis. However, in order to be a good scout, you must understand some basic aspects of the game.
A scout that does not understand these basics could quickly become known as a player that consistently posts bad targets. If you are posting bad targets on a consistent basis then your alliance will tend to ignore your coords and could miss out on some great targets as well.
Stay Safe As a Scout
Before we go too deeply into the information about how to scout let’s talk about safety. As a scout you have options. You can choose to drop your shield or not. However, a good scout is going to want to try to get a scout report on potential targets.
If you are dropping shield to scout other players you must consider your safety. Can you take a solo? Do you have enough loyalty to reshield if a rally is set on you and you cannot take it?
Are you scouting from an account that has no troops? If so, have you ensured that you do not have too many resources open to prevent other players from farming you? Or have you protected your commander by sending it to a friend or setting a ghost rally?
These are all important questions to consider before you drop your shield to scout someone. Otherwise, you may end up like this guy:
The Great Scout Debate
Above we mentioned that a good scout is going to want to attempt to get a scout report on potential targets. However, there is a lot of debate on this in the community. Do you send a scout and potentially tip off the player that they are being looked at?
Consider the options, talk to your leads, and come up with the plan of action that best fits your alliance.
You send a scout and tip off the other player that they are being looked at. This gives them the opportunity to move or shield. Depending on if they are using anti you may not even get a report.
You scout and the person is not online and does not see a notification. You get a scout report and see that the person has amazing research which makes them a risky target.
You scout and the person is not online and does not see a notification. You get a report that tells you while the person has a lot of troops their research is lacking. You are able to plan your hits based on their troops and slam them with an epic hit.
The Basics of Scouting
Are you ready to start looking for targets? As you begin to look over the map there are some basic things you should consider.
Consideration Number One: Headquarters Level
Do not automatically ignore accounts that look like “farms.” I cannot tell you the number of times I have lucked out with my shield dropping and missing it dropping because someone thought my Headquarters level was too low for me to be an active account. Just because a player has a low HQ level does not mean they do not have troops.
Granted the low, low HQ levels are not ones that need to be explored but if a player has at the very least used recent catchup tokens or are at the level where you have seen instant HQ level items then click on them, if their power indicates that they have no troops then move on.
However, some great hits come from those accounts that everyone thinks are farms.
Consideration Number Two: Spend Level
Cin… seriously?? How in the world am I supposed to know how much someone spends? Well, you cannot, however, there are a few things that can tip you off to whether or not an account is spending such as gear, gear leveling, VIP, HQ level, Insignia.
Why is this important? Accounts that spend may have better defense setups and research. However, as one of my favorite people says, spending does not necessarily mean you have a brain. An account needs to be set up well to not burn, spending is not a guarantee of a well set up account but it does mean the individual might have the items needed to set up well.
Consideration Number Three: Think Like a Trap
Some accounts will look like great targets but they might actually not be. There is no fault in trying them but the ability to think like a trap could help spot those accounts when you are scouting.
Consideration Number Four: Consider Where the Player Parked
Why does it matter where the account is sitting on the map? Simple, this can tell you a few things:
- The account ports in near a rally team while unshielded- it is likely this account is looking to be hit and pretty confident in their set-up
- Fillers next to their alliance rally team- this account can go a few ways; they are either looking to be hit or not worried about being hit or might burn like a torch. If you happen to spot fillers that look like they are trying to hide, take a closer look.
- Accounts in different States during SvS. These accounts are clearly active. While it is possible they went offline unshielded or their shield dropped after they ported it is more likely they have been active recently and are not worried about being hit. One of the best places to find targets are player’s home States where they may have missed a timer or been overconfident but are not online. You can hit gold on points when you find the offline accounts that burn.
Consideration Number Five: What Alliance is the Player In?
We all know it, some alliances are just better targets than others. While some alliances are well known for having good traps other alliances are well known for having accounts that burn or leads that are weak.
Consideration Number Six: The Memorial
This is not used as often as it used to be due to changes within the game. However, it does not hurt to take a peek at a player’s memorial. It could tip you off to whether or not the player is capping and who they are capping.
Advanced Scouting Tips and Tricks
As you get down the basics of knowing what accounts to look at and where to look there are some more advanced things you can look at as well. This requires some basic knowledge of terminology and what those numbers mean.
Advanced Scouting Tip One: Scout the Player
Obvious, right? However, most players nowadays are wearing anti-scout. If you happen to get lucky and find someone who forgot to turn on anti then there a few things you will want to know:
- What boosts is the player running?
- What troops is the player running? This can help determine what troops are sent and whether or not your target is a good one
- What does the player’s research look like? A player with good research has the potential to be very strong.
- Does the player have Mech’s home? Commander home?
- How are the player’s buildings set up? If the player has a lot of hospitals you know you will need to have a higher kill count to get past the beds and actually kill troops
- Does the player have reins? Reins can help and will also indicate that the player is prepared to take hits
Advanced Scouting Tip Two: Check the Player Profile
This section is a little more complex. If you go to the player’s profile you will find a section of stats called Combat Stats. This section can give a lot of information about a player if you know how to use it.
Defenses won versus Defenses lost
This section is going to give you some insight into how strong your opponent is as a defender. If they have substantially more wins than losses it is likely they know what they are doing. However, losses could also indicate they are burning but not losing points because their troops are going to hospital beds or they are leveraging lower-tiered troops.
Looking at the troops hospitalized number is a good way to know the defender is relying on hospitals to save them. High troops hospitalized counts can indicate that they are playing for points and do not care about the burn
KDR stands for kill death ratio. This number is achieved by dividing the number of troops you have killed by the number of your troops have died. An account with a high kill death ratio would indicate that they kill a lot of troops but they do not really lose that many. This can also help sus out the hospital traps.
A player with a low kill death ratio would indicate that while they have killed a lot of troops they have also lost a lot of troops. For a lead, this does not necessarily mean much. It could mean they hit a lot of players and so a lot of their troops die or it could mean they play Control Point a lot and lose lots of troops there.
For an account that is clearly not a lead, a high kill death ratio indicates they are smart and they do not lose a lot of troops.
At the End of the Day
At the end of the day, part of being a great scout is time to look around and find targets and being aware of the current state of the game. Sometimes you will post targets that look good and only produce smoke and other times you will post targets that burst into flame. Whichever it is, have fun!
And if you have other tips for scouting make sure to share them with us!!
To be a great scout you must know the game. We have a ton of other articles to help you with your strategy!
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