In our previous, What’s a Trap article, we began looking at trapping recommendations in every area of the game. Because I have just a few things to say about trapping (insert sarcasm here), we are continuing with the list of things you need to consider as a trap when you are building your account.
A Quick Recap
Make sure you take the chance to go back and read the first part of, What’s a Trap. However, for a quick recap in part one we discussed:
- Stats
- Hidden versus Visible Stats definition
- Troop Composition and Count
- Buildings
The Building of a Mech Dimension Trap
In this article, we are diving into even more information to prepare you as you seek to build the perfect Mech Dimension Trap.
Commander
When we look at Commanders for traps we have to consider a couple of things:
- Level
- Power
As you continue to increase the level of your Commanders, the power will continue to increase. If you are looking to be a low power trap this is something that you must be aware of. In addition, the Commander level is a very visible stat. Players can also see how you have skilled Commanders when looking at your reports. Regardless of what level you choose to remain at, there are two Commanders that I recommend for Traps to use:
- Commander One- This Commander has a focus on type stats.
- Commander Three- This Commander has a focus on Base Defender stats.
Another thing you will want to consider when looking at leveling is twice without catch up items we have received Instant Commander 200 items. So maintaining a Commander level below 200 can also make you appear too trappy.
Steadfast Commander Skills
Steadfast Commander Skills are our best friends when it comes to trapping. While these stats are a little more out of date at the current time because it has been a minute since this feature has been updated they are perfect stats for a trap. There is no way to tell what level a player has their steadfast skills at making them a great hidden boost, especially since as long as you have them skilled correctly they apply at all times.
Dress your Commander in Style
When we look at gear for traps it can be very easy to simply go for the best gear. However, the most recent gear will often tip players off to the fact that you are a “spender trap.” But using gear that is too old can often tip players off as well. It is necessary to balance your gear choices because unless you are using Doomsday’s mods it is another visible stat and using Doomsday’s mods can often deter hits as well.
I like to either trap in off gear, meaning Rebel Target, construction, training, research, etc or a gear combination of an older and newer set. It is important to sit and compare bonuses as you equip your gear and determine what stats you are willing to sacrifice for the sake of a gear combination that looks “hittable.”
Set Gear Leveling and Enhancements
When it comes to set gear leveling and Enhancements we really need to break these two down.
- Set Gear Leveling- Set gear leveling stats to apply whether you are wearing the gear or not. This means that if you are wearing a full set it is a visible stat. However, if you are able to mix and match gear you can easily slide this into hidden stats. This is a great place to get stats as a trap.
- Enhancements- Enhancements only apply when wearing the gear and are visible stats. However, if you use them sparingly they can be advantageous for example on my defense gear weapon I have an Enhancement of 3. This was earned from events
Mods
Mods can also be considered a good hidden stat since you are unable to see the mods that other players are wearing. Currently the top mods we would recommend include:
- Type sets such as the Fusion mod Set (Armored Vehicle mods)
- Sets with Base Defender stats such as the Barrage mod Set.
If you are unable to obtain set mods that give good boosts be sure to grab the best mods you have that support your stats for the trap you are building (do not be lazy like me and forget to mod your gear).
Research
Research is a treasure trove of stats as a trap. Earlier research did come with power, however, as it has progressed power no longer plays a role. Due to this factor, much of the newer research can be considered hidden stats. The only way another player can tell how much research you have is by scouting you and this is easy to hide using anti-scout boosts. Even with older research giving power you will want to ensure that it is completed as the amount of power given is small and trees such as the Manufacturing tree will help boost your stats in various areas.
As traps research is a great place to get every type of stat you will need. So do as much as you can and make sure you check out our research guides for more information about the various researches that are available.
Development Center
The Development Center has continued to have stats added in and activating these lifetime boosts is really going to help send your stats soaring. This is one of my favorite hidden stats in the game. Many of the older components you are able to get from events making this a low spender trap treasure trove.
When you are activating boosts within the Development Center you are once again going to be looking at type stats and Base defender stats. This is once again where your individual account and strategy are going to come into play. As a tiny solo trap, I have to determine the best ways to spend my components, and if I am limited on components, how I am going to prioritize what I need.
Mechs
Mechs are another important component of traps. Making sure you have these guys skilled correctly and healed is going to help you be stronger and more successful as a trap. With our Reborn the reborn skill and below are the stats you will really want to focus on.
With the newer Mechs, it is all about the type stats. These Mechs do not have Base Defender stats so you will really want to focus on the type stats that they do have.
Assault Vehicles
Assault Vehicles in the Wall are imperative. While this stat is not fully hidden it is one that is difficult to see outside of scout reports and battle reports. When deciding what Assault Vehicle to equip to your wall you will need to look at two factors:
- The number of wall slots you have open
- The level of your Assault Vehicles and the stats that they provide
It would be easy to tell you to equip Assault Vehicle A, B, and C, however, if Assault Vehicle D has better stats than Assault Vehicle A because of your leveling then that does not make sense. Assault Vehicle choice needs to be determined based on levels and the stats provided. However, I will provide you with a list of my favorite defensive Assault Vehicles. Keep an eye on the Assault Vehicles that can be leveled to 50 now.
Avatars
Avatars can make you look pretty in chat but they can also give some great bonuses. The best thing about avatar bonuses is there is no way to tell that you have them. These stats can range from small to significant but they do add up. As for traps, these are boosts we want to work to obtain because they are one of the factors that can help give us an extra edge.
Serums
Serums are another beautiful boost that is hidden. These are great because they allow us to get a boost that does not show and we can Manufacture that boost to meet our individual needs as a trap. So you can focus on Base Defender Vials or Type Stat vials. With the current state of the game and many attackers sending missiles it can be very easy to Manufacture a counter Serum. Serums are a perfect boost but make sure to only equip them when you are ready to go into battle.
Boosts
Last but not least let’s talk about Consumable Boosts. These are boosts such as Synergy, Base Defender Health, Mech Armor Break, etc. These boosts only last a short time and are consumable so you want to be sure to use them wisely, while these boosts do show up on scout reports many can be hidden with anti-scout.
- Synergy- When using synergy do your best to counter the incoming attack. These boosts are an hour max and the health synergy should be used for traps.
- Mech Armor Break- This is maxed at Base 80 and the boost
- Attack, Troop Health, and Defense boosts cannot be used with anti-scout. However, there are a plethora of other Base Defender Boosts that can be used with anti-scout.
What’s Next?
We have even more great content for you! Be sure to check out some of our older articles talking about how to build your stats and get in some of that more in-depth reading.
How to Build Your Stats
Be Sure your Base is ready this week! We have already been discussing how to build your stats. Check out the first articles in the series to get a closer look at some other play styles.
How to Build Your Stats as in the Mech Dimension Part 1
How to Build Your Stats as a Trap in the Mech Dimension
How to Build Your Stats as a Trap in the Mech Dimension Part 2
Stay Tuned
Stay Tuned for more great information from our MSHQ Team as the Mech Dimension continues to evolve.
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